Weapon
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Enchant.
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Damage
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Damage Type
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Weight
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Price
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Special
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Balduran's Giantslayer
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+3 |
2d6 + 3
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Slashing
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2.7 kg 5.4 lb
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1300 |
- Giantslayer
- On a hit, double the damage from your Strength modifier. This weapon grants you
Advantage on Attack rolls against Large, Huge or Gargantuan creatures.
Giant Form ( )
- Grow to a fearsome size. Your weapons deal an additional 1d6 damage and you gain
27 temporary hit points and Advantage on Strength Checks and Saving throws. ( Recharge: Short rest.)
Topple the Big Folk ( )
Deal additional damage equal to your proficiency bonus. On a hit, Large, Huge, or Gargantuan creatures take an additional 2d6 SlashingDRS damage and must succeed a Strength saving throw or fall Prone.
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Bloodthirst
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+2 |
1d4 + 2
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Piercing
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0.45 kg 0.9 lb
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640 |
- Improved Critical
- The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
Main Hand Only
- Exploit Weakness
- Creatures hit with this weapon receive Vulnerability to
Piercing damage.
Off-Hand Only
- True Strike Riposte
- When a creature misses you with a melee attack, you may retaliate and gain
True Strike.
True Strike ( )
- Cast as a cantrip (
Recharge: Short rest.)
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Crimson Mischief
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+2 |
1d6 + 2 1d4
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Piercing Necrotic
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0.9 kg 1.8 lb
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640 |
- Prey Upon the Weak
- This weapon deals an additional 1d4
Piercing damage against targets with 50% of their hit points or fewer.
Main Hand Only
- Redvein Savagery
- When you make an attack with
Advantage, the target takes an additional 7 PiercingDRS damage.
Off-Hand Only
- Crimson Weapon
- When you make an attack with your off-hand weapon, you can add your Ability Modifier to the damage of the attack.
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Devotee's Mace
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+3 |
1d6 + 3 1d8
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Bludgeoning Radiant
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1.8 kg 3.6 lb
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640 |
Main Hand Only
Healing Incense Aura ( )
- Emanating a soothing aura, You and nearby allies regain 1d4
hit points at the start of your turn ( Recharge: Long rest.)
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Duellist's Prerogative
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+3 |
1d8 + 3 1d4
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Piercing Necrotic
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0.9 kg 1.8 lb
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1300 |
- Elegant Duellist
- While your off-hand is empty, you score a Critical Hit when rolling a 19. Moreover, you gain an additional
Reaction per turn.
- Withering Cut
- On a hit with a melee weapon, use a
Reaction to deal additional Necrotic damage equal to your Proficiency Bonus.
Challenge to Duel ( )
- Challenge an enemy to attack only you, inflicting
Bleeding on the target.
Dueller's Enthusiasm ( )
While you are not dual-wielding and your off hand is empty, you can make an additional melee attack with The Dueller.
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Gontr Mael
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+3 |
1d8 + 3
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Piercing
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1.1 kg 2.2 lb
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1000 |
- Promised Victory
- On a hit, possibly inflict
Guiding Bolt upon the target.
Gontr Mael: Glowing- This object shines with a glowing light in a radius of
6 m / 20 ft. Toggle this to douse and rekindle the light.
Celestial Haste ( )
- Cast as a level 3 spell at will.
Bolt of Celestial Light ( )
Frighten your target with intimidating arrows. After attacking, ranged weapon attacks made by Gontr Mael deal an additional 1d4 Radiant damage.
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Markoheshkir
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+2 |
1d6 + 2
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Bludgeoning
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1.8 kg 3.6 lb
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640 |
- Arcane Enchantment
- You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Arcane Battery- Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell slot.
Kereska's Favour ( )
- Cast as a level 4 spell (
Recharge: Short rest.)
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Nyrulna
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+3 |
1d6 + 3 1d6
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Piercing Thunder
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1.8 kg 3.6 lb
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840 |
- Zephyr Connection
- This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals 3d4
Thunder damage in a 6 m / 20 ft blast centered on the target.
- Veil of the Wind
- You gain a +
3 m / 10 ft bonus to movement speed and jump distance. Equipping this weapon gives you Immunity to falling damage.
Nyrulna: Glowing- This object shines with a glowing light in a radius of
6 m / 20 ft.
Zephyr Flash ( )
Rush forward, creating an air vortex that blasts foes and possibly inflicts Bleeding.
Zephyr Break ( )
Zephyr Break imitates the effects of the spell Gust of Wind while dealing thunder damage.
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Selûne's Spear of Night
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+3 |
1d6 + 3
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Piercing
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1.35 kg 2.7 lb
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640 |
- Selûne's Blessing
- You gain
Advantage on Wisdom Saving throws and Perception Checks.
Darkvision- Can see in the dark up to
12 m / 40 ft.
Moonbeam ( )
- Cast as a level 3 spell (
Recharge: Long rest.)
Moonmote ( )
- Cast as a cantrip (
Recharge: Long rest.)
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Shar's Spear of Evening
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+3 |
1d6 + 3
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Piercing
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2.7 kg 5.4 lb
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640 |
- Shar's Blessing
- You gain
Advantage on Saving throws while Lightly or Heavily Obscured. This weapon deals an additional 1d6 damage to creatures that are Lightly or Heavily Obscured.
- Blind Immunity
- The wearer cannot be
Blinded.
Shar's Darkness ( )
- Cast as a level 2 spell (
Recharge: Per turn.)
Edge of Darkness ( )
Create a cloud of Darkness while you attack. [See Notes]
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Silver Sword of the Astral Plane
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+3 |
2d6 + 3
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Slashing
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2.7 kg 5.4 lb
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1300 |
- Githborn Psionic Weapon
- When wielded by a githyanki this weapon deals an additional 1d6
Psychic damage.
- Githborn Psionic Resistance
- A githyanki holding this weapon has
Advantage on Intelligence, Wisdom, and Charisma saving throws, resistance to Psychic damage, and cannot be Charmed.
Soulbreaker ( )
Rend the enemy's body and soul, dealing additional Psychic damage equal to your proficiency bonus, and possibly Stun them.
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The Blood of Lathander
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+3 |
1d6 + 3
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Bludgeoning
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1.8 kg 3.6 lb
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640 |
- Lathander's Blessing
- Once per Long Rest, when your hit points are reduced to 0, you regain 2d6
hit points. Allies within 9 m / 30 ft also regain 1d6 hit points.
Lathander's Light- Sheds holy light in a
6 m / 20 ft radius. In combat, fiends and undead standing in the light are Blinded if they fail a DC 14 Constitution throw.
Sunbeam ( )
- Cast as a level 6 spell (
Recharge: Long rest.)
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