User:PcGameHunter/Sandbox/Act One/Approval
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Approval
Wilderness | Monastery Trail | Underdark | Camp | Origins |
Wilderness
Ravaged Beach
Finding Shadowheart:
- Recruit her after saving her in the prologue. +10
Casting Nobleman:
on dead- Ask if he wants you to write his story. +1 +1
- Ask if he wants to be buried. +1 +1
- Ask if he would like rites preformed on his body. +1 +1
Meeting Astarion:
- Accept his apology for attacking you +1 +1 +1 -1 -1
- Demand more than an apology from him +1 +1 -1 -1
- Say that you likewise wanted to see his innards on the ground +1 -1 -1
Talking to the Scared Boar from Astarion's encounter:
- Animal Handling check Calm it. +1 +1 +1 +1
- +1 +1 +1 +1 Tell it that you will not hurt it
Roadside Cliffs
When Lae'zel is caged by Damays and Nymessa:
- Convince the Tieflings to leave peacefully. +1 +1 +1
- Ask Lae'zel to say 'please' before rescuing her. +1 +1 +1
- Convince the Tieflings to open the trap holding Lae'zel. +1
- Attack the Tieflings. +1 -1 -5
- Attack Lae'zel. Cannot be revived. +5
- Recruit Lae'zel into the party +1 +1 -5
Overgrown Ruins
Chapel Entrance
Approaching Gimblebock and Taman:
- Convince Gimblebock to leave peacefully. +1 +1 +1
- If approaching from outside the chapel. -1
- If approaching from inside the crypt. +1
Dank Crypt
- Read the Book of Dead Gods inside Dank Crypt and succeed the Religion Check +1
Druid Grove
Ramparts
During Zevlor and Aradin argument:
- Convince Aradin and Zevlor to stop fighting +8 +1 +1 +1
- Punch Zevlor. +1 -1 -1
- Punch Aradin. +1 +1 +1
- Threaten to bash their skulls together
Talking to Zevlor after the argument:
- Agree to help persuade Kagha -1 +1
- Refuse to help persuade Kagha +1 +1 +1 -?? -1
Meeting Timber:
- Kick it. +1 -1 -1
- If you miss, try again +1 -1 -1
Talking to Elegis:
- "You're scared of a few goblins? Pathetic." +1 +1 -1 -1
- "If a few goblins scare you, you don't deserve to survive." +1 +1 -1 -1
- "Best get to digging your own graves then." +1 +1 -1 -1
Talking Nadira (Must save her from the bugbear assassin):
- Convince Nadira to give you her Soul Coin. +1 +1
The Hollow
Talking to Arron:
- Say the refugees will be fine due to their devilish powers +1 -1 -1
Talking to Rolan, Lia, and Cal:
- Convince them to stay in the Grove. +1 +1
- Tell them to leave while they still can. +1
- Talk about Rolan's wizard master and agree to set up an introduction requires Gale in party +1 +1
Meeting Wyll:
- Agree to help the Tieflings for Wyll. +1
- Recruit him into the party. +1 -1
Talking to Asharak and children:
- Tell them they are going to die. +1 +1 -1 -1 -1
Talking to Guex:
- Help him improve his technique. +1 +5 +1 +1 +1
- Tell him not to shout out his moves. +1 +1
Talking to Zooru:
- Talk to him while Lae'zel is in the party. +5
- Make him bow or kneel to Lae'zel. +5 +1 -1 -1
- Order Lae'zel to stand down. +1 +1 -5
- Get the information from Zorru after letting him calm down. +5
- After the conversation:
- Tell Lae'zel that she is good at interrogations. +5 +1 -1 -1
- Tell Lae'zel not to be so rough with everyone. +1
Talking to Auntie Ethel:
- Tell her about tadpole in your head. +1 -??
- Defend Meli from Barth over stealing the locket. +1 +1
- Choose to not get involved. -1
- Tell Meli to hand over the locket and when he says he doesn't have it, tell him he's on his own -1
- Lett Barth hit Meli] for stealing his locket. -??
