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Stunning Strike (Melee)
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This article is about the version of the attack made with a weapon. For the unarmed version, see Stunning Strike (Unarmed).

Description
Spend a Ki Point to deal normal weapon damage and possibly the target.Properties
- Cost
- Action
- Cost on hit
- Ki Point
- Damage:
- Details
- attack roll Melee weapon
- CON Save (Weapon action DC)
- Range: Normal weapon range
Normal weapon damage
Condition: Stunned
Duration: 1 turn
Weapon action DC Constitution saving throw
- Affected creatures cannot move or take Actions, Bonus Actions, or Reactions.
- Affected creatures automatically fail Strength and Dexterity saving throws.
- Removed by Freedom of Movement, Greater Restoration, Unshackling Strike.
- Attack Rolls against affected creatures have Advantage.
How to learn
Classes:
- Class level 5: Monk
Notes
- The Saving throw for this attack is rolled against the attacker's weapon action DC given by:
- Weapon action DC = 8 + Proficiency Bonus + Strength or Dexterity modifier
- The DC in the tooltip incorrectly shows the Spellcasting DC which is determined by the Wisdom modifier instead.