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Races: Difference between revisions

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[[Elf#Wood Elves|'''Wood Elf''']]</center>
[[Elf#Wood Elves|'''Wood Elf''']]</center>
|<small>'''Fast'''</small><small>{{Distance|m=10.5|ft=35}}</small>
|<small>'''Fast'''</small><small>{{Distance|m=10.5|ft=35}}</small>
|<u>Wood Elf</u>'''Skills'''
|<u>Wood Elf</u>
 
'''Skills'''
 
*[[Stealth]] ([[Mask of the Wild]])
*[[Stealth]] ([[Mask of the Wild]])



Revision as of 09:20, 23 November 2023

Template:Up to date

There are a great variety of Races that can be found in the Forgotten Realms setting and played in Baldur's Gate 3, both civilized and savage. A creature's race determines its lineage and innate powers and abilities.

All races have their own strengths and many possess unique abilities and powers. Sometimes creatures can even cast spells as a result of their racial heritage.

Race affects NPC reactions and available interactions during conversations. Each race also has unique attack animations (while spellcasting animations are based on class).

See below for a list of races.

Overview of playable races

There are 11 playable races in Baldur's Gate 3. Many playable races are divided into subraces, which further defines a character's strengths, abilities, and appearance.

Refer to individual Race pages for further details.

Unless otherwise noted, spells gained from race may only be cast once per Long Rest.

In D&D 5e races tend to receive fixed ability score bonuses as racial bonuses. Baldur's Gate 3 instead awards each race the following ability score bonuses for the player to freely allocate:

Race and Subraces Base Speed Proficiencies Features
From Race From Subrace From Race From Subrace

Human
Standard
9 m / 30 ft
Weapons

Armour

Skills

Human Versatility

Elf
Standard 9 m / 30 ft Weapons

Skills

High Elf

-

Fey Ancestry Fey Ancestry

Darkvision Darkvision

High Elf

High Elf Cantrip

Fast 10.5 m / 35 ft Wood Elf

Skills

Wood Elf

Fleet of Foot

  • Increases base movement speed by 1.5 m / 5 ft

Drow
Standard 9 m / 30 ft Weapons

Skills

Fey Ancestry Fey Ancestry

Superior Darkvision Superior Darkvision

  • Doubled Darkvision range

Drow Magic

The only difference between Drow subraces lies in their available dialogue options

Half-Elf
Standard 9 m / 30 ft Weapons

Armour

High Half-Elf

-

Fey Ancestry Fey Ancestry

Darkvision Darkvision

High Half-Elf

High Elf Cantrip

Fast 10.5 m / 35 ft Wood Half-Elf

Skills

Wood Half-Elf

Fleet of Foot

  • Increases base movement speed by 1.5 m / 5 ft
Standard 9 m / 30 ft Drow Half-Elf

-

Drow Half-Elf

Drow Magic


Half-Orc
Standard 9 m / 30 ft Skills Darkvision Darkvision

Savage Attacks Savage Attacks

  • Add one additional dice of damage when scoring a critical hit with a melee weapon

Relentless Endurance Relentless Endurance

  • Drop to 1 hit point instead of being downed, once per long rest

Halfling
Slow 7.5 m / 25 ft - Halfling Luck Halfling Luck
  • Single reroll on a 1 for an Attack Roll, Ability Check, or Saving Throw.

Brave Brave

Lightfoot Halfling
Strongheart Halfling

Strongheart Resilience Strongheart Resilience


Dwarf
Slow 7.5 m / 25 ft Weapons Gold Dwarf

-

Dwarven Resilience Dwarven Resilience

Darkvision Darkvision

Gold Dwarf

Dwarven Toughness Dwarven Toughness

Shield Dwarf

Armour

Shield Dwarf

-

Duergar

-

Duergar

Duergar Resilience Duergar Resilience

Superior Darkvision Superior Darkvision

  • Doubled Darkvision range

Duergar Magic


Gnome
Slow 7.5 m / 25 ft - Forest Gnome

-

Gnome Cunning Gnome Cunning

Darkvision Darkvision

Forest Gnome

Additional Spell

Deep Gnome

-

Deep Gnome

Superior Darkvision Superior Darkvision

  • Doubled Darkvision range

Stone Camouflage Stone Camouflage

Rock Gnome

Skills

Rock Gnome

-


Tiefling
Standard 9 m / 30 ft - Hellish Resistance Hellish Resistance

Darkvision Darkvision

Asmodeus Tiefling

Tiefling Magic

Mephistopheles Tiefling

Tiefling Magic

Zariel Teifling

Tiefling Magic


Githyanki
Standard 9 m / 30 ft Weapons

Armour

Astral Knowledge

Githyanki Psionics


Dragonborn
Standard 9 m / 30 ft - - Black Dragonborn

Draconic Ancestry

Acid Breath

  • AoE: 5 m / 17 ft (Cone) of Damage TypesAcid damage
Blue Dragonborn

Draconic Ancestry

Lightning Breath

  • AoE: 5 m / 17 ft (Cone) of Damage TypesLightning damage
Brass Dragonborn

Draconic Ancestry

Fire Breath

  • AoE: 5 m / 17 ft (Line) of Damage TypesFire damage
Bronze Dragonborn

Draconic Ancestry

Lightning Breath

  • AoE: 5 m / 17 ft (Cone) of Damage TypesLightning damage
Copper Dragonborn

Draconic Ancestry

Acid Breath

  • AoE: 5 m / 17 ft (Cone) of Damage TypesAcid damage
Gold Dragonborn

Draconic Ancestry

Fire Breath

  • AoE: 5 m / 17 ft (Cone) of Damage TypesFire damage
Green Dragonborn

Draconic Ancestry

Poison Breath

  • AoE: 5 m / 17 ft (Cone) of Damage TypesPoison damage
Red Dragonborn

Draconic Ancestry

Fire Breath

  • AoE: 5 m / 17 ft (Cone) of Damage TypesFire damage
Silver Dragonborn

Draconic Ancestry

Frost Breath

  • AoE: 5 m / 17 ft (Cone) of Damage TypesCold damage
White Dragonborn

Draconic Ancestry

Frost Breath

  • AoE: 5 m / 17 ft (Cone) of Damage TypesCold damage

Non-playable races

There are many more non-playable races, many of which are extremely dangerous and monstrous. See below for a list of all non-playable races and their abilities.

Trivia