- If you get his locket back from Meli, have Barth pay you for handing over the locket +1 -1
- If Arabella has died, say "Better do what he says, boy. There's already one thief to bury today." +1 -1
Talking to Lakrissa:
- Tell her to buy you a drink. +1 +1 +1
Talking to Mattis (and Silfy):
- Steal the ring. +1
- While talking to Mattis, catch Silfy trying to pickpocket you:
- Grab her. -1 -1
- Soothe her. +1 +1 +?? -1 -1
Talking to Pandirna:
- Offer to heal her. +1 +1 +1
- Offer to heal her for a price +1
- Offer to heal her for a price, but pocket the money and leave +1 -1
- Tell her to hush or you will snap her neck +1 +1 -1 -1 -1
- Let her shoot Sazza +1 +1 -1
- Stand between Arka and Sazza +8 (works if Gale has been recruited but is not an active member of your party)
- Convince Arka to not shoot Sazza +1 +1 +1 -1 -1
- Tell Arka to seek vengeance and spill some goblin blood over Kanon's death +1
Talking to Sazza after saving her from Arka:
- Tell her that you will free her from her cage. +1 -1
- Free ger from her cage and tell her to follow you. -1 -1
Talking to Aradin:
- [Tempus] Tell Remira Liam earned a warriors rest +1 +1 +1
Secluded Chamber
Talking to Zevlor:
- Agree to help convince Kagha after refusing or ignoring him the first time. +5 +5
- Agree to kill the goblin horde's leaders. +5 +5 +1
- Refuse to kill the goblin horde's leaders. +1 -?? -1
After fighting the Shadow Druids:
- Tell Zevlor you will kill the goblin camp's leaders without asking for compensation -1
At the end of Defeat the Goblins:
- Talk to Zevlor after defeating the goblin leaders. +10
Underground Passage
Talking to Findal
- Attack after healing him +1 -1 -1
Tiefling Hideout
Talking to Mol for the first time:
- Threaten her +1 +1 -1
Talking to Mol after stealing the Idol of Silvanus
- Tell her you will be keeping it +1 +1 +1 -1 -1
Talking to Mirkon after you save him:
- While he is trying to give you a story for saving him, say you've heard enough of his chatter -1
Sacred Pool
Talking to Arabella's parents Locke and Komira:
- Tell them that you'll speak to the druids +1 +1 +1 -1
- Tell them that it's their fault and they should have tried parenting her -1
- If Arabella has died, lie that Kagha will release her soon +1 +1 -1
Talking to Topaz
- +1 +1 +1 Say its nest is dull.
- ?? +1 +1 +1
- Animal Handling checkKick the bird. +1 +1
Talking to squirrels near Alfira:
- "Sing for them, improvising the lyrics:". +1 +1
Talking to Alfira:
- Play along with Alfira or help her to finish her song. +1 +1 +1
- Take her lute out of her hands and smash it. +1 +1 +?? -1 -1
- Tell her she should give up on her song. +1 -1
- Steal Alfira's extra lute -1
After stealing the Idol of Silvanus, if confronted by Druids:
- Return the idol and apologize +1 +1 -1 -1 -1
Inner Sanctum
Talking to Nettie's bird:
- Prod it twice +1 -1 -1 -1
Talking to Nettie:
- Attack Nettie +5 +1
- Swear to her you'll take the Wyvern Poison +1 +1 -1 -1
Talking to Kagha while shes holding Arabella:
- Save Arabella by talking to Kagha or her viper. +8 +5 +5 +5 -1
Talking to Kagha after Arabella is gone:
- Say that you would have killed Arabella outright +1 -5
- Say you just wanted to see what would happen +1 -5
- Say that it was quite a show +1 -5
- Say "You killed a child in cold blood" +1 +1 -1
- Say "Only a monster would threaten a child" +5 +1 +1 -1
- Sau "You're protecting your own" +5 +1 -1
- Say you don't threaten/kill children +1 +1 -1
- Attack her +1 +1
Confronting Kagha after Shadow Druid questline
- Convince Kagha to turn on the Shadow Druids -1 +?? +?? +1
- Choose to attack +1 +1
Talking to Silver:
- Sit with Silver +1 +1 +1 +1
- +1 +1 +1 +1 Tell him you just wanted to give them your scent
Secluded Cove
Finding Mirkon
- As a Rogue pick his pockets while he is charmed by the harpies +1 +1 -1
- After saving him, tell him to "stop snivelling or they'll be back" +1 -1 -1 -1
Raid the Emerald Grove
Talking to Zevlor (or Asharak):
- Confirm you're turning on the Grove +5 -1 -10 -10
- Tell Mirkon you are not here to save them +1 -1
- If you start attacking the Tieflings before Minthara arrives, betray her while speaking to her +5 +1
- Betray the Grove after blowing the horn -5 -10
- Convince Memnos to join the fight against the goblins +1 +1 +1
- Refuse to open the gate for Minthara +5 +5
- Attack the Tieflings +??
Forest
During Ecounter with Brynna and Andrick:
- Tell them to find the Owlbear and avenge their brother. +1 +1
- Tell them you're a survivor of the crash. +1
- Tell them to forget the owlbear and go away. +1
- After sending them off express distrust towards the power the parasite grants. +1
- Crush the tadpole leaving True Soul Edowin +?? +??
While talking to Aradin on the bridge:
- Say you don't waste your time with devil spawn -1 -5
- [Mystra] Say a prayer over the corpses. +1
- [Shar] Say a prayer over the corpses. +1 -1
- [Selûne] Say a prayer over the corpses. +1 -1
- [Helm] [Ilmater] [Oghma] [Tempus] [Tyr] Say a prayer over the corpses. +1 +1
- [Bhaal] [Bane] [Myrkul] Say a prayer over the corpses. -1
Talking to Scratch near Gomwick's body:
- +1 +1 +1 +1 Tell him to follow your scent to the camp.
- -1 -1 -1 Start shouting at Gomwick to prove he is dead.
