Ad placeholder
Blade of Rime
Jump to navigation
Jump to search

Description
Throw a shard of ice that deals 1d10 damage. It explodes and deals 2d6 to anyone nearby. It leaves an ice surface.This spell can be cast while you are
.Properties
- Cost
- Action + 2 Ki Points
- Damage: 3~22
- Details
- attack roll (On Miss: The shard of ice still explodes.) Ranged spell
- DEX Save (Spell save DC) (On Save: Damage from the explosion is negated.)
- Range: 18 m / 60 ft
- AoE: 2 m / 7 ft (Radius)
- Creates Area: Ice


1d10
+ 2d6
Technical details
UID
Projectile_BladeOfTheRime
Spell flags
Grants:
Area: Ice

Duration: 2 turns
AoE: 2 m / 7 ft (Radius)
Difficult terrain - movement speed is halved and creatures may fall Prone.
- Surface Type:
Condition: Prone
Spell save DC Dexterity saving throw
- The affected creature cannot move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Classes:
- Class level 3: Way of the Four Elements
Gallery[edit | edit source]
- Unused images (smoother icon)
-
Tooltip image
-
Controller UI icon
-
Icon