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Counting House Artillerist: Difference between revisions

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Updated infobox, added abilities and added known artillerists
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{{Infobox statistics
{{Infobox creature
| name = Cashguard Artillerist
| name = Counting House Artillerist
| race = Any
| race = Human
| size = Medium
| size = Medium
| type = Humanoid
| type = Humanoid
Line 17: Line 17:
| wis = 10
| wis = 10
| cha = 10
| cha = 10
| str_save_proficiency = y
| str save prof = y
| dex_save_proficiency = y
| dex save prof = y
| feature1_name = Mobile: Evade Difficult Terrain
| passives = Mobile: Evade Difficult Terrain, Mobile: Evade Opportunity Attack, Extra Attack, Mobile, Opportunity Attack
| feature1_description = When Dashing, not effected by Difficult Terrain.
| feature2_name = Mobile: Evade Opportunity Attack
| feature2_description = If you move after making a melee attack, you don't provoke Opportunity Attacks from your target.
| feature3_name = Extra Attack
| feature3_description = Make an additional free attack after making an unarmed or weapon attack.
| feature4_name = Mobile
| feature4_description = Your movement speed increases by 3m.
| feature5_name = Opportunity Attack
| feature5_description = Automatically attack an enemy moving out of your reach.
}}
}}
'''Cashguard Artillerist''' are members of the Cashguard who specialise in ranged attacks and mobility. They can be found at [[The Counting House]].
'''Cashguard Artillerist''' are members of the Cashguard who specialise in ranged attacks and mobility. They can be found at [[The Counting House]].


== Known members ==
== Attacks and abilities ==
* Dadger
{{Feature box|Main Hand Attack|item=Rapier}}
* Erus
* Faona
* Heen
* Jacko
* Loretta
* Morra
* Smathers
* Thamberg
* Theoda
* Triava
* Yonni


{{Feature box|Ranged Attack|item=Heavy Crossbow}}


{{Lower City}}
{{Feature box|Piercing Shot}}
 
{{Feature box|Brace (Ranged)}}
 
{{Feature box|Flourish}}
 
{{Feature box|Piercing Strike}}
 
{{Feature box|Weakening Strike}}
 
== Known Counting House Artillerists ==
* [[Dadger|Cashguard Artillerist Dadger]]
* [[Erus|Cashguard Artillerist Erus]]
* [[Faona|Cashguard Artillerist Faona]]
* [[Heen|Cashguard Artillerist Heen]]
* [[Galleass|Cashguard Galleass]]
* [[Jacko|Cashguard Artillerist Jacko]]
* [[Loretta|Cashguard Artillerist Loretta]]
* [[Morra|Cashguard Artillerist Morra]]
* [[Smathers|Cashguard Artillerist Smathers]]
* [[Thamberg|Cashguard Artillerist Thamberg]]
* [[Theoda|Cashguard Artillerist Theoda]]
* [[Triava|Cashguard Artillerist Triava]]
* [[Yonni|Cashguard Artillerist Yonna]]
* [[Gurira|Cashguard Gurira]]
* [[Helenia|Cashguard Helenia]]
 
 
{{Creatures}}
[[Category:Humans]]
[[Category:Humans]]
[[Category:Humanoids]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Archetypes]]
[[Category:Characters in the Lower City]]
[[Category:Characters in Act Three]]

Revision as of 07:38, 10 June 2024

Cashguard Artillerist are members of the Cashguard who specialise in ranged attacks and mobility. They can be found at The Counting House.

Attacks and abilities

Main Hand Attack Main Hand Attack ()   –  Rapier
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack Ranged Attack ()   –  Heavy Crossbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Piercing Shot Piercing Shot ()
Normal weapon damage

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Brace (Ranged) Brace (Ranged) ()
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest
Flourish Flourish ()
1d4 (1~4) Damage TypesBludgeoning

Feint an attack to possibly throw your opponent Off Balance Off Balance.

DEX Save
 Range: Normal weapon range
Recharge: Short rest
Piercing Strike Piercing Strike ()
Normal weapon damage

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Weakening Strike Weakening Strike ()

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Creatures without weapons can't have Weak Grip.

STR Save
 Range: Normal weapon range
Recharge: Short rest

Known Counting House Artillerists