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Zephyr Break
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Description
Zephyr Break imitates the effects of the spell while dealing thunder damage.Properties
- Cost
- Action
- Damage: 6~36
- Details
- STR Save (Spell save DC) (On Save: Targets still take half damage.)
- Range: 12 m / 40 ft
- Pushes: 5 m / 17 ft
- Short rest Recharge:

6d6
Condition: Off Balance
Duration: 2 turns
Spell save DC Strength saving throw
- The affected entity has Disadvantage on Strength and Dexterity Ability checks, and Attack rolls against the entity have Advantage.
- Removed by taking damage or when .
How to learn
Notes
- Despite Zephyr Break being listed as a "Level 2 Evocation Spell", this ability can be used while .