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=== Bhaal === | === Bhaal === | ||
Bhaal's support can be given if the Murder Tribunal is impressed and the player becomes a Bhaalist worshipper during [[Impress the Murder Tribunal]]. This grants a passive buff | Bhaal's support can be given if the Murder Tribunal is impressed and the player becomes a Bhaalist worshipper during [[Impress the Murder Tribunal]]. This grants a passive buff to the full party:<br /> | ||
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Revision as of 23:07, 18 September 2023
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Gather Your Allies is a main Quest spanning all three Acts of Baldur's Gate 3. It is obtained in Act One and completed in Act Three. Its objectives are completed as various quests are completed during the campaign.
![]() | Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Objectives
Objectives and journal entries may vary pending player decisions and outcomes.
- Freeing ourselves of the parasite is proving more difficult than we imagined. We should be on the lookout for powerful allies - we'll likely need them in the fight to come.
- Volo has become a most loyal ally. His powerful words of encouragement are sure to be at our backs in the trials to come.
- Auntie Ethel is grateful for us letting her keep the child. We can rely on her help in the trials ahead.
- Halsin is grateful for our help protecting the sanctity of life. We can count on his formidable druidic powers, should the need arise.
- Yurgir, pleased to be free of his contract, will lend us the hellish might of an orthon in the trials to come.
- Mizora is sure to seek revenge for her abduction to Moonrise Towers. When the time comes to face the Absolute, we'll find her on our side.
- Isobel is grateful that, thanks to us, her beloved is safe. We are sure to have the light of Selûne guiding us in the darkness to come.
- Dame Aylin, the fearsome aasimar, is now our sworn ally. She'll have our backs in any fight - no matter the enemy.
- Lorroakan is more powerful than ever with the Nightsong in his possession, thanks to us. The might of Ramazith's Tower will be at our backs, should we ever need it.
- Rolan is grateful for our help securing his position in Ramazith's Tower. We can rely on the tower's full power, should we ever need it.
- Arabella is back from learning how to control her powers. We can trust that her magic will be there to help us when we need it most.
- The strange creature is thankful that we helped it enter the city. No doubt we'll have a powerful ally when we need it most.
- Valeria feels indebted to us for having saved her from an untimely death. She and her City Watch are prepared to support us in the final battle.
- Dammon the weaponsmith has become a staunch ally. We can rely on his ingenuity and the owlbear cub's might in our final battle.
- Wulbren and the Ironhand Gnomes no longer have to contend with the Gondians. We can rely on their aid, should we ever need it.
- The Gondians' lives were saved with our help. We've made loyal allies in them, should we ever need their aid.
- Barcus won't forget that we helped him become the new leader of the Ironhand Gnomes. We can count on his support should we ever need it.
- Grand Duke Ravengard is grateful for us saving him from the Absolute's clutches. He will stand by our side in the final battle.
- Florrick is immensely grateful that we freed her and helped with the threat at Moonrise. We are sure to have her and the Flaming Fist by our side when we need it most.
- The Zhentarim don't like to be in anyone's debt - it's bad for business. For helping them, we are sure to have their blades on our side, should it come to protecting the city. It's their new home, after all.
- Nine-Fingers is grateful that we helped her retain control of the Guild - she's not one to give away what's hers. We can count on her and her Lady's Court in the final battle.
- Mol isn't one to forget those who have helped her along the way. She'll have our back in the fight to come.
- We've made an ally of Kith'rak Voss. He and his mighty steed will aid us when the time comes.
- Astarion is grateful for us helping him become Vampire Ascendant. We can count on his dark magic in the final battle.
- The Gur people are grateful for our role in taking down Cazador Szarr. We are sure to have them by our side, come what may.
- Shadowheart is thankful that we helped her gain her rightful position in the Sharran Cloister. We can count on the dark power of the Sharrans in the battle to come.
- Viconia is grateful that we helped her establish her rightful position. We can count on Viconia and Lady Shar's faithful in the fight to come.
- Jaheira has joined our party. We'll have whatever aid the High Harper can muster in the fight to come.
- Bhaal is most pleased we have embraced him. The Lord's slayer will make for a powerful ally in the battle ahead.
The following objectives are added for characters who leave or are killed:
- Halsin has left, forging his own path. He won't help us in the fight to come.
- We killed Dammon, so he and the owlbear cub can no longer aid us in the battle to come.
- Shadowheart has left, so we will be without her aid in the battle to come.
- We killed Viconia, so have lost the aid of her and Lady Shar's faithful.
- Auntie Ethel would have lent us her aid, but we killed her before she could.
- We killed Ulma, so we will no longer have the help of the Gur people in the final battle.
- Astarion is gone, so we will be without his aid in the fight to come.
- Counsellor Florrick was ready to support us in battle, but we killed her before she could.
- The Guild are leaderless. They're in no condition to help us in our fight.
- The Zhentarim are newly victorious, but leaderless. They will be busy with matters of their own, so will not be able to aid us.
- Jaheira has left us - and with her, any chance of aid from the Harpers in the fight to come.
- With Wyll dead, Mizora has little interest in helping us.
- We sent Yurgir, who could have been a powerful ally in our final battle, back to the Hells.
- We killed the owlbear cub, despite how far it had come. We will no longer have its support in the battle to come.
- The phasm would have aided us in battle, no matter how formidable our foe, but we killed it.
- We killed Grand Duke Ravengard, who can no longer help us in the fight to come.
- We killed Isobel despite all we did for her and Dame Aylin. She can no longer help us in the final battle.
