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Thunder
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For other possible meanings of Thunder in the game, see:

damage types in the game.
is one of the- For all sources of Thunder, see Category:Sources of Thunder damage.
- For creatures weak to Thunder, see Category:Vulnerable to Thunder.
- For creatures resistant to Thunder, see Category:Resistant to Thunder.
- For creatures immune to Thunder, see Category:Immune to Thunder.
Sources of Thunder damage[edit source]
The following sections list various ways in which a player character, or creatures they summon, can deal Thunder damage.
Special actions, spells, etc. that are exclusively accessible to non-player characters are not listed.
Spells[edit source]
Class actions
- No results
Special actions
Weapons
The following weapons deal Thunder damage as part of their regular attacks.
Equipment
The following equipment add Thunder damage to the wearer's attacks or can deal Thunder damage through other means.
- Thunderpalm Strikers: Unarmed attacks deal +1d4.
- Ring of Absolute Force: A wearer with the Brand of the Absolute deals +1 upon dealing thunder damage.
Consumables
The following consumable items can be used to deal Thunder damage. In the case of arrows, the damage is in addition to the attacker's regular ranged weapon damage.
- Concussion Grenade: Deal 5d10+18 in an area. DEX Save (DC 18) to halve damage.
Interactions
- Hat of Storm Scion's Power: Upon dealing thunder damage, gain .
- Ring of Spiteful Thunder: Upon dealing thunder damage to a target under , inflict if the creature fails a CON Save (DC 13).
- Necklace of Elemental Augmentation: When dealing thunder damage with a cantrip, adds the spellcasting modifier to the damage.
Notes
- The Arrow of Roaring Thunder does not, in fact, deal any thunder damage.