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{{CharacterInfo
{{Infobox creature
|title = Dark Breaker
| name = Dark Breaker Vilmina
|name = Vilmina
| image = <gallery>
|STR=16
Dark Breaker Vilmina.png|In-game
|DEX=10
Portrait Vilmina.png|Portrait
|CON=12
</gallery>
|INT=16
| race = [[Human]]
|WIS=18
| family = [[Norya Baker]] (partner)
|CHA=12
| faction = [[Umberlee|Church of Umberlee]]
|str save=
| level = 10
|dex save=
| size = Medium
|con save=
| type = [[Humanoid]]
|int save=y
| archetype = [[Dark Breaker]]
|wis save=y
| ac = 14
|cha save=
| e hp = 47
|level=10
| hp = 68
|race=Human
| t hp = 88
|type=Humanoid
| movement m = 9
|HP=68
| xp = 250
|AC=14
| weight kg = 75
|speed=9m / 30ft
| str = 16
|size=Medium
| dex = 10
|weight=75kg / 150lbs
| con = 12
|proficiency=4
| int = 16
|initiative=0
| wis = 18
|passive = {{PAS|Opportunity Attack}}
| cha = 12
|location = [[Water_Queen's_House]]
| int save prof = y
|faction = [[Church of Umberlee]]
| wis save prof = y
|family = [[Norya Baker]] (partner)
| resistances = Lightning resistance full
|lightning = resistant
| passives = Opportunity Attack
|exp = 75
| uuid = da84f4e2-8b4f-478e-b101-fa2865f6aa53
}}'''Dark Breaker Vilmina''' is a [[human]] [[NPC]] found in [[Act Three]]. She guards the upper level of the [[Water Queen's House]].
| uid = S_LOW_GuardWaveservant01
| stats = Human_Cultist_Umberlee_DarkBreaker
}}
'''Dark Breaker Vilmina''' is a [[Dark Breaker]] of [[Umberlee]], in [[Act Three]].  
{{DiQ|There's nothing for you up here, flotsam. Back downstairs you go.|Vilmina}}


== Notable loot ==
== Involvement==
* [[A Memory (To Vilmina)]]
Vilmina guards the upper level of the [[Water Queen's House]].
 
== Combat ==
=== Attacks and abilities ===
{{Feature box|Chromatic Orb: Cold}}
{{Feature box|Ice Knife}}
{{Feature box|Conjure Elemental: Water Elemental}}
{{Feature box|Thunderwave}}
 
=== Notable loot ===
* {{MdRarityItem|A Memory (To Vilmina)}}
 
== External links ==
{{FRWiki|Vilmina|long}}
 
{{Lower City}}
[[Category:Humans]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters in the Lower City]]
[[Category:Characters in Act Three]]
[[Category:Members of the Church of Umberlee]]

Latest revision as of 03:29, 23 January 2025

Dark Breaker Vilmina is a Dark Breaker of Umberlee, in Act Three.

There's nothing for you up here, flotsam. Back downstairs you go.

Involvement[edit | edit source]

Vilmina guards the upper level of the Water Queen's House.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Chromatic Orb: Cold Chromatic Orb: Cold ()
2d8 (2~16) Damage TypesCold

Hurl a sphere of energy that deals 2d8Damage TypesCold damage and creates an Ice Ice surface.

 Range: 18 m / 60 ft
Ice Knife Ice Knife ()
1d10 (1~10) Damage TypesPiercing
+
2d6 (2~12) Damage TypesCold

Throw a shard of ice that deals 1d10Damage TypesPiercing damage. It explodes and deals 2d6Damage TypesCold damage to anyone nearby. It leaves an Ice Ice surface. On miss, the shard of ice still explodes.

This spell can be cast while you are Silenced Silenced.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Conjure Elemental: Water Elemental Conjure Elemental: Water Elemental ()
The water elemental can use Winter's Breath Winter's Breath, Slam Slam, and can mete out cold punishment upon foes with its fists.
 Range: 18 m / 60 ft
Thunderwave Thunderwave ()
2d8 (2~16) Damage TypesThunder

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Damage TypesThunder damage.

CON Save
 Melee: 1.5 m / 5  ft
AoE: 5 m / 17 ft (Cube)

Notable loot[edit | edit source]

External links[edit | edit source]

Vilmina on the Forgotten Realms Wiki