Owlbear Nest
Altar to Selûne:
- Agree with Shadowheart to not loot the Selûnite chest +5 -1 -1
- Fail to convince Shadowheart to loot the Selunite chest +1 -5
- Loot the chest and fail the Sleight of Hand check after promising not to loot it. -2
Owlbear and Owlbear Cub encounter:
- Convince the Owlbear to let you go without fighting. +1 +1 -1 +1
- 'Attack' or Anger the Owlbear. +1 -1 -1
- Kill the Owlbear, but spare its cub. +1 +1 +1 +1
- Kill the cub. +1 -1 -1 -1
Blighted Village
Entering through the South Gate:
- Convince the goblin booyang to let you in. +1 +1 +1 +1 +1 -1
- Intimidate the goblin booyang to let you in. +1 +1 [Needs Verification]
- Persuade Perform to be allowed inside. +1
Encounter with Fezzerk and Barcus:
- Convince Fezzerk to leave peacefully +5 +1 +1
- Pay Fezzerk a lot of gold to let you pass -1 -1 -1 -1
- 'Attack' the goblins +5 +1 +1 -1
- Finish off Fezzerk +5 +1 +??
If Barcus was saved:
- Request compensation from him. +1 +1 -1
- Tell Barcus that he owes you nothing. +1 +1 +1 -1
Talking to Lump the Enlightened and the Ogres:
- Hire them successfully. +1 +1
Interacting with Buthir and Grukkoh in the barn east of the village:
- Interrupt the them in the barn. +1 -1 -1 -1
- Let Astarion interrupt them. +5
Apothecary's Cellar
Talking to the The Ornate Mirror:
- Intimidate it into letting you pass +1
Finding the Necromancy of Thay:
- Read the tome -1 -1 -5
- Give the tome to Astarion. +5 -5
- Give the tome to Gale. -5
- Drop and prepare to destroy the tome. +1 +1 +1 -5 -5
Sunlit Wetlands
Encounter with Ethel, Johl and Demir:
- Stand up for her initially when she's confronted by the brothers. +1 +??
- Tell the brothers that you know Ethel, +?
After Ethel leaves:
- Ask them to "Trust a more experienced soul." +5 +1
- Tell them you'll bring Mayrina home. +?? +?? -?? -??
- Tell them "You're on your own. I have enough problems." +?? +??
When entering the Sunlit Wetlands:
- Pass the check to break the illusion. +1
- Then say 'BAA' at the redcaps when you speak to them +1 +??
- Say 'BAA' at the redcaps a second time +1 +?? +1
- Then say 'BAA' at the redcaps when you speak to them +1 +??
Talking to Gandrel:
- Let Astarion kill Gandrel +10 -?? -??
- Don't let Astarion kill Gandrel -3
- Reveal Astarions identity to Gandrel -??
- Tell him how to find your camp. +1 -??
- Tell him that you won't help him find your camp +1 -1
- Tell him that Astarion is under your protection. +?? +1 -1
Interacting with the well outside the teahouse:
- Drink from the well. +?? +1
Riverside Teahouse
Talking to Ethel inside:
- Disagree with Ethel and tell her you believe Mayrina is in trouble +1 -??
- Tell Mayrina that Ethel killed Demir and Johl Must find them in the swamp +?? +1 -1
After Saving Mayrina from Ethel:
- Reject her's reward for saving her. +1 -1
- Find the wand and resurrect her husband.
- Give her the wand. +?? +?? +1
- Attack her husband. +1
- Then tell Astarion that it was funny. +??
Overgrown Tunnel
Talking to Lorin:
- Roar at him +?? +??
Talking to Gnarled Door:
- Ask for another way in then pass [Intimidation] to "Open up" +1 +1
When Ethel surrenders:
- Accept the deal to let her go, with or without Mayrina +5 -1
- Accept the deal to let her go without Mayrina. +5 -5
- Let Auntie Ethel do use her magic on your eye -1
- Reject the deal to get her hair -5
The Risen Road
- Side with Karlach during their confrontation. +20 +2 +2 +2
- Kill Karlach +10
- Say "Hail to the Blade"/"Hail to us" during the conversation afterwards. +2
When dealing with the dying hyena:
- not Oathbreaker Successfully bless the dying hyena. +1
- Mercy-kill the dying hyena. +1
- Choose to "destroy the abomination". +1
Toll House
Talking to Cyrel:
- Tell her that you'll take the supplies and everything else she owns +?? +??
Talking to Anders:
- Agree to hunt Karlach. +?? -??
Talking to Karlach after killing Anders and his companions:
- After her rampage in the Tollhouse, tell her she looks 'hot' +??
Cave
Encounter with Flind the Gnoll warlord:
- Order Flind to attack the survivors in the cave instead of you. +1
- Order Flind to feast on other Gnoll. +1 -??
- Order Flind to kill herself. +1
- Save Rugan, then convince him to sell his employer's wares. +1
Waukeen's Rest
Meeting Counsellor Florrick:
- Agree to rescue Duke Ravengard. +10
- Saving Benryn in the burning building +??
- Intimidate the guard guarding the hatch to the Zhentarim Basement +??
Zhentarim Basement
Encounter at the Gate:
- Intimidate the Zhentharim into turning off the traps (unsure if other peaceful methods work) +1
When dealing with Brem and Oskar:
- Free the artist. +??
