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Races: Difference between revisions

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! style="width: 100pt;" |From Race
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! style="width: 160pt;" |From Race
! style="width: 150pt;" |From Subrace
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| colspan="2" style="width: 175px;" |<center>[[File:Race Human.png|60px|link=Human]]<br>'''<big>[[Human]]</big>'''</center>
| colspan="2" style="width: 175px;" |<center>[[File:Race Human.png|60px|link=Human]]<br>'''<big>[[Human]]</big>'''</center>

Revision as of 08:12, 22 July 2023

There are a great variety of Races that can be found in the Forgotten Realms and played in Baldur's Gate 3, both civilized and savage. A creature's race determines its lineage and innate powers and abilities.

All races have their own strengths and many possess unique abilities and powers. Sometimes creatures can even cast spells as a result of their racial heritage. See below for a list of races.

Playable Races

There are 11 playable races in Baldur's Gate 3. Many playable races must also select a subrace, which further defines a character's strengths, abilities, and appearance.

Note: this table feature the latest information that is known about the full release of the game, and as such is not representative of Early Access anymore.

Unless otherwise noted, spells gained from race may only be cast once per Long Rest.

The following is a summary - refer to individual Race pages for further details.

Race and Subraces Base Speed Proficiencies Features
From Race From Subrace From Race From Subrace

Human
Standard
9 m / 30 ft
Weapons

Armour

Skills

TBA

Elf

High Elf

Standard 9 m / 30 ft Weapons

Skills


Keen Senses
  • Perception proficiency

Fey Ancestry

Darkvision

High Elf Cantrip

Wood Elf

Fast 10.5 m / 35 ft Skills Mask of the Wild

Fleet of Foot

  • Increased Base Speed

Drow

Lolth-Sworn Drow

Standard 9 m / 30 ft Weapons

Skills

Keen Senses
  • Perception proficiency

Fey Ancestry

Superior Darkvision

Drow Magic

The only difference between Drow subraces lies in their available dialogue options.
Seldarine

Drow


Half-Elf

High Half-Elf

Standard 9 m / 30 ft Weapons

Armour

Fey Ancestry

Darkvision

High Elf Cantrip
  • 1 Cantrip from the Wizard spell list

Wood Half-Elf

Fast 10.5 m / 35 ft Skills Mask of the Wild

Fleet of Foot

  • Increased Base Speed

Drow Half-Elf

Standard 9 m / 30 ft Drow Magic

Half-Orc
Standard 9 m / 30 ft Darkvision
  • TBC
  • TBC

Halfling

Lightfoot Halfling

Slow 7.5 m / 25 ft Skills Lucky
  • Single reroll on a 1 for certain rolls

Brave

  • Advantage against Frightened
Naturally Stealthy

Strongheart Halfling

Strongheart Resilience
  • Advantage and Resistance against Poisoned / Poison damage

Dwarf

Gold Dwarf

Slow 7.5 m / 25 ft Weapons Dwarven Resilience
  • Advantage and Resistance against Poisoned / Poison damage

Darkvision

Dwarven Toughness

Shield Dwarf

Armour Shield Dwarf Proficiencies
  • Light and Medium Armour proficiency

Duergar

Superior Darkvision
  • Doubled range

TBA


Gnome

Forest Gnome

Slow 7.5 m / 25 ft Gnome Cunning
  • Advantage on Intelligence, Wisdon, Charisma Saves

Darkvision

Additional Spell

Deep Gnome

Skills Superior Darkvision
  • Doubled range

Stone Camouflage

Rock Gnome

Skills Artificer's Lore

Tiefling

Asmodeus Tiefling

Standard 9 m / 30 ft Hellish Resistance
  • Resistance to Fire

Darkvision

Tiefling Magic
  • Additional Tiefling Cantrip, level 1 and 2 Spells, differing based on Subrace
Mephistopheles Tiefling

Zariel Tiefling


Githyanki
Standard 9 m / 30 ft Weapons

Armour

Githyanki Psionics

Dragonborn
Black Dragonborn Standard 9 m / 30 ft TBA
Blue Dragonborn
Brass Dragonborn
Bronze Dragonborn
Copper Dragonborn
Gold Dragonborn
Green Dragonborn
Red Dragonborn
Silver Dragonborn
White Dragonborn

Non-Playable Races

There are many more non-playable races, many of which are extremely dangerous and monstrous. See below for a list of all non-playable races and their abilities.