Condition |
Effects |
Ability Drain: Dexterity
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Ability Drain: Strength
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Ambushing
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- Affected entity will attack as soon as its enemies are within reach. It can only be spotted with a successful Perception Check.
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Ansur's Ire
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- A storm of vicious lightning is soon to erupt - striking all standing in the open.
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Arcane Ammunition
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- Ranged weapon attacks deal an additional 1d4
Force.
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Aura of Courage
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- Can't be
Frightened within 3 m / 10 ft of the spellcaster.
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Aura of Devotion
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- Can't be
Charmed within 3 m / 10 ft of the spellcaster.
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Aura of Hate
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- Deals an additional +Charisma modifier to damage dealt with melee weapons within
3 m / 10 ft of the spellcaster.
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Aura of Possibility
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- While near the God of Ambition, this creature has a +10 bonus to all Ability Checks.
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Aura of Possibility
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- Any allies near Gale Dekarios, the God of Ambition, receive a +10 bonus to all Ability Checks.
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Aura of Protection
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Aura of Warding
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- Resistant to damage from spells within
3 m / 10 ft of the spellcaster.
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Bound
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- This relic is bound to its current owner by a powerful aura.
- Bound items cannot be removed from your inventory.
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Burning
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- Takes 1d4
Fire damage per turn.
- Can be removed with the
Help action, using a Healing Potion or gaining Wet.
- Immune from if
Wet.
Dip action can be used on Burning characters and/or objects.
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Burning Fiercely
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- Takes 1d10
Fire damage per turn.
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Chilled
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Clear Area
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- Hiding in an unobscured area. Will be caught on sight.
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Clinging Shadows
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Covert Critical
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- As long as the affected entity remains obscured, the number it needs to
Attack roll a Critical Hit while attacking is reduced by 1. This effect can stack.
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Darkveil Precision
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- As long as it remains obscured, the affected entity has a +1d4 bonus to ranged
Attack rolls.
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Difficult Terrain: Vines
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Displaced
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Downed
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- If you reach 0 hit points, you fall Unconscious and must make Death Saving Throws. On 3 successes, you stop bleeding out and become Stable. On 3 failures, you
die.
- Any damage you receive while unconscious counts as one failure.
- If you regain any Hit Points, the condition is removed. If an ally helps you, you regain 1 hit point.
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Drenched
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- Your melee attacks inflict
Wet on the target.
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Ever Radiant
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- Deals an additional 1d4
Radiant.
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Exploding Flumph
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- This spirit will explode at the end of the turn. Each creature within
2 m / 7 ft must succeed a Dexterity Saving throw or take 1d6 Force.
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Flaming Sphere
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- Enemies and objects within
1.5 m / 5 ft of the sphere at end of their turn take 2d6 (2~12) Fire damage damage. On a second save, it will still take half damage.
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Formless Slaughter
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- This creature has a +1 bonus to Attack and Damage rolls while disguised or shapeshifted.
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God of Ambition
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- Mere mortals whisper petitions to the newly divine Gale Dekarios as The Once-Wizard, High Aspirant, The Lord of Zeal - but none have yet been granted an audience with the God of Ambition. Until tonight, that is.
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Great Weapon Master: Bonus Attack
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Greater Toughness
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- This material is extremely strong. Only a hit that deals at least 50 damage can damage it.
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Hag's Trickery
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- Is this Ethel - or an illsuion?
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Heartform Mapped
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Heat
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- Engulfed by a vengeful fire. Takes 1d4
Fire damage each turn, but can use Heat Convergence.
- Heat Convergence consumes all remaining turns of Heat to deal extra
Fire damage on their next fire spell or attack.
- Heat has a maximum
Duration: 7 turns.
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Heavily Obscured
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- Hiding in a Heavily Obscured area. Will go undetected unless they get too close to another creature.
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Hellish Sphere
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- Enemies and objects within
3 m / 10 ft of the sphere at the end of their turn take 6d6 Fire. On a successful save, they still take half damage.
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Heroism
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Hiding
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- Affected entity is invisible to enemies until it crosses their cone of sight.
- The entity has
Advantage on all Attack rolls.
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Holy Fire
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- Takes 1~4
Radiant damage per turn.
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Inevitable Resolve
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- Any effect controlling or incapacitating this creature will cease at the end of its next turn.
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Infernal Burning
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Ironwood Harmony
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- Deals an additional 1d4
Bludgeoning while imbued with the druidic magic of Shillelagh.
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Lethal Concealment
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- Deal an additional 1d6
Necrotic while Hidden.
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Lightly Obscured
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- Hiding in a Lightly Obscured area. Has to make a Stealth check when caught.
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Mark of the Shifter
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- While shapeshifting or disguising itself, the affected entity gains a +1d4 bonus to all
Ability checks.
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Marshalled Undead
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- The affected entity has
Advantage against being Turned while within 18 m / 60 ft of the spellcaster.
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Martial Exertion
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- Affected entity has pushed past its physical limits, taking 6d6
Piercing damage per turn to perform an additional attack per turn and to double its movement speed.
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Medium Toughness
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- This material is unusually strong. Only a hit that deals at least 22 damage can damage it.
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Miasmic Mists
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- Possibly
Blind targets within 4 m / 13 ft and deal 3~18 Necrotic at the start of Cazador's turns.
