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Races

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Revision as of 06:37, 22 September 2023 by 75.174.87.18 (talk) (the Human Versatility bullet point should list both effects)
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There are a great variety of Races that can be found in the Forgotten Realms and played in Baldur's Gate 3, both civilized and savage. A creature's race determines its lineage and innate powers and abilities.

All races have their own strengths and many possess unique abilities and powers. Sometimes creatures can even cast spells as a result of their racial heritage.

Race affects NPC reactions and available interactions during conversations. Each race also has unique attack animations (while spellcasting animations are based on class).

See below for a list of races.

Overview of Playable Races

There are 11 playable races in Baldur's Gate 3. Many playable races are divided into subraces, which further defines a character's strengths, abilities, and appearance.

Refer to individual Race pages for further details.

Unless otherwise noted, spells gained from race may only be cast once per Long Rest.

In D&D 5e races tend to receive fixed ability score bonuses as racial bonuses. Baldur's Gate 3 instead awards each race the following ability score bonuses for the player to freely allocate:

Race and Subraces Base Speed Proficiencies Features
From Race From Subrace From Race From Subrace

Human
Standard
9 m / 30 ft
Weapons

Armour

Skills

Human Versatility

Elf
Standard 9 m / 30 ft Weapons

Skills

High Elf

-

Fey Ancestry

Darkvision

High Elf
Fast 10.5 m / 35 ft Wood Elf

Skills

Wood Elf

Fleet of Foot

  • Increases base movement speed by 1.5 m / 5 ft.

Drow
Standard 9 m / 30 ft Weapons

Skills

Fey Ancestry

Superior Darkvision

Drow Magic

The only difference between Drow subraces lies in their available dialogue options.

Half-Elf
Standard 9 m / 30 ft Weapons

Armour

High Half-Elf

-

Fey Ancestry

Darkvision

High Half-Elf
Fast 10.5 m / 35 ft Wood Half-Elf

Skills

Wood Half-Elf

Fleet of Foot

  • Increases base movement speed by 1.5 m / 5 ft.
Standard 9 m / 30 ft Drow Half-Elf

-

Drow Half-Elf

Drow Magic


Half-Orc
Standard 9 m / 30 ft Skills Darkvision

Savage Attacks

  • Add one additional dice of damage when scoring a critical hit with a melee weapon

Relentless Endurance

  • Drop to 1 hit point instead of being downed, once per long rest

Halfling
Slow 7.5 m / 25 ft - Lucky
  • Single reroll on a 1 for certain rolls

Brave

Lightfoot Halfling
Strongheart Halfling

Strongheart Resilience


Dwarf
Slow 7.5 m / 25 ft Weapons Gold Dwarf

-

Dwarven Resilience

Darkvision

Gold Dwarf

Dwarven Toughness

Shield Dwarf

Armour

Shield Dwarf

-

Duergar

-

Duergar

Duergar Resilience

Superior Darkvision

Duergar Magic


Gnome
Slow 7.5 m / 25 ft - Forest Gnome

-

Gnome Cunning

Darkvision

Forest Gnome

Additional Spell

Deep Gnome

-

Deep Gnome
Rock Gnome

Skills

Rock Gnome

-


Tiefling
Standard 9 m / 30 ft - Hellish Resistance

Darkvision

Asmodeus Tiefling

Tiefling Magic

Mephistopheles Tiefling

Tiefling Magic

Zariel Teifling

Tiefling Magic


Githyanki
Standard 9 m / 30 ft Weapons

Armour

Astral Knowledge

Githyanki Psionics


Dragonborn
Standard 9 m / 30 ft - - Black Dragonborn

Draconic Ancestry

Acid Breath

  • 17ft cone of 2d6 Acid damage
Blue Dragonborn

Draconic Ancestry

Lightning Breath

  • 17ft cone of 2d6 Lightning damage
Brass Dragonborn

Draconic Ancestry

Fire Breath

  • 17ft line of 2d6 Fire damage
Bronze Dragonborn

Draconic Ancestry

Lightning Breath

  • 17ft cone of 2d6 Lightning damage
Copper Dragonborn

Draconic Ancestry

Acid Breath

  • 17ft cone of 2d6 Acid damage
Gold Dragonborn

Draconic Ancestry

Fire Breath

  • 17ft cone of 2d6 Fire damage
Green Dragonborn

Draconic Ancestry

Poison Breath

  • 17ft cone of 2d6 Poison damage
Red Dragonborn

Draconic Ancestry

Fire Breath

  • 17ft cone of 2d6 Fire damage
Silver Dragonborn

Draconic Ancestry

Frost Breath

  • 17ft cone of 2d6 Cold damage
White Dragonborn

Draconic Ancestry

Frost Breath

  • 17ft cone of 2d6 Cold damage

Non-Playable Races

There are many more non-playable races, many of which are extremely dangerous and monstrous. See below for a list of all non-playable races and their abilities.

Trivia