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Weapon actions
Weapon Actions are a type of Action granted to a character based on the type of weapon they are wielding. For example, bladed weapons such as Longswords will typically grant the Lacerate weapon action.
These actions are only usable once per Short Rest and are special in some way, normally able to do bonus damage, hit multiple targets, debilitate foes, or move the character.
In order to gain access to the Weapon Actions from a weapon, a creature must have Proficiency in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions).
The Difficulty Class (or DC) for Saving Throws against Weapon Actions is calculated similarly to Spellcasting DC - except for two differences: firstly, the Spellcasting Ability Modifier is replaced with the Ability Modifier of either Strength or Dexterity, whichever is higher and secondly; each Weapon Action can grant its own inherent bonus DC that isn't listed anywhere, but most frequently it's +2. To express all this mathematically:
Weapon Action DC = 8 + Proficiency Bonus + Strength or Dexterity modifier + Inherent Weapon Action Bonus DC
Certain Weapon Action instead uses Hybrid DC, which allows a user to either use their Spellcasting DC or Weapon Action DC with a +2 bonus, whichever is higher.
Prior to Patch 5, weapon actions instead had a base DC of 10 but did not add the players proficiency bonus to their DC, leading to an overall lower DC after Proficiency Bonus increases at level 5. This was changed to the above formula after patch 5.
Overview of Weapon Actions
Melee Weapons
Weapon Action | Associated Weapons | Cost | Effect | Damage |
---|---|---|---|---|
|
Action | Inflict
|
1d4 + Strength or Dexterity modifier
| |
|
movement | 6 m / 20 ftReroll melee damage rolls and take the higher value
|
- | |
|
Action | Strike up to 3 targets
|
Halved weapon damage
| |
|
Action | Inflict
|
Weapon damage | |
|
Action | Inflict
|
1d4 + Strength or Dexterity modifier
| |
|
Action | Target drops weapon
|
1d4 + Strength or Dexterity modifier
| |
|
Bonus action | Inflict
|
1d4Bludgeoning
| |
|
Action | Inflict
|
1d4 + Strength or Dexterity modifier
| |
|
Action | Inflict
|
Weapon damage | |
Action | Inflict
|
Weapon damage | ||
|
Bonus action | Inflict
|
1d4Bludgeoning
| |
|
movement | 6 m / 20 ftExtra damage on melee attacks this turn | Strength modifier Slashing | |
|
Action + Movement |
Charge up to Inflict
|
9 m / 30 ft1d4 + Strength or Dexterity modifier
| |
|
Reaction | Inflict damage on a miss | Strength modifier Bludgeoning
| |
|
Action | Inflict
|
1d4Bludgeoning
| |
|
Action | Inflict
|
1d4 + Strength or Dexterity modifier
|
Ranged Weapons
Weapon Action | Associated Weapons | Cost | Effect | Damage |
---|---|---|---|---|
|
movement | 6 m / 20 ftReroll ranged damage rolls and take the higher value
|
- | |
|
Action | Inflict
|
Weapon damage | |
Bonus action | Make a bonus action attack after using | orWeapon damage | ||
Action | Inflict
|
Weapon damage |
Special actions
The following weapon actions are available only on specific weapons.
Melee weapons
Weapon action | Associated weapons | Cost | Effect | Damage |
---|---|---|---|---|
Faithbreaker | Action | Push target back 5 m / 17 ft
|
Weapon damage | |
Twist of Fortune | Action | Deal extra damage based on amount of gold carried by the target
|
Weapon damage | |
Jorgoral's Greatsword | Action | Strike multiple targets in a line
|
Weapon damage | |
Corrosive Flail | Action | Create a pool of ![]()
|
Weapon damage | |
Blade of Oppressed Souls | Action | Inflict
|
Weapon damage | |
The Sacred Star | Action | Inflict in an AoE
|
Weapon damage | |
Duellist's Prerogative | Bonus action | If not dual-wielding, make a bonus attack with this weapon
|
Weapon damage | |
Shar's Spear of Evening | Action | Create a cloud of ![]()
|
Weapon damage | |
Very Heavy Greataxe | Action | Strike up to 3 targets
Inflict on self
|
Half weapon damage
| |
Corpsegrinder | Action | Damage and push away enemies in an AoE
|
Weapon damage | |
Hellfire Greataxe | Bonus action | Strike multiple targets and inflict
|
Weapon damage | |
Witchbreaker | Action | Inflict
|
Weapon damage | |
Moonlight Glaive | Action | Create ![]()
|
Weapon damage | |
Fleshrender | Action | Inflict
|
Weapon damage | |
Belm | Bonus action | Make an attack with your main-hand weapon
|
Weapon damage | |
Argument Solver | Action | Create a ![]()
|
Weapon damage | |
The Undead Bane | Action | Inflict on undead and fiends
|
Weapon damage | |
Larethian's Wrath | Action | Strike all enemies in a large cone
|
Weapon damage | |
Hoppy | Action | Heal yourself 1d6hit points |
Weapon damage | |
Rupturing Blade | Action | Inflict and
Deal 1d6Slashing to self |
Weapon damage | |
Soulbreaker Greatsword Silver Sword of the Astral Plane |
Action | Inflict
|
Weapon damage | |
Sword of Clutching Umbra Justiciar's Scimitar |
Action | Can attack without losing |
Weapon damage | |
Balduran's Giantslayer | Action | Inflict to large or greater targets
|
Weapon damage | |
Orphic Hammer | Action | Remove , , and
|
- |
Ranged weapons
Weapon action | Associated weapons | Cost | Effect | Damage |
---|---|---|---|---|
Crossbow of Arcane Force | Bonus action | Increase damage of this weapon by 1d4Force
|
- | |
Least Expected | Action | Inflict
|
Weapon damage | |
Gontr Mael | Action | Increase damage of this weapon by 1d4Radiant
Inflict
|
Weapon damage | |
Fabricated Arbalest | Bonus action | Inflict
|
1d4Piercing
| |
Titanstring Bow | Action | Push target back 4.5 m / 15 ft
|
Weapon damage | |
Hellfire Engine Crossbow | Action | Pull target 9 m / 30 ft towards you
|
Half weapon damage
| |
Gandrel's Aspiration | Bonus action | Enchant this weapon to inflict against undead
|
- |
NPC-exclusive weapons
These weapon actions are attached to weapons that are normally only available to certain creatures. As such, the only way for a player to access these weapon actions without exploits is to summon a creature wielding the associated weapon.
Weapon action | Associated weapons | Cost | Effect | Damage |
---|---|---|---|---|
Flail of the Vortex | Action | Inflict
|
Weapon damage | |
Trident of the Depths | Action | Inflict
|
Weapon damage | |
Azer Warhammer | Bonus action | Inflict in an AoE
|
1d10Fire | |
Scimitar of Cinder | Action | Inflict
|
Weapon damage |
Conditions Inflicted by Weapon Actions
Condition | Inflicted by / Saving Throw | Saving Throw Penalty | Additional Effects | Removed by |
---|---|---|---|---|
|
Inflicts 2 Slashing per turn for 2 turns | Healing | ||
|
One fewer Action for 2 turns | Healing | ||
|
Movement Speed reduced to 0 | Healing | ||
|
Can't take reactions, loses Dexterity bonus to Armour Class | Ally Help | ||
|
- | Receive additional 2 Piercing damage from attacks for 2 turns | Healing | |
|
- | Movement Speed halved | Healing | |
|
Advantage to attackers | Ally Help or taking damage | ||
|
Advantage to nearby attackers | Using half of Movement Speed | ||
|
Disadvantage on attacks | Ally Help |