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Felogyr's Fireworks

Lower City | ||||
Sorcerous Sundries | ||||
↑ | ||||
Flymm's Cobblers | ← | Felogyr's Fireworks | ||
↓ | ||||
Philgrave's Mansion |
“ | Felogyr's Fireworks. Once it's lit, you commit. |
„ |
— Felogyr's Fireworks sign |
Overview[edit | edit source]
The building has a basement, a ground floor and two other floors above. The basement has its own double doors in the southern side of the shop. Only the ground floor of the shop is publicly accessible. The way to the first floor is barred off with the locked Reinforced Metal Door and an armed Feloguard (an unique name for the workshop guards) Sigurd. To access the second floor, the party should speak to the shopkeeper Avery Sonshal and use the password obtained on previous stages of the quest. However, Feloguard Sigurd also accepts the password and let the party through the door.
The Reinforced Metal Door can be opened with the Fireworks Workshop Key (see below), but obtaining or using it without any covering means makes all workshop's employees hostile.
Parts of the first floor and the whole second floor and are considered restricted areas.
Basement[edit | edit source]
The entrance to the basement from the street is just across Philgrave's Mansion at X: 7 Y: -136. These double doors are locked and red-outlined, so using means of or spells like is recommended. The lock needs a DC 20 Sleight of Hand check to be lockpicked.
Inside the basement the party can find several Boxes of Fireworks and Boxes of Oddfire Fireworks, and several Fireworks demonstration boxes. The latter can be looted for random pyrotechnics. At the left side is a ladder which leads into the workshop itself.
Main part of the basement is intersected by a tripwires (Sleight of Hand check to disarm).
DC 10At the far side of the basement the party can find a locked Wooden Chest (which requires a Sleight of Hand check to be lockpicked or the Avery's Storage Key to be unlocked, see below). To the right of the chest a lever is hidden behind several wooden crates. It opens a secret section of the basement, where several Smokepowder Barrels are stored behind yet another tripwire.
DC 10The ladder leads to the ground floor of the workshop through a hatch. The hatch is red-outlined and appears to be locked when seen from the ground floor. It requires a Sleight of Hand check to be lockpicked or the Felogyr's Fireworks Cellar Key to be unlocked (see below) to open. Yet the party emerging from underneath does not make any of the characters inside hostile.
DC 20Ground floor[edit | edit source]
The front doors, the main entrance to the workshop, are open. The street is overlooked by a patrol of Flaming Fists and a Steel Watcher, and starting a fight or committing any crime inside immediately draws their attention. If a fight starts, the automaton might come inside the building, and attack the party on sight.
On the ground floor the party can encounter several characters: the shopkeeper Avery Sonshal, Feloguard Sigurd, Feloguard Liadan, a young customer named Willow who may leave the shop and come back later, and another customer named Robbin Datherswick.
Speaking to Avery Sonshal grants the party access to the first floor, if they use the password wrested from Arfur Gregorio in Wyrm's Crossing or Rivington. Avery can be traded with, or pickpocketed (which also allows to obtain the Felogyr's Fireworks Cellar Key and the Fireworks Workshop Key)
First floor[edit | edit source]
On the first floor Clerk Tamara and Feloguard Maeve can be encountered. Tamara is a trader providing more deadly goods than those available to buy from Avery Sonshal. She warns the party about the restricted part of the workshop, 'password or not'. Trespassing a certain point (about at X: 2 Y: -129), results in Tamara or the Feloguard initiating dialogue and thus stopping them. However, none of them has the ability to see through means of Invisibility, so using due spells or potions can solve the problem.
On Tamara's counter the party can find a book written by Avery Sonshal titled Boom, Bang, Blast: The joy of fireworks. On the shelf beneath the counter lays Avery's Storage Key which opens the Wooden Chest in the basement.
Second Floor[edit | edit source]
Reaching the second floor, results in the
quest being updated.The second floor is a full-scale chemical laboratory operated by Tomboldt the Pallid and his aidees, Chymist Norffe and Limeburn Sphagwood. They are producing explosives for various uses towards Enver Gortash's goals (as reads the Soot-Stained Letter which can be pickpocketed from Avery Sonshal or looted from him). The area is guarded by three Banite warriors: Uva, Hyrriet and Volgu Drak.
Another way up is through the doorway overlooking the street and Philgrave's Mansion above the basement doors at X: 1 Y: -134. It is opened to winch up some crates. The doorway is guarded by Volgu Drak, but using a combination of and conditions allows to pass him easily.
On one of the tables lays the book titled Whipping Up Booms which contains the recipe for Oil of Combustion. In the small separate section, where Tomboldt stands, the party can also find Ledger of Production: Explosives and Ledger of Production: Motivators. Also, in Tomboldt's pockets the party can find a note labelled Installation Report. These documents are the first references to the Motivators and the Iron Throne in the main plot of the game. Finally, the party can find several Smokepowder Bombs and two Blast Mines in this room. The mines, however, cannot be picked up, only disarmed.
As soon as any party member is noticed on the second floor, all characters there become hostile instantly, and combat is commenced. As the commotion is overheard at the first and the ground floor, the other Felogyr's employees also join the fight, siding with Banites.
There are Smokepowder Barrels standing all over the second floor. Igniting any of them, intentionally or not, causes major explosion that might kill most of the guards and lab workers and draw attention of the street patrol.
Traders[edit | edit source]
Avery Sonshal[edit | edit source]
Dyes[edit | edit source]
- Black and Azure Dye
- Black and Furnace Red Dye
- Harlequin Black and White Dye
- Pink and Leaf Green Dye
- White and Scarlet Dye
Fireworks and grenades[edit | edit source]
- Hearthlight Bomb - 3x
- Popdrakes - 8x
- Squidjins - 7x
- Wogglims - 7x
Clerk Tamara[edit | edit source]
- Arrow of Roaring Thunder
- Arsonist's Oil
- Oil of Bane
- Noxious Spore Grenade
- Serpent Fang Toxin
- Smokepowder Arrow
- Wyvern Toxin
Loot[edit | edit source]
- Arrow of Roaring Thunder - carried by Avery Sonshal and Clerk Tamara
- Avery's Storage Key - on the shelf beneath the counter on the first floor
- Counting House Vault nº5 Key
- Felogyr's Fireworks Cellar Key - carried by Avery Sonshal
- Fire Amber - 3x in the basement, 3x on the second floor
- Fireworks Workshop Key - carried by Sigurd or Avery Sonshal
- Infernal Mace - carried by the Banites on the second floor
- Mind Flayer Parasite Specimen - carried by Avery Sonshal
- Ochre Jelly Slime - in the basement
- Smokepowder Arrow - carried by Avery Sonshal and Clerk Tamara
- Smokepowder Barrel - in the basement and on the second floor
- Smokepowder Bomb - carried by Avery Sonshal, Clerk Tamara, and on the second floor
Characters[edit | edit source]
Outside the building[edit | edit source]
Related literature[edit | edit source]
Related quests[edit | edit source]
Notes[edit | edit source]
- None of the characters, Feloguards, Banites or lab workers speak under the spell.