Name
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Slot
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Effect
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Band of the Mystic Scoundrel
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Ring
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- Illusion Quickening
- After hitting a creature with a weapon attack, you can cast illusion or enchantment spells as a
Bonus action.
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Callous Glow Ring
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Ring
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- Callous Glow
- The wearer deals an additional 2 points of
Radiant[See: Bugs] damage against creatures that are illuminated.
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Daredevil Gloves
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Gloves (Non-Armour)
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- Doom Lobber
- The wearer gains a +1 bonus to Spell Attack Rolls.
Daredevil Proximity- Your Ranged Spell Attacks are made as melee spell attacks when you are adjacent to a hostile creature. This effect can be toggled off.
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Diadem of Arcane Synergy
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Headgear (Non-Armour)
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- Synergetic Moments
- When you inflict a condition, gain
Arcane Synergy for 2 turns.[See: Bugs]
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Ironwood Club
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Main Hand Melee (Club)
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Ironvine Shield
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Off-Hand Melee (Shield)
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- Ironvine
- While the wielder is holding a weapon empowered with
Shillelagh, and when they are hit by a melee attack, the attacker takes Piercing Damage equal to the wielder's Wisdom modifier.
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Elven Chain
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Armour (Medium Armour)
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- Elven Chain
- You are considered Proficient with this armour while wearing it.
- Elven Agility
- The wearer has a +2 bonus to Initiative Rolls and
Advantage on Dexterity Saving throws.
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Gauntlet of the Tyrant
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Gloves (Non-Armour)
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Command ( + )
- Cast as a level 3 spell (
Recharge: Long rest.)
- Enervating Suffusion
- Your unarmed attacks deal an additional 1d4
Force damage.
- High Spellcasting
- You gain a +1 bonus to Spell Save DC.
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Gloves of Baneful Striking
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Gloves (Non-Armour)
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- Baneful Strike
- Whenever you deal damage with a weapon attack, the target receives a
-1d4 penalty to its Saving throw against your next spell.
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Gloves of Battlemage's Power
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Gloves (Non-Armour)
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- Battlemage's Power
- Whenever your Weapon
Attack roll inflicts a condition, you gain Arcane Acuity.
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Hat of Uninhibited Kushigo
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Headgear (Non-Armour)
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- Lay Bare Their Weakness
- After dealing damage with an unarmed attack, the wearer gains a +1 bonus to their spell save DC until the end of their turn.
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Helldusk Armour
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Armour (Heavy Armour)
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Fly ( )
- Cast as a level 3 spell (
Recharge: Long rest.)
- Helldusk Armour
- You are considered Proficient with this armour while wearing it.
- Infernal Retribution
- When you succeed a
Saving throw, the caster receives Burning for 3 turns.
- Prime Aegis of Fire
- You have Resistance to
Fire damage and cannot be Burned. You take 3 less damage from all sources.
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Helmet of Arcane Acuity
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Headgear (Light Armour)
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- Battle Acuity
- Whenever you deal damage with a weapon attack, you gain
Arcane Acuity for 2 turns.
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Infernal Rapier
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Main Hand Melee (Rapier)
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- High Spellcasting
- You gain a +1 bonus to Spell Save DC.
- Melee Caster
- Instead of its Dexterity Modifier, the affected entity add its Spellcasting Ability Modifier to
Attack rolls.
Planar Ally: Cambion ( + )
- Cast as a level 6 spell (
Recharge: Long rest.)
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Ring of Arcane Synergy
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Ring
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- Synergetic Cantrips
- When you deal damage with a Cantrip, you gain
Arcane Synergy for 2 turns.
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Ring of Elemental Infusion
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Ring
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- Elemental Infusion
- When you deal
Acid, Cold, Fire, Lightning, or Thunder damage using a Spell or a Cantrip, that element infuses your weapon.
Until the end of your next turn, you deal an additional 1d4 damage of that element on your first successful weapon attack.
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Sorrow
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Main Hand Melee (Glaive)
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Sorrowful Lash ( )
- Cast as a cantrip (
Recharge: Per turn.)
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Spellthief
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Main Hand Ranged (Longbow)
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- Arcane Vehemence
- Once per Short Rest, you regain a Level 1 spell slot when you land a Critical Hit with the Spellthief.
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Strange Conduit Ring
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Ring
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- Strange Conduit
- When Concentrating on a spell, the wearer's weapon attacks deal an additional 1d4
Psychic damage.
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Sylvan Scimitar
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Main Hand Melee (Scimitar)
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- Melee Caster
- Instead of its Dexterity Modifier, the affected entity add its Spellcasting Ability Modifier to
Attack rolls.
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Thorn Blade
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Main Hand Melee (Scimitar)
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- Poisonous Synergy
- While concentrating, your melee weapon attacks deal an additional 1d4
Poison.
Ensnaring Strike (Melee) ( )
- Cast as a level 1 spell (
Recharge: Long rest.)
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Vivacious Cloak
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Cloak
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- Arcane Vivaciousness
- You gain
8 temporary hit points after casting a spell while in melee.
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