- Buy Oskar from Brem +1 +1 -1 -1
- Intimidate Brem into giving you a discount or Oskar for free. +1 +1 +1
- Give Oskar an extra 200 gold after freeing him +?? +1 +1 -1 -??
- Tell Oskar he is your slave now and that you're not joking. +1 +?? +??
Talking to Zarys:
- find the missing shipment. +1 Tell Zarys you're here to help
- Use Persuasion to tell Zarys you're just here to trade +1
- Use Intimidation to tell Zarys you "go where you please" +1
- Kill Rugan when Zarys asks you to do so. +1
- Refuse to kill Rugan when Zarys tells you to +1
Goblin Camp
Forest Road Checkpoint
Stopped at checkpoint:
- Deceive the goblins, say 'you can't be serious', then fling poo at them. +5 +?? +?? +??
Courtyard
- Tap once on the War Drum at the front gate +1
- Use Performance to play a rhythm on the War Drum at the front gate +1 -5
Watching Volo's performance:
- Boo Volo. +1 +1 -??
Talking to Grikka:
- Tell her that you will "get answers for them" when discussing their prisoners +1 +1 +?? -1 -1
Talking to Krolla:
- Agree to play Chicken Chase:
- Take Shadowheart to the Chicken Chase and tell her not to be hasty. +?? -??
- During the Chicken Chase with a Dishevelled Chicken:
- +1 Tell the chicken to shut up and play.
- +1 -?? -?? Instruct the chicken to run to the goal posts.
- During the Chicken Chase with the Owlbear Cub:
- +1 [Persuasion] Tell the cub to run to the goal posts.
- [Persuasion] Tell the cub to attack the goblins.
- After playing Chicken Chase:
- Use Illithid Persuasion to make Krolla pay you if you win. +??
- Convince her to hand over the Owlbear Cub. +??
- Pet the Owlbear Cub or send it to your camp. +??
Talking to Klagga:
- Persuade him to give you the Dwarf's Poem +1
- Tease him about his secret appreciation of poetry (requires Detect Thoughts) +1
Talking to Crusher:
- Remove the ring from Crusher's foot after you kneel in front of him. +1
- Make him kiss your foot. +1 +1 +1 +1
- Kiss Crusher's foot -1 -1
- Keep insulting gim until he attacks. +1
- Help up Crusher after defeating him in a fight. -1 -1
- Make him kiss your foot after defeating him. +1 +1 +1
- Continue to attack Crusher after he is defeated. This will make the whole camp hostile +1 +1 +1 -??
Talking to Piddle:
- Convince him to give you the book he's reading without using Illithid Powers +1
- Tell Eight that you are sorry for the loss of his parents +1 +1 -1 -1
Shattered Sanctum
Talking to the torturers:
- Tell Torturer Spike to let you show him how it's done. +1 +1 +1
- Then torture the prisoner. +1 +1
Talking to Priestess Gut:
- Tell Gut you're here to spill her guts on the floor. +??
- Allow Gut to feel around your head in her room. +1
- Pick a fight with Gut in the throne room. +1 -1
- Pick a fight with Gut in her chambers. +1 +1
- Tell Priestess Gut you are ready to clear your head. -1
Talking to Larger Giant Spider and Smaller Giant Spider in the spider pit:
- Convince the spiders to attack the goblins instead of you. +?? +??
Talking to Roah Moonglow
- Tell her that you killed her friends in the Zhentarim Hideout +1
Talking to Abdirak:
- Agree to endure Abdirak's teachings on Loviatar's love +5 +1
Talking to Ragzlin
- Don't talk back when he orders you to report to Minthara. +1
Talking to Minthara:
- Agree to raid the Grove with Minthara +1 -5
- Tell her that the prisoner escaped and pass a check to withhold the grove's location. +5 +?? +??
- Suggest visiting the prisoner yourself -1
- Attack Minthara +5 +1
- If Sazza was freed:
- Say that Sazza was too stupid to understand you +1 +1 +1
- Say that Sazza didn't know who you were -1
- Convince Minthara to spare Sazza +1 -1 -??
Talking to Brakkal in his cage:
- Tell him that Gods are fickle +?? -??
Worg Pens
Encounter with imprisoned bear:
- Stop the goblin children from throwing stones at the bear Starts a fight +??
- When the goblin children throw rocks at jailed Halsin, tell them to use sharper stones. +1
- Side with the bear against the goblins +1
- Throw a rock yourself. This will make it hostile +1
Talking with Halsin after the fight:
- Agree to help Halsin kill the goblin leaders. +?? -1
- Turn down his request to help him save the grove in favor of saving yourself first. +?? -??
- Tell him to get to safety +5
Mountain Pass
Encounter with Voss and the patrol:
- Let Lae'zel speak. +?? +??
- Speak with the patrol instead of letting Lae'zel speak +??
- Pass the Deception check. +5 +??
- Say that you speak for her, interrupting her. -??
Talk to Lae'zel after meeting the patrol:
- Persuade her to calm down +??
