Ad placeholder

Goblin Devout: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
Added known devouts and updated infobox
Use CharLink
Line 3: Line 3:
| race = [[Goblin]]
| race = [[Goblin]]
| size = Small
| size = Small
| type = Humanoid
| type = [[Humanoid]]
| ac = 11
| ac = 11
| e hp = 9
| e hp = 9
Line 34: Line 34:


== Known goblin devout ==
== Known goblin devout ==
* [[Cry|Devout Cry]]
* {{CharLink|Cry|Devout Cry]}}
* [[Mezzka|Devout Mezzka]]
* {{CharLink|Mezzka|Devout Mezzka}}
* [[Mrak|Devout Mrak]]
* {{CharLink|Mrak|Devout Mrak}}
* [[Muzul|Devout Muzul]]
* {{CharLink|Muzul|Devout Muzul}}
* [[Wasp|Devout Wasp]]
* {{CharLink|Wasp|Devout Wasp}}


{{Creatures}}
{{Creatures}}

Revision as of 20:49, 2 July 2024

Goblin Devout are generic Goblin NPCs found throughout Act One. They are the clerics of the Goblin Camp, tapping into their belief in the Absolute to draw divine power. While quite weak in a direct fight, their spells help to buff their allies.

Attacks and abilities

Main Hand Attack Main Hand Attack ()   –  Mace
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Bless Bless ()
Bless up to 3 creatures. They gain a +1d4 bonus to Attack rolls and Saving throws.
 Range: 9 m / 30 ft
Cure Wounds Cure Wounds ()

Heal a creature you can touch.

 Melee: 1.5 m / 5  ft
Sacred Flame Sacred Flame ()
1d8 (1~8) Damage TypesRadiant

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft
Concussive Smash Concussive Smash ()
Normal weapon damage Hit an enemy with all your might to deal damage and possibly Daze Daze them.
CON Save
 Range: Normal weapon range
Recharge: Short rest

Known goblin devout