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Arrows: Difference between revisions
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| 10 | | 10 | ||
| Damage/Utility | | Damage/Utility | ||
| Deals Weapon Damage + {{DamageText|2d4|Acid}} ([[Saving Throw|Dexterity Save]] to | | Deals Weapon Damage + {{DamageText|2d4|Acid}} ([[Saving Throw|Dexterity Save]] to negate). Creates a permanent [[Acid Surface]] {{AOE|m=2|ft=7|Radius}}. | ||
|- | |- | ||
| style="text-align:left;" | {{Icon|Arrow of Fire Icon.png}} [[Arrow of Fire]] | | style="text-align:left;" | {{Icon|Arrow of Fire Icon.png}} [[Arrow of Fire]] | ||
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| 10 | | 10 | ||
| Damage/Utility | | Damage/Utility | ||
| Deals weapon damage + {{DamageText|2d4|Fire}} ([[Saving Throw|Dexterity Save]] to | | Deals weapon damage + {{DamageText|2d4|Fire}} ([[Saving Throw|Dexterity Save]] to negate). Creates a [[Fire Surface]] for 2 turns {{AOE|m=2|ft=7|Radius}}. | ||
|- | |- | ||
| style="text-align:left;" | {{Icon|Arrow of Ice Icon.png}} [[Arrow of Ice]] | | style="text-align:left;" | {{Icon|Arrow of Ice Icon.png}} [[Arrow of Ice]] | ||
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| 10 | | 10 | ||
| Damage/Utility | | Damage/Utility | ||
| Deals weapon damage + {{DamageText|2d4|Cold}} ([[Saving Throw|Dexterity Save]] to | | Deals weapon damage + {{DamageText|2d4|Cold}} ([[Saving Throw|Dexterity Save]] to negate). Creates an [[Ice Surface]] for 2 turns {{AOE|m=2|ft=7|Radius}}. | ||
|- | |- | ||
| style="text-align:left;" | {{Icon|Arrow of Lightning Icon.png}} [[Arrow of Lightning]] | | style="text-align:left;" | {{Icon|Arrow of Lightning Icon.png}} [[Arrow of Lightning]] | ||
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| 10 | | 10 | ||
| Damage | | Damage | ||
| Deals weapon damage + {{DamageText|2d4|Lightning}} ([[Saving Throw|Dexterity Save]] to | | Deals weapon damage + {{DamageText|2d4|Lightning}} ([[Saving Throw|Dexterity Save]] to negate) in {{AOE|m=2|ft=7|Radius}}. | ||
|- | |- | ||
| style="text-align:left;" | {{Icon|Arrow of Many Targets Icon.png}} [[Barbed Arrow]] | | style="text-align:left;" | {{Icon|Arrow of Many Targets Icon.png}} [[Barbed Arrow]] |
Revision as of 11:10, 10 September 2023
Arrows are Consumables that are fired from ranged weapons, typically to deal damage and create Surfaces.
How Arrows Work
Arrows in Baldur's Gate 3 follow different rules from the 5th Edition Dungeons & Dragons ruleset. Here are some key points of how arrows work in BG3.
- There are no regular arrows in the game. Every ranged Weapon fires without the need to have any ammmunition in the characters inventory. Instead, the only arrows available in game are special Consumables with many different effects such as offering elemental damage or creating various surfaces. The arrows used by Bows and Crossbows are the same.
- Unlike in 5th edition, various Arrows of Slaying in the game incur no saving throws nor do they have a damage roll. Instead the Arrows of Slaying in Baldur's Gate 3 double the base damage of the weapon used to make the attack. Making various passives that increase base damage of the weapon, such as the Feat Sharpshooter and its passive feature All in or items like the Flawed Helldusk Gloves, very useful in increasing the raw damage output of the shooter.
- Arrow of Ilmater is one of the earliest and cheapest available tools in the game to prevent healing.
Name | Rarity | Value | Type | Effect |
---|---|---|---|---|
Arrow of Acid | Common | 10 | Damage/Utility | Deals Weapon Damage + 2d4Acid (Dexterity Save to negate). Creates a permanent Acid Surface AoE: 2 m / 7 ft (Radius). |
Arrow of Fire | Common | 10 | Damage/Utility | Deals weapon damage + 2d4Fire (Dexterity Save to negate). Creates a Fire Surface for 2 turns AoE: 2 m / 7 ft (Radius). |
Arrow of Ice | Common | 10 | Damage/Utility | Deals weapon damage + 2d4Cold (Dexterity Save to negate). Creates an Ice Surface for 2 turns AoE: 2 m / 7 ft (Radius). |
Arrow of Lightning | Common | 10 | Damage | Deals weapon damage + 2d4Lightning (Dexterity Save to negate) in AoE: 2 m / 7 ft (Radius). |
Barbed Arrow | Common | 10 | Damage | |
Arrow of Beast Slaying | Uncommon | 20 | Damage | Deals weapon damage, damage is doubled against Beasts. |
Arrow of Construct Slaying | Uncommon | 20 | Damage | Deals weapon damage, damage is doubled against Constructs. |
Arrow of Darkness | Uncommon | 20 | Damage/Utility | Deals weapon damage. Blinded in AoE: 3 m / 10 ft (Radius) for 3 turns. | Creates Area: Darkness that inflicts
Arrow of Elemental Slaying | Uncommon | 20 | Damage | Deals weapon damage, damage is doubled against Elementals. |
Arrow of Fiend Slaying | Uncommon | 20 | Damage | Deals weapon damage, damage is doubled against Fiends. |
Arrow of Ilmater | Uncommon | 20 | Damage/Utility | Deals Weapon Damage + 1d4Necrotic. Target cannot regain Hit Points for 1 turn. |
Arrow of Monstrosity Slaying | Uncommon | 20 | Damage | Deals weapon damage, damage is doubled against Monstrosities. |
Arrow of Roaring Thunder | Uncommon | 20 | Damage/Utility | Deals Weapon Damage. Knocks back Strength Save to negate) that caught in the blast AoE: 2 m / 7 ft (Radius) | Range: 5 m / 17 ft(
Arrow of Undead Slaying | Uncommon | 20 | Damage | Deals weapon damage, damage is doubled against Undead. |
Arrow of Transposition | Rare | 50 | Utility | Teleports the shooter wherever this arrow is fired. |
Arrow of Salving | Rare | 50 | Utility | Cures a target of Poison,Paralysis or Blindnes. |
Smokepowder Arrow | Rare | 80 | Damage/Utility | Deals weapon damage. Deals additional 4d6Fire + 4d6Force and knocks back targets Range: 3 m / 10 ft that are caught in the blast AoE: 5 m / 17 ft (Radius). |
Arrow of Many Targets | Rare | 50 | Damage | Deals weapon damage and an additional half of that damage to three other targets in range. |
Arrow of Arcane Interference | Rare | 50 | Damage/Utility | Deals weapon damage. Breaks the targets Silenced. | and inflicts
Arrow of Dragon Slaying | Very rare | 80 | Damage | Deals weapon damage, damage is doubled against Dragons. |
Arrow of Aberration Slaying | Very rare | 80 | Damage | Deals weapon damage, damage is doubled against Aberrations. |
Arrow of Humanoid Slaying | Very rare | 80 | Damage | Deals weapon damage, damage is doubled against Humanoids. |