Rosymorn Monastery Trail
Lady Esther's Camp
- Agree with Lae'zel and attack Esther for trying to Steal a Githyanki Egg +??
Crèche Y'llek
Entering through the front:
- Let Lae'zel speak for the group when you enter the Crèche and are questioned by Gish Far'Aag +1 -??
- Show Far'aag the Mysterious Artefact to gain entry into the Crèche +?? -??
Portrait of Vlaakith:
- Vandalise it +1 -??
Infirmary
Talking to Ghustil Stornugoss
- Let her speak for the group about the tadpole. +1
- Ask if the Zaith'isk procedure will hurt. -??
Using the Zaith'isk:
- Approach the Zaith'isk. +1
- Let Lae'zel use the Zaith'isk. +10
- Demand to use the Zaith'isk first, reminding her that she would not be here without your guidance. +8
- Succeed a difficult (30) persuasion or Wisdom check to have her get out of it before it harms her +?? +?? +??
- Succeed a difficult deception check or a Wisdom check followed by a Persuasion check (21) to have her get out of it during the second phase. Will permanently lower Lae'zel's INT by 2. +?? +?? +??
- Succeed a difficult Deception check or a Constitution check followed by a persuasion to have her get out of it during the third phase Will permanently lower Lae'zel's INT and WIS by 2. +?? +??
- Encourage her to endure the procedure. Can be done twice. Will permanently lower Lae'zel's CON, WIS and INT by 2
Classroom
Talking to Sa'varsh and Varrl:
- Persuade Sa'varsh to spare Varrl +1 +??
- Tell Sa'varsh that he should kill Varrl himself. +1
- Offer to fight Varrl to the death +?? -1 -??
- Do a successful Dexterity check to non-fatality stab Varrl +??
- Kill Varrl -1 -??
- Praise her for killing her own classmates. +2
Talking to Varrl if he is alive and conscious:
- Talk about the story of Orpheus, if you found the first chapter in the Arcane Tower -??
- Convince Varrl to give you his slate on Orpheus. +5
- Ask Lae'zel about the slate. +3
Hatchery
- Ask Lae'zel about Githyanki eggs and hatcheries. +3
Talking to Varsh:
- When convincing him to give you the Githyanki egg:
- Tell him you will use it for an omelet or sell it. +1
- Tell him you will raise it as your own. +1 +1 +1 -1
- Tell him you will find a more forgiving creche. +1 +1 -1
- Tell him the githyanki egg is a dud. -??
- Tell him you will cook or sell the egg. -1 -1 -??
Interacting with the Egg:
- Crush the Githyanki egg -?? -??
Captain's Quarters
Talking to Therezzyn:
- Give Therezzyn the Mysterious Artefact +1 +?? -??
Inquisitor's Chamber
Talking to Inquisitor Ch'r'ai:
- Ask how he knows so much about you +1 +??
- Ask what you'll get in return for producing the Mysterious Artefact +1
- Say you accept gold as a reward +??
- Bargain with him over the Mysterious Artefact. +1 -??
- Give him the Artefact. +??
- Successfully persuade Lae'zel to stand by your side. +?? +??
Talking to Vlaakith:
- Kneel to her +??
- Wave at her or remain standing. -??
- Accept her demands to enter the Mysterious Artefact. +?? -??
- Refuse her demands to enter the Mysterious Artefact. +1 +?? -??
Astral Plane
- Open you mind to Lae'zel after meeting the Dream Visitor. +??
Underdark
Approaching the Bibberbang field and speaking to Baelen Bonecloak:
- Agree to help him in the field of Bibberbang mushrooms +1 +??
- Ask for compensation before throwing him a Misty Step scroll to escape. +1
Dread Hollow
Interacting with the grave overlooking the Arcane Tower:
- Place autumncrocus on Myrna’s grave. +?? +??
Myconid Colony
Speaking to the Restless Myconid at the gate:
- Say [Persuasion] "I'm a traveller seeking adventure." +?? +??
- Be honest with the guard and tell them about your tadpole +1
Talking to Derryth Bonecloak:
- Offer to look for Derryth's husband. +1 +1
- Give her the noblestalk. +1
- Refuse to give her the noblestalk. -1
- Demand a reward in exchange for the Noblestalk, then take the reward and keep the Noblestalk. +??
Talking to Thulla:
- Give her an antidote. +1 +1 +??
- Steal her boots. +1 +1
Talking to Spaw:
- Tell Spaw the truth about the parasite +1 +?? +??
- Agree to deal with the Duergar nearby. +1 +??
- Report back to Spaw once the Duergar are dead. +1 +1
- Tell him you killed Glut after he tried to usurp him. +1
Talking to Glut after killing the duergar:
- Tell Glut you will kill Spaw for him +?? -1
- Tell Glut "I'll have no part of this" or "If you're so eager for blood..." option when asked to eliminate Spaw +1 +?? +??
Talking to Omeluum:
- Intimidate him into giving you the ring for free, at the end of his quest[Needs Verification] +1
Decrepit Village
Talking to Gekh Coal:
- Offer to help hunt down the escaped gnome and the pair of boots. -1
- Attack him at the beginning of the conversation. +??
