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Races: Difference between revisions

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| colspan="2" |[[File:Darkvision Icon.png|frameless|upright=0.1|link=Darkvision (Passive Feature)]] [[Darkvision_(Passive_Feature)|'''Darkvision''']]
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[[Savage Attacker|Savage Attacks]]
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[[Relentless Endurance]]
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Revision as of 18:12, 3 August 2023

There are a great variety of Races that can be found in the Forgotten Realms and played in Baldur's Gate 3, both civilized and savage. A creature's race determines its lineage and innate powers and abilities.

All races have their own strengths and many possess unique abilities and powers. Sometimes creatures can even cast spells as a result of their racial heritage.

Race affects NPC reactions and available interactions during conversations. Each race also has unique attack animations (while spellcasting animations are based on class).

See below for a list of races.

Overview of Playable Races

There are 11 playable races in Baldur's Gate 3. Many playable races are divided into subraces, which further defines a character's strengths, abilities, and appearance.

Refer to individual Race pages for further details.

Unless otherwise noted, spells gained from race may only be cast once per Long Rest.

In Baldur's Gate 3, each race has the following ability score bonuses:

Race and Subraces Base Speed Proficiencies Features
From Race From Subrace From Race From Subrace

Human
Standard
9 m / 30 ft
Weapons

Armour

Skills

Increased Carrying Capacity

Elf
Standard 9 m / 30 ft Weapons

Skills

High Elf

-

Keen Senses
  • Perception proficiency

Fey Ancestry

Darkvision

High Elf

High Elf Cantrip

Fast 10.5 m / 35 ft Wood Elf

Skills

Wood Elf

Mask of the Wild

Fleet of Foot

  • Increased Base Speed

Drow
Standard 9 m / 30 ft Weapons

Skills

Keen Senses
  • Perception proficiency

Fey Ancestry

Superior Darkvision

Drow Magic

The only difference between Drow subraces lies in their available dialogue options.

Half-Elf
Standard 9 m / 30 ft Weapons

Armour

High Half-Elf

-

Fey Ancestry

Darkvision

High Half-Elf

High Elf Cantrip

  • 1 Cantrip from the Wizard spell list
Fast 10.5 m / 35 ft Wood Half-Elf

Skills

Wood Half-Elf

Mask of the Wild

Fleet of Foot

  • Increased Base Speed
Standard 9 m / 30 ft Drow Half-Elf

-

Drow Half-Elf

Drow Magic


Half-Orc
Standard 9 m / 30 ft - Darkvision

Savage Attacks

Relentless Endurance


Halfling
Slow 7.5 m / 25 ft - Lightfoot Halfling

Skills

Lucky
  • Single reroll on a 1 for certain rolls

Brave

  • Advantage against Frightened
Lightfoot Halfling
Naturally Stealthy
Strongheart Halfling

-

Strongheart Halfling Strongheart Resilience
  • Advantage and Resistance against Poisoned / Poison damage

Dwarf
Slow 7.5 m / 25 ft Weapons Gold Dwarf

-

Dwarven Resilience
  • Advantage and Resistance against Poisoned / Poison damage

Darkvision

Gold Dwarf

Dwarven Toughness

Shield Dwarf

Armour

Shield Dwarf

Shield Dwarf Proficiencies

  • Medium and light armour proficiency
Duergar

-

Duergar
TBA

Superior Darkvision

  • Doubled range

Gnome
Slow 7.5 m / 25 ft - Forest Gnome

-

Gnome Cunning
  • Advantage on Intelligence, Wisdon, Charisma Saves

Darkvision

Forest Gnome

Additional Spell

Deep Gnome

-

Deep Gnome

Superior Darkvision

  • Doubled range

Stone Camouflage

Rock Gnome

Skills

(Expertise)

Rock Gnome

Tiefling
Standard 9 m / 30 ft - Hellish Resistance
  • Resistance to Fire

Darkvision

Tiefling Magic
  • Additional Tiefling Cantrip, level 1 and 2 Spells, differing based on Subrace

Githyanki
Standard 9 m / 30 ft Weapons

Armour

Githyanki Psionics

Dragonborn
Black Dragonborn
Standard 9 m / 30 ft - TBA
Blue Dragonborn
Brass Dragonborn
Bronze Dragonborn
Copper Dragonborn
Gold Dragonborn
Green Dragonborn
Red Dragonborn
Silver Dragonborn
White Dragonborn

Non-Playable Races

There are many more non-playable races, many of which are extremely dangerous and monstrous. See below for a list of all non-playable races and their abilities.

Trivia