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Mobile Flourish
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Grants:
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Moonbeam
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- Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal 2d10
Radiant. On a successful save, targets still take half damage.
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Moonfire
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- The blessing of Dame Aylin's divine mother deals 2d10
Radiant to foes that come within 3 m / 10 ft of her or start their turn there.
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Moonshield
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Morninglord's Bulwark
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- Lathander's warding light protects this door from any harm dealing less than 50 damage.
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Nightbringer's Beloved
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Regain 7d8 (7~56) hit points every time you use your Channel Divinity.
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Non-Lethal Damage
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- Non-lethal damage does not kill creatures if it reduces their hit points to 0, it just leaves them unconscious.
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Oil of Combustion
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- If the affected entity takes
Fire damage, it deals 3d6 Fire in AoE: 3 m / 10 ft (Radius) area.
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Orphic Favour
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- While within
18 m / 60 ft of Prince Orpheus, the affected entity has resistance to Psychic and a +3 bonus to Intelligence, Wisdom, and Charisma saving throws.
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Paid the Price
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Parried
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- Already
Parried this turn and has to recover before Parrying again.
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Phantasmal Force
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Haunted by an echo of the last thing that attacked them.
- Takes 1d6
Psychic damage each turn.
- When the target takes damage from another source, Phantasmal Force changes to that damage type.
- At the end of each turn, the target makes an
Intelligence saving throw. On a success, the condition ends.
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Pinned
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Pixie Blessing
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- The Shadow Curse cannot affect this creature thanks to a pixie's protective magic.
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Plant Growth
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- The ground is covered with plants and weeds. Movement Speed is quartered.
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Projected Image
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- This magical projection cannot be targeted or attacked.
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Prone
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Psionic Visages
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- Affected entity is immune to
Bludgeoning, Piercing, and Slashing damage while a Psionic Visage stands.
- When the caster is struck, a visage will shatter, striking the attacker directly with 2d6
Psychic damage.
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Psionic Ward
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- Affected entity has a +5 bonus to
Saving throws and can't be Frightened while within 3 m / 10 ft of the spellcaster.
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Rapport Spores
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- Affected creatures can communicate telepathically with one another. Does not have a mechanical effect.
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Recast Speak with Dead
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- Can recast Speak with Dead without expending a spell slot.
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Revitalising Gore
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- Affected entity is drenched in its enemies' blood. It regains 2d6
hit points per turn.
At Level 10:
- The healing is increased to 4d6
hit points
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Roiling Hellfire
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6d6 (6~36) Fire damage
- Flames from the heart of Avernus engulf this entity, inflicting 6d6
Fire damage per turn.
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Sacred Munitions
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- Affected entity's ranged weapon attacks possibly inflict
Turn Undead on a target.
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Shadespell
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- As long as it remains obscured, the affected entity has +1 to spell save DC.
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Shadow-Cursed Undead
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Shapechanged
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- This creature has shapechanged into a male human.
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Sharran Retribution
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Shield of Faith reduces all damage by 2 and deals 1d4 Necrotic damage back at the attacker.
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Shield of Faith
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Receives +2 bonus to Armour Class.
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Silvanus' Blessing
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Skilled Skullduggery
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- While hidden, the number the affected entity needs to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
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Sneaking
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- Hiding in an unobscured area. Will be caught on sight.
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Spindleweb Fanatic
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Spore Servant
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- The animating spores of a myconid sovereign have taken over this dead creature's body, moving it according to the sovereign's will.
- Resurrected creature is classified as a plant.
- Creature is immune to all frightening effects, all blinding effects,
Befuddled, Noxious Fumes, Sleeping, Charmed, Crown of Madness, Mind Mastery, Paralysed, and Hold Person.
- Creature is resistant to
Poison damage.
- Creature is unable to cast spells or wild shape.
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Sprouting Necrosis
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- At the end of its turns, Shadow-Cursed Vines will sprout at the affected entity's feet.
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Stealthier
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- As long as affected entity remains obscured, it has a +3 bonus to Stealth Checks.
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Steeped in Bliss
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Stench
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- Affected entity smells really bad.
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Sturdy
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- This material is rather strong. Only a hit that deals at least 10 damage can damage it.
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Superheated
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- Exposure to lava has caused Grym's adamantine body to soften.
- Can now be affected by certain damage types and is vulnerable to Bludgeoning damage.
           
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The Wasting Quiet
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- Any creatures within this miasma of childlike terror are
Silenced and take 3d8 Necrotic damage every time they enter or start their turn inside.
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Threatened
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Treading Twilight
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- While remaining obscured, affected entity has a +1 bonus to
Armour Class.
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Umbral Tremor
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- The Umbral Tremor is about to open - unleashing the Nightsinger's fell hordes.
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Unmovable
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- While concentrating on a spell, you can't be knocked
Prone or moved against your will.
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Unyielding Construct
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- Only an attack dealing at least 15 damage can harm this Steel Watcher.
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Wall of Fire
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- A blazing wall of fire that deals 5d8
Fire to anyone within 3 m / 10 ft.
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Wall of Fire: Aura
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- Engulfed in a wall of blazings flames. The affected entity takes 5d8 + 1d8 per additional Spell Level
Fire damage per turn it stays within 3 m / 10 ft of the fire.
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Water Layer Protection
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Wet
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Wild Magic: Burning
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- Takes 1d6
Fire damage at the start of each turn.
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