The Festering Cove
Meeting BOOOAL:
- Tell him you will kill him and take his power. +1 +??
- Tell him he is a fake god and you'll just kill him and take his power. +5 +1
- Agree to be his chosen. +1 -1
- When he offers to share his power, say you won't let him enslave the Kuo-toa any longer. +1 +1 -1
When boarded by Greymon's patrol while heading to Grymforge:
- Push him off the boat. +1 +??
Grymforge
Arriving at Grymforge and meeting Morghal and Orgath:
- Tell Morghal and Orgath that them keeping slaves is not a problem for you. +??
- Attack Morghal and Orgath after finding out they use slaves. +?? +?? -??
Talking to Magmar, Pistle and Skickpit:
- "Enslaving the meek? I see you live up to your cruel reputation." +1
- "You disgust me, slaver. How do you live with yourself." +1 +1 +1 -1 -??
- Ask Magmar how to get a slave of your own +?? -?? +?? -1
- When talking about traveling to Moonrise Towers, choose "Moonrise Tower holds the answers we need" +?? +?? +1
Talking to Skickpit:
- Persuade Skickpit you're willing to kill his slavers. +?? -??
- After poisoning Magmar, tell him to take the elevator to the surface. +1
Interacting with dead deep gnomes:
Talking to Lunkbug"
- Agree to help Lunkbug find Philomeen. +?? -??
- After finding Philomeen, tell him Lunkbug and mention she wants Laridda to move on. +?? +?? +??
Talking to Brithvar:
- Instigate a fight against him by either taunting him to take your gold or by suggesting involving Thrinn in the conspiracy against Nere +?? +?? -??
- After fighting Nere:
- Convince Brithvar to free the deep gnomes. +?? +1 +?? -1
- Say "I am freeing these gnomes. Just try and stop me." +??
- Let him take the deep gnomes -??
Interacting with remains of Dark Justiciars:
- Express contempt on the dead, skeletal Dark Justiciars. +?? -??
Talking to Deep Rothé with Skarjall:
- Convince them to excavate for Skarjall. -?? +??
- Convince them to attack the duergar. +1 +?? +1
After finding the Idol of Shar:
- Give it to Shadowheart. +5
After rescuing True Soul Nere:
- Attack him by siding with the Duergar. +?? +?? -1
- Side with Nere against Brithvar. -5 -??
- Tell him to finish the slaves, or choose to say nothing. +??
- Tell Nere that no more innocents will die today. +1 +?? +?? -1
Talk to Barcus Wroot is he was rescued in the Blighted Village"
- Wish him luck with his search for his friend +5 +??
Party events
Meeting Raphael
- Say "You're mad if you think I'll make a deal with a devil." +5 +5 +1 +??
- Say "Then fix it. Or die by my hand!". +5 +5 +1 +1 +1
- Say "I'll do anything to get rid of the tadpole." -1 -1 -5
- Say "I need to think this over." +1 +1 +1
After meeting Raphael
- Talking to Astarion:
- Tell him that you are not the devil's plaything in regards to the devil's offer +1
- Tell him "You might not be able to outfox him, but I will." -1
- Say that he's "Only a cambion" and that you can handle him. -1
- Talking to Gale:
- Ask him for advice on how to deal with the devil. +1
- Talking to Shadowheart:
- Tell her you trust the devil -5
- Tell her you would never trust him. +5 +5
- "You're mad if you think I'll make a deal with a devil." +5
- Talking to Lae'zel:
- Say he is impressive or show him respect -1
- Talking to Wyll:
- Say you are not taking Raphael's deal. +1
- Say you are considering Raphael's deal. -1
After using your Ilithid Powers
- Use on Wyll while trying to learn about his eye.
- Use on Goblins in Blighted Village or Goblin Camp.
- Use on Brynna in the forest.
- "Such powers of manipulation could be useful." +1
- "If this power comes from these parasites, it can't be trusted." +1 +1 -1
After summoning Lump the Enlightened:
- Tell him your deal is done and let him have one lick +5 +1 +1
Camp
Talking to Astarion
After finding out he's a vampire:
- When he asks whose blood you'd hypothetically drink, choose any option +1
While speaking about Cazador:
- Tell him that you'll watch his back or that you'll keep each other safe +5
- During the first conversation about Cazador, tell him he's on his own -5
When speaking to him after reviving him if he died from the Blood of Lathander blast:
- Say "I brought you back, didn't I?" -5
- Say "I thought the mind flayer parasite protects you from light?" -5
- Say "I think I preferred you as a pile of ash." -5
Talking to Gale
Tell me a bit more about yourself:
- Wisdom Try peering into his mind. -5
- "I'm sorry my curiousity got the better of me." +5
Keeping Gale stable:
- Sacrifice a magic item to keep him stable +10
- Tell him you're happy to help him find magic items to consume +2
- If you do not give Gale enough magical artefacts and he tells the player they no longer need to give him any (because he's made a deal with Raphael), use the tadpole's powers to find out why -5
When he reaches approval of 20, he will want to talk:
- Say you're gratified to hear he trusts you. +1
- Say Enough with the flattery. -1
- Use the tadpole's power to delve into Gale's mind for information and fail or confess you did. -5
- Allow Gale to help you experience the Weave +5 (Class-specific options also give approval)
- When Gale offers to help you experience the Weave, turn him down -2
- When Gale is helping you experience the Weave and tells you to "picture the concept of harmony", tell him that it's too abstract for your tastes. -1
When experiencing the Weave with Gale, and given a choice of what to imagine:
- Picture kicking him in the gut -5
- Picture his head on a spike -10
- Picture kissing him. +10 starts romance
- Picture taking a romantic walk with him. +5 starts romance
Uncategorized:
- Tell him he is among friends when he says he has something to tell you +??