- We killed Dame Aylin despite all we did for her and Isobel. She can no longer help us in the final battle.
- We killed Lorroakan, so no longer have his support from the heights of Ramazith's Tower.
- We killed Rolan, despite having helped him accomplish his goals. He can no longer aid us when the time comes.
- We killed Wulbren. He can no longer aid us in our final battle.
- We killed Barcus, an unfortunate gnome until the end. He can no longer aid us in our final battle.
- We killed Valeria, despite having saved her so recently. She can no longer aid us in our final battle.
- We killed Volo, just a humble bard and documentarian at the core. He can no longer help us in the fight to come.
- The allies we've made on our journey have all gathered together - ready to lend us their power in the battle ahead. It is time to finish this - once and for all.
Walkthrough
Note that objectives for this quest are often mutually exclusive (ie, those who choose to side with Minthara over Halsin would not receive these objectives in their quest log.)
Companions
For all companions, they must be recruited in Act One and their personal story quests must be resolved for their objectives to be completed in Gather Your Allies.
Volo
Volo can be recruited after he is saved twice. The first occurs in Act One, when Volo is imprisoned by Goblins. By completing Rescue Volo, Volo travels with the party in camp for a time before leaving for Baldur's Gate. Volo is once again be encountered during Act Three near the Steel Watch Foundry in the Lower City, tied to a chair by a number of Smokepowder barrels. After battling Volo's captors and saving him before the barrels explode, he once again returns to camp. Rescuing Volo results in a passive buff during the final fight - Volo's Guide to Monsters (+2 to Attack Rolls, Saving Throws and Ability Checks).
Auntie Ethel
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Halsin
In order to recruit Halsin, Rescue the Druid Halsin must be completed with Halsin found alive. Save the Refugees must be completed with the Tieflings rescued and the Grove left intact. After this Halsin comes with the party to the Shadow-Cursed Lands. In Act Two, Isobel must remain alive and not kidnapped by Marcus in Resolve the Abduction. After speaking with Art Cullagh, visit Halsin in camp and tell him that Art mentioned Thaniel. From this point, Wake up Art Cullagh must be completed, as well as Lift the Shadow Curse. Along with Halsin joining as a permanent companion, he also provides a passive buff in the final fight - Spirit of the Land (affected entities gain +1 to all Ability Scores, +2m Movement Speed).
Rolan
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Arabella
To recruit Arabella as an ally, Save the Refugees must be completed and the Tieflings sided with. Find Arabella's Parents must be completed in Act Two, after which Arabella briefly joins the camp until Ketheric Thorm is defeated. In Act Three, Arabella can be found in the City Sewers, where she agrees to help the party. Arabella offers a passive buff in the final fight - Weavewalker.
Dammon
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Mol
To recruit Mol as an ally, Save the Refugees must be completed and the Tieflings sided with. During Act Three, Mol can be found in the Guildhall. Mol can only become an ally in the final fight by learning about her contract with Raphael. If her contract is stolen from the House of Hope, she agrees to help in the final fight. Mol offers a passive buff - Fetcher's Favour (affected entities can cast Rays of Fire, reduce all Fire damage by 5 and gain additional 1d4 to Charisma checks and Saving Throws).
Yurgir
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Mizora
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Isobel
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Dame Aylin
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Jaheira
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Valeria
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Lorroakan
Lorroakan can be recruited in Act Three if Dame Aylin was spared during Find the Nightsong. After arriving in the Lower City, Lorroakan can be found at Ramazith's Tower above Sorcerous Sundries. In order for Lorroakan to aid the player, they must agree to help him capture Aylin by notifying her of Lorroakan's intentions at camp and then speaking with him at the tower.
Duke Ravenguard
Duke Ravenguard agrees to aid the party if he is found alive at the end of Rescue the Grand Duke. This can be achieved by Wyll remaining in a pact with Mizora in exchange for the Duke's location, or simply by rescuing the Duke in the Iron Throne prison during the Save the Gondians quest. If Wyll broke his pact with Mizora, he needs to be protected from explosive spiders in addition to the sahuagin on the exploding prison. This grants a passive buff, Rallied (30 temporary hit points).
Counsellor Florrick
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The Guild
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Zhentarim
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Wulbren
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Barcus
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Ulma
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Astarion
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Kith'rak Voss
Kith'rak Voss can be recruited by completing Help Kith'rak Voss and retrieving the Orphic Hammer in the House of Hope. If the player choses to free Orpheus in Free Orpheus, Voss aids the party in the final battle. - Kirh'raki Inferno (command the red dragon of Kith'rak Voss to breathe a wall of fire onto the battlefield.)
Viconia
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Shadowheart
If Shadowheart stays Sharran and overthrows Viconia DeVir in the House of Grief in Act Three and becomes the Sharran cloister leader, her Sharran forces help during the final fight. - Nightbringer's Shadow Adepts
Bhaal
Bhaal's support can be given if the Murder Tribunal is impressed and the player becomes a Bhaalist worshipper during Impress the Murder Tribunal. This grants a passive buff to the full party:
- The Dread Lord Bhaal looks favourably on his chosen. You can cast Critical Hit Attack Roll requirement is reduced by 2. This effect can stack. and your
Zevlor
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Strange Ox
In Act Three, the Strange Ox can be found in Rivington, if it was not killed before. By completing Help the Devilish Ox, the Strange Ox can be summoned in the final battle. - An Apple a Day
Results
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Trivia
- Volo's Guide to Monsters is also a manual for the Dungeons and Dragons tabletop game.