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Air Elemental: Difference between revisions

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{{Feature box|Multiattack (Air Elemental)}}
{{Feature box|Multiattack (Air Elemental)}}
{{Feature box|Elemental Warp}}
{{Feature box|Elemental Warp}}
{{Feature box|Fly (Class Action)}}
{{Feature box|Fly (class action)}}


== External links ==
== External links ==

Revision as of 20:08, 30 July 2024

Air Elementals are a type of Elemental creature that can be created via the spell Conjure Elemental Conjure Elemental. They can also be found in the Wyrmway.

Combat

Attacks and abilities

Gushing Air Gushing Air ()
2d6 + 1 (3~13) Damage TypesThunder
+
2d6 + 1 (3~13) Damage TypesThunder

Launch 2 jets of thunderous, billowing air.

DEX Save
 Range: 18 m / 60 ft
Primordial Gales Primordial Gales ()
2d6 (2~12) Damage TypesLightning

Gales of cackling stormy wind swirl around you, battering at nearby creatures and Shocking Shocking them.

STR Save
 Range: Self
AoE: 4 m / 13 ft (Radius)
Multiattack Multiattack ()
+
2d4 (2~8) Damage TypesLightning
+ +
2d4 (2~8) Damage TypesLightning

Descend on a creature to buffet it with charged swipes.

Shocked Shocked targets take double damage.

 Melee: 1.5 m / 5  ft
Recharge: Per turn
Elemental Warp Elemental Warp ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft

External links