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Fire Myrmidon: Difference between revisions

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Revision as of 23:10, 31 October 2023

Template:Up to date

Fire Myrmidon
Stats
Level 11

STR

13
(+1)

DEX

18
(+4)

CON

15
(+2)

INT

9
(-1)

WIS

10

CHA

10
  Race Elemental
  Type Elemental
  HP 123
  AC 18
  Movement Speed 9m / 30ft
  Size Small
  Weight 36kg / 80lbs
  Proficiency Bonus +4
  Initiative +8
Passive features
Resistances
Resistant to Non-Magical SlashingResistant to Non-Magical PiercingResistant to Non-Magical BludgeoningImmune to all FireImmune to all Poison


Fire Myrmidons are a type of Elemental creature that can be transformed into via Combat Wild Shape Combat Wild Shape, or summoned with the spell Conjure Elemental Conjure Elemental.

About Fire Myrmidons

Fire Myrmidons are created by conjuring and bonding elemental fire into ritually created armour.

Attacks and Abilities

Scimitar of Cinder
* Strike your foes for 1d6 + 3Damage TypesSlashing + 1d6Damage TypesFire
  • Scorching Strike Scorching Strike
    • Lash out with a blazing strike dealing an additional 1d10Damage TypesFire damage and possibly Burn Burn your target.
Myrmidon's Immolation Myrmidon's Immolation ()
Ignite with incandescent, primordial flames that Hasten Hasten you.
 Range: Self
Cinderous Swipe Cinderous Swipe ()
Normal weapon damage +
1d6 (1~6) Damage TypesFire

Create a blooming cone of fire as you swipe at a foe.

DEX Save
AoE: 5 m / 16 ft (Cone)
Elemental Warp Elemental Warp ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft

External Links