- Question why the Gods don't directly intervene when Elminster comes to your camp
- When you find Gale conjuring an image of Mystra, pass an Insight check and say "there's more to it than that" +1
- When Gale says that Mystra "is all creation"...
- Tell him you agree and that "there's no greater deity" +5
- of Mystra Tell him "no other god comes close to her divinity" +5
- When Elminster visits camp, joke about how you'll be rid of the Absolute and Gale when he uses the orb -??
- When Gale asks if the Weave feels the same way to you as it does to him, tell him you "practise magic, not melodrama" -1
- When Gale says that Mystra "is all creation", tell him he's deluded -2 (Not available for sorcerers)
- At night, when Lae'zel intends to kill everyone before turning into mind flayers, talk her out of it +5
- Tell Arabella her parents would be proud +1
- At camp, promise Barcus Wroot that you will find his friend Wulbren at Moonrise Towers
Talking to Shadowheart
When saying you should get to know each other better:
- Say "If that's what you prefer, I can respect that". +1
- Say "If you're not comfortable, I won't press you". +1
When discussing her faith:
- Persuade her that you have no problems with it +1
- Tell her that you don't care who she worships, without pushing her into telling about Shar +1
- Try and fail to read her mind on why she is against Selune -5
Magic flare up on her arm:
- Discover what she's hiding and then say you don't care, you have bigger problems +?? +??
- Choose to change the subject and ignore it +??
- Ask if it was some form of Sharran magic -??
- Tell her to leave after she tells of her worship of Shar -5 (Shadowheart permanently leaves the party)
When she talks about Night Orchids:
- Talk about her missing memories, make her promise to point out Night Orchids +??
After finding the Noblestalk in the Underdark:
- Persuade her to eat the Noblestalk -??
Talking about the tadpoles:
- Use Persuasion to successfully convince her to explore the illithid powers +??
Talking to Lae'zel
- Say that you will find the cure after she describes Ceremorphosis +3
- Ask her if she's sure the Creche is the only way for a cure, then tell her that their information is valuable +3
- At night, when she intends to kill everyone before turning into mind flayers, talk her out of it +5
- Accept her offer to have sex in the future +5
- Have sex with her when she visits you at night +3
- Accept her challenge for a duel further along in her romance +??
Camp/Conversations
- Ask her if she's sure the Creche is the only way for a cure, then tell her that their library is utter nonsense -3
- Say "Yuck" in response to her showing interest in you -2
- Panic after she describes Ceremorphosis -3
- When Shadowheart has odd magical flare-up, choose to change the subject and ignore it -??
Talking to Wyll
- Ask him how he came to be the Blade of Frontiers +5
- Tell him that he must have been proud of saving a little boy from goblins +2
- Be dismissive of him saving a little boy from goblins -2
- Ask if he lost his eye in battle.
- Isn't that a sending stone ?
- Enter his mind. What isn't he telling you ? -3
- Isn't that a sending stone ?
- Tell Wyll you should rescue Duke Ravengard +3
- When asking what it's like being the duke's son, say "Good wine? I'll toast to that" +??
- When discussing the tadpole and its lack of side-effects, choose any option besides the "poison mushroom" one +3
- Ask him if he's worried about his father's abduction +3
- When discussing the tadpole and its lack of side-effects, choose tell him you "could probably dig up some poison mushrooms" -1
- After it is revealed he is Duke Ravengard's son, tell him you don't care about his lineage -3
- Tell Lae'zel that "No one is dying tonight. We still have time." +5
Pact Dialogue
- Encourage him to get of out his pact with Mizora +5
- Encourage him further by saying you two can figure it out if you put your worms together +3
- Ask him how he ended up making a pact +5
Talking to Karlach
- Agree to use a Soul Coin on her to power up in combat +??
- At camp, promise Barcus Wroot that you will find his friend Wulbren at Moonrise Towers +??
- After having a romantic night, tell her you'd love to be able to touch her properly +5 (Can be repeated but only the first time gives approval) +??
- After the first upgrade of her heart tell her you still can't touch her and then "Of course I do" +10 (might not be available if you haven't tried to touch her for the first time trying cooling her down with water, needs to be checked)
Talking to Scratch
- Pet Scratch +?? +?? +?? +??
Talking to the Owlbear Cub
- Feed the cub when it arrives at the Camp requires food in inventory +?? +?? +1 +?? +??
