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Thunderous Smite: Difference between revisions
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EpiicPenguin (talk | contribs) added staff that gives thunderous smite, please edit to make pretty and link to item page, im new to editing with the templete style in wiki's. |
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| classes = Paladin | | classes = Paladin | ||
| summary = This spell allows spellcasters to cause their weapon to ring with {{DamageType|Thunder}} as they strike, pushing targets away and potentially knocking them {{Cond|Prone}}. | | summary = This spell allows spellcasters to cause their weapon to ring with {{DamageType|Thunder}} as they strike, pushing targets away and potentially knocking them {{Cond|Prone}}. | ||
| description = Your weapon rings with thunder as you strike, pushing your target {{Distance|m=3|ft=10}} away and possibly knocking them {{Cond|Prone}}. | | description = Your weapon rings with thunder as you strike, pushing your target {{Distance|m=3|ft=10}} away and possibly knocking them {{Cond|Prone}}. | ||
| class learns at level 2 = Paladin | | class learns at level 2 = Paladin | ||
| class learns at level 6 = College of Lore:via [[Magical Secrets]] | | class learns at level 6 = College of Lore:via [[Magical Secrets]] | ||
Line 24: | Line 24: | ||
| condition save = Strength | | condition save = Strength | ||
| higher levels = | | higher levels = | ||
| notes = | | notes = | ||
| other ways to learn = staff: Cacophony (short rest) | |||
}} | }} | ||
Revision as of 05:04, 22 April 2024
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Thunderous Smite is a level 1 evocation spell. This spell allows spellcasters to cause their weapon to ring with Thunder as they strike, pushing targets away and potentially knocking them .
Description
Your weapon rings with thunder as you strike, pushing your target .
3 m / 10 ft away and possibly knocking themProperties
- Cost
- Action
- Cost on hit
- Bonus action + Level 1 Spell Slot
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Normal weapon damage
+ 2d6Thunder
- Details
- Attack roll
- STR Save
- Range: Normal weapon range
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: prone
Duration: 1 turn
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Classes:
- Class Level 2: Paladin
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Other ways to learn:
staff: Cacophony (short rest)