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Elemental Disciplines

From bg3.wiki

Elemental Disciplines are a set of class actions available to the Way of the Four Elements Monk at Level 3. They are powerful spell-like abilities that use Ki Point, a resource that recovers on a Short Rest or Long Rest.

Save DC edit

  • The DC for any of these spells = 8 + your proficiency bonus + your Wisdom modifier
  • Equipment that increases your Spell Save DC also boosts your Saving Throw DC.

List of Elemental Disciplines edit

Name Level Cost Ki Points Damage Effect
Blade of Rime Blade of Rime 3 Action 2 Ki Point
1d10 (1~10) PiercingPiercing
+
2d6 (2~12) ColdCold
Creates an ice surface on impact
Chill of the Mountain Chill of the Mountain 3 Action Ki Point
1d10 (1~10) ColdCold
Reduces the target's movement speed by 3 m / 10 ft.
Fangs of the Fire Snake Fangs of the Fire Snake 3 Action Ki Point Normal Unarmed DamageBludgeoningBludgeoning
+
1d10 (1~10) FireFire
Your next melee attacks this turn deal an additional 1d4FireFire damage.
Fist of Four Thunders Fist of Four Thunders 3 Action 2 Ki Point
2d8 (2~16) ThunderThunder
Pushes away all creatures and objects on a failed Strength saving throw
Fist of Unbroken Air Fist of Unbroken Air 3 Action 2 Ki Point
3d10 (3~30) BludgeoningBludgeoning
Push the target back 6 m / 20 ft and knock it Prone Prone.
Rush of the Gale Spirits Rush of the Gale Spirits 3 Action 2 Ki Point - Summon a strong wind that clears all clouds and pushes creatures back 5 m / 17 ft, forcing them Off Balance Off Balance.
Shaping of the Ice Shaping of the Ice 3 Action Ki Point - Create a climbable ice cube.
Sphere of Elemental Balance Sphere of Elemental Balance 3 Action 2 Ki Point 3d8ThunderThunder or 2d8 AcidAcid, ColdCold, FireFire, LightningLightning or PoisonPoison -
Sweeping Cinder Strike Sweeping Cinder Strike 3 Action 2 Ki Point
3d6 (3~18) FireFire
-
Touch of the Storm Touch of the Storm 3 Action Ki Point
1d10 (1~10) LightningLightning
The target cannot use reactions.
Water Whip Water Whip 3 Action 2 Ki Point
3d10 (3~30) BludgeoningBludgeoning
Possibly pulls a target  Range: 9 m / 30 ft toward you or knocks it Prone Prone.
Clench of the North Wind Clench of the North Wind 6 Action 3 Ki Point - Hold a humanoid enemy still. They can't move, act or react. Attacks from within 3 m / 10 ft are always critical hits.
Embrace of the Inferno Embrace of the Inferno 6 Action 3 Ki Point
2d6 (2~12) FireFire per ray
-
Gong of the Summit Gong of the Summit 6 Action 3 Ki Point
3d8 (3~24) ThunderThunder
-
Flames of the Phoenix Flames of the Phoenix 11 Action 4 Ki Point
8d6 (8~48) FireFire
-
Mist Stance Mist Stance 11 Action 4 Ki Point - Transform into a tiny gas cloud. It can't fall, and fits through small openings. It is very hard to damage.

The cloud has Advantage Icon.png Advantage on Constitution, Dexterity, and Strength Saving throws.

Ride the Wind Ride the Wind 11 Action 4 Ki Point - Gain the ability to Fly Fly.

Notes edit