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Imp: Difference between revisions
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HiddenDragon (talk | contribs) Added racial features and pageseo, replaced quote with quote race |
HiddenDragon (talk | contribs) m Added cruor |
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{{Passive|Darkvision}} | {{Passive|Darkvision}} | ||
{{Passive|Devil's Sight}} | {{Passive|Devil's Sight}} | ||
== Known imp characters == | |||
* {{MdCharLink|Cruor}} | |||
== Imp enemy variants== | == Imp enemy variants== |
Latest revision as of 23:56, 20 December 2024
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Imps are a non-playable race of Fiend creatures, a small flying lesser devil with a venom stinger tail. Found primarily in the Nine Hells, Imps are the first enemies encountered in Baldur's Gate 3.
About Imps[edit | edit source]
Imps are found throughout the game as enemies, including as the very first scripted combat encounter. An allied imp can be summoned by Pact of the Chain Warlocks using .
Racial features[edit | edit source]
- Base Racial Speed
- 9m / 30ft (Flying)
- Size
- Small
- Can see in the dark up to 12 m / 40 ft.
- You can see normally in darkness, both magical and non-magical, to a distance of 24 m / 80 ft.
Known imp characters[edit | edit source]
Imp enemy variants[edit | edit source]
Imp Summons[edit | edit source]
External Links[edit | edit source]
- Imp on the Forgotten Realms Wiki