Elemental Disciplines
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Elemental Disciplines are a set of class actions available to the Way of the Four Elements Monk at Level 3. They are powerful spell-like abilities that use Ki Point, a resource that recovers on a Short Rest or Long Rest.
Save DC edit
- The DC for any of these spells = 8 + your proficiency bonus + your Wisdom modifier
- Equipment that increases your Spell Save DC also boosts your Saving Throw DC.
List of Elemental Disciplines edit
Name | Level | Cost | Ki Points | Damage | Effect |
---|---|---|---|---|---|
3 | 2 | ![]()
|
Creates an ice surface on impact | ||
3 | ![]() |
Reduces the target's movement speed by | 3 m / 10 ft.|||
3 | Normal Unarmed Damage
|
Your next melee attacks this turn deal an additional 1d4 damage. | |||
3 | 2 | ![]() |
Pushes away all creatures and objects on a failed Strength saving throw | ||
3 | 2 | ![]() |
Push the target back | 6 m / 20 ft and knock it .||
3 | 2 | - | Summon a strong wind that clears all clouds and pushes creatures back | 5 m / 17 ft, forcing them .||
3 | - | Create a climbable ice cube. | |||
3 | 2 | 3d8 or 2d8 , , , or | - | ||
3 | 2 | ![]() |
- | ||
3 | ![]() |
The target cannot use reactions. | |||
3 | 2 | ![]() |
Possibly pulls a target | Range: 9 m / 30 ft toward you or knocks it .||
6 | 3 | - | Hold a humanoid enemy still. They can't move, act or react. Attacks from within critical hits. | 3 m / 10 ft are always||
6 | 3 | ![]() |
- | ||
6 | 3 | ![]() |
- | ||
11 | 4 | ![]() |
- | ||
11 | 4 | - | Transform into a tiny gas cloud. It can't fall, and fits through small openings. It is very hard to damage.
The cloud has Advantage on Constitution, Dexterity, and Strength Saving throws. | ||
11 | 4 | - | Gain the ability to | .
Notes edit
- These spells also trigger .
- While called spells, these Disciple of the Elements abilities are not classified as true Spells and will not interact with features or equipment that only work with proper spells.
- They cannot be .
- They can be used while .
- They can be used while .
- They do not benefit from features that apply only to spells. Examples include:
- Any form of Metamagic
- They do not benefit from items that apply only to spells. Examples include: