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Rion

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Rion is a High Half-Elf in Lower City in Baldur's Gate 3.

A Sending spell can carry twenty-five words. Do you know how many Jaheira's only message contained, in all this time she's been away? Seven.
Rion, bragging about her counting skills

Involvement[edit | edit source]

Rion can be met in Jaheira's home. She is Jaheira Jaheira's adoptive daughter and she lives in Elerrathin's Home along with Jaheira's other children. Rion is driven to taking action and has taken a role of leadership amongst the wards in Jaheira's absence.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Acid Splash Acid Splash (Action)
Damage: 1~6
1d6AcidAcid

Throw a bubble of acid that damages each creature it hits.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Backbreaker Backbreaker (Action)   –  Warhammer
Damage: 3~6

Put extra force behind your strike to possibly knock your enemy Prone Prone.

STR Save
 Range: Normal weapon range
Recharge: Short rest
Concussive Smash Concussive Smash (Action)   –  Warhammer
Damage: 0~7

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Heat Metal Heat Metal (Action + Level 2 Spell Slot)
Damage: 2~16
2d8FireFire

Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage Icon.png Disadvantage on Attack rolls and Ability Checks.

If the creature is only wearing metal armour, it always receives Disadvantage.

If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8Damage TypesFire and force the creature to let go or receive Disadvantage.

CON Save
 Range: 18 m / 60 ft
Misty Step Misty Step (Bonus Action + Level 2 Spell Slot)
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Poison Spray Poison Spray (Action)
Damage: 1~12
1d12PoisonPoison

Project a puff of noxious gas, dealing 1d12Damage TypesPoison to a target.

CON Save
 Range: 3 m / 10 ft
Main Hand Attack Main Hand Attack (Action)   –  Warhammer
Damage: 0~7

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Sunbeam Sunbeam (Action + Level 6 Spell Slot)
Damage: 6~48

A beam of brilliant light sears and Blinds Blinds all creatures in its path.

Until the spell ends, you can recast Sunbeam without expending a spell slot.

CON Save
AoE: 18 m / 60 ft (Line)
Weakening Strike Weakening Strike (Action)   –  Warhammer
Damage: 3~6
1d4 + 2WeaponWeapon

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Creatures without weapons can't have Weak Grip.

STR Save
 Range: Normal weapon range
Recharge: Short rest

Notable loot[edit | edit source]

Related literature[edit | edit source]

Quotes[edit | edit source]

Are you sure? Maybe it was just a labourer hauling a shaggy grey mop.
Rion, questioning an alleged Jeheira sighting
Are we quite sure she hasn't actually died this time, brother? She looks dead.
Rion, discussing Jaheira with Jord
Of course I was! You met her, did you not? The girl had opinions before she had teeth.
Jaheira, admitting one of her fears

Gallery[edit | edit source]