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Ice (surface)
(Redirected from Ice (area))
This article is about the slippery ice surface. For other uses, see Ice (disambiguation).
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Ice is an area. Created in numerous ways, it can knock anyone who travels over it.
Description
Difficult terrain - movement speed is halved and creatures may fall Prone.
Properties
- Surface Type:
Condition: Prone
Duration: 1 turn
Spell save DC Dexterity saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Condition: Difficult Terrain
- Movement Speed halved
Creation
This area can be created by the following:
Items:
Spells and actions:
Interactions
- Can be formed when many "wet" surfaces are exposed to cold damage. Ice formed this way lasts for
Blood
Water
Alcohol
Acid
Simple Toxin and other coatings
Duration: 2 turns and melts into water afterwards. These surfaces include:
- Melts into
Water when exposed to fire damage.
Notes
- Uses the Spell Save DC of the character that caused the ice surface to form.
- A creature slipping on an ice surface attributes the source of Prone to the character that formed the ice surface. This will, for example, trigger Boots of Stormy Clamour.
- The Arrow of Ice uses a DC 12 save to avoid being Prone upon any creature in range of the initial hit. This is a different save from the DEX save of the ice surface left behind afterwards.
Gallery[edit | edit source]
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An ice surface on a grassy, paved path at dusk.
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An ice surface as seen in the prologue.