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Fire Myrmidon

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Fire Myrmidons are a type of Elemental creature that can be transformed into via Combat Wild Shape Combat Wild Shape, or summoned with the spell Conjure Elemental Conjure Elemental.

About Fire Myrmidons[edit | edit source]

Fire Myrmidons are created by conjuring and bonding elemental fire into ritually created armour.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack Main Hand Attack (Action)   –  Scimitar of Cinder
Damage: 9~19
1d6 + 7SlashingSlashing
+ 1d6FireFire

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Scorching Strike Scorching Strike (Action)   –  Scimitar of Cinder
Damage: 10~29
1d6 + 7SlashingSlashing
+ 1d6FireFire
+ 1d10FireFire

Lash out with a blazing strike and possibly Burn Burn your target.

Myrmidon's Immolation Myrmidon's Immolation (Action)
Ignite with incandescent, primordial flames that Hasten Hasten you.
 Range: Self
Cinderous Swipe Cinderous Swipe (Action)   –  Scimitar of Cinder
Damage: 11~31
1d6 + 7SlashingSlashing
+ 1d6FireFire
+ 2d6FireFire

Create a blooming cone of fire as you swipe at a foe.

DEX Save
AoE: 5 m / 17 ft (Cone)
Elemental Warp Elemental Warp (Bonus Action)
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Fly Fly (Movement Speed (Half cost))
Fly to a target position
 Range: 18 m / 60 ft

Notes[edit | edit source]

  • Fire Myrmidon creatures have a base initiative of 4 instead of the usual 0. With a Dexterity modifier of 4, this gives +8 initiative total. This extra initiative does not apply to wild shape form.

Gallery[edit | edit source]

External links[edit | edit source]