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Zephyr Break
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Zephyr Break is a weapon action granted by Nyrulna.
Description
Zephyr Break imitates the effects of the spell
while dealing thunder damage.Properties
- Cost
- Action
- Damage
6d6 (6~36) Thunder
- Details
- Attack roll
- STR Save (Spell save DC) (On Save: Targets still take half damage.)
- Range: 12 m / 40 ft
- Short rest Recharge:
Condition: Off Balance
Duration: 2 turns
Spell save DC Strength saving throw
- The affected entity has Disadvantage on Strength and Dexterity Ability checks, and Attack rolls against the entity have Advantage.
- Removed by taking damage or when .
How to learn
Granted by the weapons: