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Gut can be found in the main hall of the Shattered Sanctum. She offers all party members the [[Brand of the Absolute]], which can grant [[Permanent Bonuses|permanent bonuses]].
Gut can be found in the main hall of the Shattered Sanctum. She offers all party members the [[Brand of the Absolute]], which can grant [[Permanent Bonuses|permanent bonuses]].


The party can follow her to the chapel and attack her or comply with her wishes. If the party comply, she will give them a potion to make them fall asleep, and wake up imprisoned. If the player character drinks the potion as an [[elf]], [[drow]] or [[half-elf]], their {{SAI|Fey Ancestry}} prevents the potion's effects, which causes Gut to attack immediately. Additionally, a [[Paladin|paladin's]] resolve will enable a [[Constitution]] [[Ability check]] to resist the effects of the potion.
The party can follow her to the chapel and attack her or comply with her wishes. If the party complies, she gives them a potion to make them fall asleep, and they wake up imprisoned. If the player character drinks the potion as an [[elf]], [[drow]] or [[half-elf]], their {{SAI|Fey Ancestry}} prevents the potion's effects, which causes Gut to attack immediately. Additionally, a [[Paladin|paladin's]] resolve enables a [[Constitution]] [[Ability check]] to resist the effects of the potion.


If the party are imprisoned and fail the respective checks to free themselves, they are rescued by a dwarven warlock named {{CharLink|Korrilla}} at the service of {{CharLink|Raphael}}, who will instantly kill Gut and {{CharLink|Polma}}.
If the party is imprisoned and its members fail the respective checks to free themselves, they are rescued by a dwarven warlock named {{CharLink|Korrilla}} at the service of {{CharLink|Raphael}}, who kills Gut and {{CharLink|Polma}} instantly.


To complete the quest {{Quest|Defeat the Goblins}} Gut must be killed. Alternatively the the quest can also be completed while ignoring her. First Halsin must be freed in the Worg Pens but left there. Then, after agreeing with Minthara to seize the grove, the party must talk to Halsin in the Worg Pens and then immediately travel to the [[Emerald Grove]]. All this must be done without any long rest.  
Gut can be killed to complete the quest {{Quest|Defeat the Goblins}}. The quest can also be completed while ignoring her. To do so,  Halsin must be first freed in the Worg Pens but left there. Then, after agreeing with Minthara to seize the grove, the party must talk to Halsin in the Worg Pens and immediately travel to the [[Emerald Grove]]. All this must be done without a long rest.  


At the Emerald Grove the party must side with the Tiefling defenders. If the goblin forces are defeated and Minthara is killed or knocked out, then the quests ''Rescue the Druid Halsin'' and {{Quest|Defeat the Goblins}} will be completed without killing Dror Ragzlin and Gut.
At the Emerald Grove the party must side with the Tiefling defenders. If the goblin forces are defeated and Minthara is killed or knocked out, then {{Quest|Rescue the Druid Halsin}} and {{Quest|Defeat the Goblins}} are completed without killing Dror Ragzlin and Gut.


== Speak with Dead ==
== Speak with Dead ==
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===Encounter details===
===Encounter details===
Priestess Gut can be fought in one of two locations: in the main hall where the party first meet her or in her private chapel after the party have chosen certain dialogue options. In her chapel, Gut will be completely alone; however, on her first turn in combat (if she is still alive) she will use {{SAI|Call for Help}} to call for backup from the other goblins.
Priestess Gut can be fought in one of two locations: in the main hall where the party first meets her or in her private chapel after the party has chosen certain dialogue options. In her chapel, Gut will be completely alone; however, if alive on her first turn in combat she uses {{SAI|Call for Help}} for backup from the other goblins.


===Tactics===
===Tactics===
Gut can be defeated easily in several ways. If the party have high damage and initiative, they can kill Gut before she uses {{SAI|Call for Help}}. She may attempt to use {{SAI|Shield (spell)|Shield}} to help herself survive, but the party can force her to use her reaction on an opportunity attack before they attack her themselves.
Gut can be defeated easily in several ways. If the party has high damage and initiative, they can kill Gut before she uses {{SAI|Call for Help}}. She may attempt to use {{SAI|Shield (spell)|Shield}} to survive, but the party can force her to use her reaction on an opportunity attack before they attack her themselves.


Alternatively, the party can cast {{SAI|Silence}} around Gut to prevent her from calling reinforcements. She can still flee from the spell's area, but if the party group up around her, she is forced to take multiple opportunity attacks if she attempts to leave the spell's area.
Alternatively, the party can cast {{SAI|Silence}} around Gut to prevent her from calling reinforcements. Although She may still flee from the spell's area, the party can group up around her, forcing multiple opportunity attacks if she attempts to leave.


=== Notable loot ===
=== Notable loot ===

Revision as of 18:38, 20 January 2025

Priestess Gut, also known as True Soul Gut, is a goblin True Soul and follower of The Absolute stationed at the Goblin Camp in Act One.

Hells. We need to fish that thing out before it eats any important parts of your brain.
Gut

Overview

Background

Priestess Gut is one of the spiritual leaders of the cult. She is one of three leaders at the Shattered Sanctum, alongside Minthara Minthara and Dror Ragzlin Dror Ragzlin.

Involvement

Act One

Gut can be found in the main hall of the Shattered Sanctum. She offers all party members the Brand of the Absolute, which can grant permanent bonuses.

The party can follow her to the chapel and attack her or comply with her wishes. If the party complies, she gives them a potion to make them fall asleep, and they wake up imprisoned. If the player character drinks the potion as an elf, drow or half-elf, their Fey Ancestry Fey Ancestry prevents the potion's effects, which causes Gut to attack immediately. Additionally, a paladin's resolve enables a Constitution Ability check to resist the effects of the potion.

If the party is imprisoned and its members fail the respective checks to free themselves, they are rescued by a dwarven warlock named Korrilla Korrilla at the service of Raphael Raphael, who kills Gut and Polma Polma instantly.

Gut can be killed to complete the quest Defeat the Goblins Defeat the Goblins. The quest can also be completed while ignoring her. To do so, Halsin must be first freed in the Worg Pens but left there. Then, after agreeing with Minthara to seize the grove, the party must talk to Halsin in the Worg Pens and immediately travel to the Emerald Grove. All this must be done without a long rest.

At the Emerald Grove the party must side with the Tiefling defenders. If the goblin forces are defeated and Minthara is killed or knocked out, then Rescue the Druid Halsin Rescue the Druid Halsin and Defeat the Goblins Defeat the Goblins are completed without killing Dror Ragzlin and Gut.

Speak with Dead

Gut can be spoken to with Speak with Dead Speak with Dead.

Party member: Who are you?

  • True Soul Gut: True Soul... Gut

Party member: What happened to you?

  • True Soul Gut: Murdered... infidel...

Party member: Where do you keep your valuables?

  • True Soul Gut: Chapel... locked tight...

Party member: Who killed you?

  • True Soul Gut: Heretic... filth...

Party member: Where are you from?

  • True Soul Gut: My mother's... swollen... gut.

Party member: What is your purpose here?

  • True Soul Gut: Absolute's... priestess...
    • Party member: Who is the Absolute?
      • True Soul Gut: God... everything... everyone...

Combat

Attacks and abilities

Aid Aid ()   –  Absolute's Talisman
Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.
 Range: Self
AoE: 9 m / 30 ft (Radius)
Call for Help Call for Help
Gut calls for help!
Recharge: Per battle
Shield Shield ()
When you are about to be hit by an enemy, use your Reaction to increase your Armour Class Armour Class by 5. You also take no damage from Magic Missile Magic Missile. These effects last until the start of your next turn.
 Range: Self
Shocking Grasp Shocking Grasp ()
1d8 (1~8) Damage TypesLightning

The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.

 Melee: 1.5 m / 5  ft
Shield of Faith Shield of Faith ()
Surround a creature with a shimmering field of magic that increases its Armour Class Armour Class by 2.
 Range: 18 m / 60 ft
The Absolute's Will The Absolute's Will ()
Use telekinesis to pull targets closer.
 Range: 18 m / 60 ft
Recharge: Per turn

Allies

(If fought in the main room)

(If Gut uses Call for Help Call for Help in her chapel)

(If the fight gets too close to them)

Encounter details

Priestess Gut can be fought in one of two locations: in the main hall where the party first meets her or in her private chapel after the party has chosen certain dialogue options. In her chapel, Gut will be completely alone; however, if alive on her first turn in combat she uses Call for Help Call for Help for backup from the other goblins.

Tactics

Gut can be defeated easily in several ways. If the party has high damage and initiative, they can kill Gut before she uses Call for Help Call for Help. She may attempt to use Shield Shield to survive, but the party can force her to use her reaction on an opportunity attack before they attack her themselves.

Alternatively, the party can cast Silence Silence around Gut to prevent her from calling reinforcements. Although She may still flee from the spell's area, the party can group up around her, forcing multiple opportunity attacks if she attempts to leave.

Notable loot

Related literature

Related quests

Notes


Gallery

External links