- Successfully heal the cub when it appears at Camp. +?? +1 +??
- Pet the cub when it stays at the Camp +?? +1 +??
Talking to Volo
- Let him go through with the entire procedure to try remove the parasite. -?? -?? -?? -??
Long Rest events
Before you cross the bridge or speak to Zevlor
Recommended order due to trigger issues: Lae'zel -> Astarion -> Gale -> Shadowheart
- Speak with Astarion:
- Tell him you'll feel safer knowing he's keeping watch. +1
- Tell him you're not ready to turn your back on a stranger. -1
- Speak with Gale:
- Respond with "And good evening to you too" +1
- Speak with Shadowheart:
- If you spoke to Gale or Lae'zel first
- Say "If anyone has me concerned, it's you." -1
- Say "Agreed. The sooner we find someone to help us, the better". +8 +1
- Say "Let's not abandon all caution". +1
- If you spoke to Gale or Lae'zel first
After crossing the bridge or speaking to Zevlor [Needs Verification]
- Astarion asks your prefered way to die if you turn.
- Pick a prefered way or ask him first and then pick his option. +5
- Tell him you'll take him down with you. +5
- Threated Astarion or refuse to pick a option. -1
- Tell Astarion you'd rather one of the others killed you if you turn. -1
- Pick any option to Wyll's question about a noise worse than a banshee scream. +3
Mizora appears after sparing or killing Karlach
- Threaten to kill Mizora. +1 +1 +1
- Tell Mizora not to lay a finger on Karlach, +5 +5 +1 +1
- Flirt with Mizora. -1 -1
- Ask Mizora if she will leave if you turn on Karlach. -1 -1 -5
Talk to Wyll afterwards:
- Ask him how it feels to be a devil. +3
- Tell him he looks like a handsome devil or that you see the Blade of Frontiers. +3
- Tell him he looks like a freak. -3
Catch Astarion trying to drink your blood:
- I do. I believe you. +5 -?? -?? [Needs Verification]
- Attack him with a stake. -∞ Dies or leaves the party.
- Tell him to leave the group. -10 Leaves the party
- "Fine. But not a drop more than you need." +10
- "All right, but go too far and I'll drive a stake through your chest." +1
The next morning:
- If Astarion remains in the group:
- Say "If you don't like it, you can leave". +5 -1
- If Astarion leaves or is killed:
- It was a mistake. And not one we'll repeat. +1 +1 +1
- Agree with Astarion that him feeding on your enemies sounds good +5
- Forbid him to drink blood from other people -5
After first visitor dream: [Needs Verification]
- Insist to Lae'zel you should continue using the Illithid Powers -1
After second visitor dream: [Needs Verification]
- Insist to Shadowheart you should continue using the Illithid Powers. -??
- Tell Lae'zel you distrust the visitor too. +??
After Shadowheart and Lae'zel argue about the Artifact:
- Do nothing. Lae'zel permanently dies +10
- Afterwards tell her "It was always an uneasy pairing." or "I'm going to trust you had your reasons." +10
After fully advancing Discover the Artefact's Secrets at Crèche Y'llek:
- Encourage Lae'zel to listen to Voss. +?? +?? +??
- Encourage Lae'zel to kill to Voss when he visits the camp. +?? -??
- After being marked as a traitor, praise her for her show of faith to Vlaakith still +??
- After being marked as a traitor, tell her she's stupid to still have any faith in Vlaakith -??
Tiefling Celebration
Talking to Astarion:
- Say "Karlach is beautiful. You're fine, though."
- Turn Astarion if he offers to sleep with you. -1
- Fail the Persuasion roll to make Astarion say 'please' when offering to sleep with you. -1
- After he asks you to describe his beauty, choose "Is that all you want? Shallow praise?" Or "You're beautiful." +1
- Agree to sleep with him. +5
- If you already have a partner for the night:
- Tell Astarion "I'm looking forward to it. It'll be fun." or ask him if he's feeling jealous. -1
- Talk Astarion before finding a partner and then talk to him and say you're spending the night with someone else. -1
Origin exclusive
At any time:
- Confess that you are a vampire. +10
Getting caught as a vampire:
- Successfully explain why you didn't reveal your vampirism. +1
- Fail to explain why you didn't reveal your vampirism. -1
- Tell her secrets keep you safe -5
- Swear that you are not a vampire after being caught biting -10
Spoiler warning! This section reveals interactions with The Dark Urge.
Chapel Entrance
Approaching Gimblebock and Taman:
- [Strength] Threaten to stab them over and over. +1 +1 +1 -1
Druids Grove
Meeting Timber:
Without
you will immediately kill timber. With it choose "The last words I won't remember."- When you are confronted for killing Timber:
- Say it was coming right at you. +1 -1 -1 -1
- Say that your instincts are sharp. +1 -1 -1 -1
Talking to Pandirna:
- Break her legs and kill her. +1
Talking to Kagha while shes holding Arabella:
- Do nothing when Kagha is threatening Arabella. +1 +1 -1
During Raid the Emerald Grove:
- Say the goblin horde is yours +1 -1 -1
Camp
After crossing the bridge to the Blighted Village