Undead
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Undead are a type of creature that has died and been brought back through magical or spiritual means. They can be frequently found throughout Baldur's Gate 3, most notably during Act Three, and may be created through various spells and actions available to players and NPCs.

Characteristics edit
Most undead are reanimated from formerly living creatures, and generally exist between the realms of the living and the dead. As such, certain damage types or status effects that would normally be effective against organic creatures are ineffective against undead creatures.
and resistances appear quite commonly, and some are often immune to Poison or Necrotic damage, or both. Similarly, they are unaffected by many conditions such as and .Conversely, almost all healing effects including Needs Verification] can heal the undead.
, , and have no effect on undead. However, potions can still heal them.[Types of undead edit
Conjured Spectres edit
Conjured Spectres in Baldur's Gate 3 edit
Crawling Claw edit
Crawling claw and reanimated severed limbs, usually created to perform menial tasks as a servant by dark wizards. Lacking a brain, crawling claws do not possess intelligence, although they can still hear and understand basic commands.
Crawling claws in Baldur's Gate 3 edit
Dark Justiciar edit
Dark Justiciar are elite warriors who serve Shar, even after death. They can be found mainly in the Gauntlet of Shar in Act Two, as well as corpses in Grymforge during Act One.
Dark Justiciars in Baldur's Gate 3 edit
Death Knight edit
Death knights are reanimated warriors, often created from those who were evil in life. They appear fully clad in armour, which hides their rotting skin such that only their eyes show through as pinpoints of light. Death knights were most often created from those who were, or whose behaviors aligned with, paladins or others sufficiently of their ilk.
Death knights in Baldur's Gate 3 edit
Flying Ghoul edit
Flying Ghouls are flying variants of the regular Ghoul. They have large jagged wings and often swoop down to consume humanoid corpses
Flying ghouls in Baldur's Gate 3 edit
Ghast edit
Ghasts are very similar to ghouls - humanoid creatures that can paralyze their foes with their claws and teeth. They are generally more cunning and deadly, but carry the stench of rotting flesh. This stench is so severe it can cause
, and even .Ghasts in Baldur's Gate 3 edit
Ghost edit
Ghosts are spirits which are bound to someone or some place, either from being denied a proper burial or by having unfinished business when they died. Being incorporeal, they can fly and pass through solid objects as they please.
Ghosts in Baldur's Gate 3 edit
Ghoul edit
Ghouls are humanoid looking carnivorous creatures that devour corpses and hunger for the flesh of living beings. They have long sharp teeth, and can
their prey with claw or bite wounds.Ghouls in Baldur's Gate 3 edit
Grim Visage edit
Grim visages are floating skulls created from various aspects of Gerringothe Thorm's personality to guard her coins. There are six of these reprehensible aspects; defeating any of them removes armor from Gerringothe.
Grim Visages in Baldur's Gate 3 edit
Mummy edit
Mummies are undead creatures created from preserved, mummified corpses. They retain the bandages which wrapped and preserved their body, but are in various stages of extreme decay. If attacked by a mummy, a condition known as
may be inflicted.Mummies in Baldur's Gate 3 edit
Mummy Lord edit
Mummy lords are more powerful, intelligent versions of Mummies which are created from powerful creatures. If defeated, they automatically reform in their lair unless their desiccated hearts are found and destroyed by fire.
Mummy Lords in Baldur's Gate 3 edit
Shadow edit
Shadows are dark, incorporeal creatures which can be frequently found in Act Two. They are twisted remnants of once living creatures that have been corrupted and consumed by the Shadow Curse. When defeated, they usually leave behind a Shadow Vestige; interacting with these reveals fragments of their former lives.
Shadows in Baldur's Gate 3 edit
Skeleton edit
Skeletons are a commonly encountered form of undead. They are animated from a corpse of a creature that is devoid of flesh. Consisting of mainly brittle bones, skeletons are vulnerable to
damage and can be created through various magic spells.Skeletons in Baldur's Gate 3 edit
- Agile Guardian
- Apostate Destroyer
- Apostate Defender
- Apostate Librarian
- Apostate Sentinel
- Bloodmarrow Skeleton
- Chatterteeth
- Death Shepherd
- Entombed Scribe
- Entombed Warrior
- Fallen Champion
- Fallen Fighter
- Fallen Ranger
- Fallen Wizard
- Giant Skeleton
- Godey
- Infernal Mason
- Necromite
- Reconstituted Arcanist
- Reconstituted Duellist
- Reconstituted Marksman
- Robust Guardian
- Withers
Undead Dragon edit
Undead dragons are exceedingly rare creatures reanimated by use of extraordinarily powerful magic. Their bodies are skeletal in appearance, and they retain much of their abilities and magic as they had in life.
Undead dragons in Baldur's Gate 3 edit
Vampire edit
Vampires are powerful undead creatures known for their pale-skin, sharp claws, blood-red eyes, and sharp canine teeth used to pierce and drink the blood of their victims. They can regenerate, as well as turn other humanoid creatures into vampire spawn by feeding on them. They are also known for their sensitivity to sunlight, and their skin burns in its presence.
Vampires in Baldur's Gate 3
Vampire Spawn edit
Vampire spawn are creatures created when a vampire bites and drinks the blood of a humanoid creature and allows it to survive. They have some of the features of a vampire such as sensitivity to light and a hunger for blood, but are bound to the one who turned them unless their master is killed, or their freedom is granted.
Vampire spawn in Baldur's Gate 3
Wraith edit
Wraiths are similar in appearance to Shadows, and can also be found in Act Two. In combat, Wraiths will frequently teleport from shadow to shadow. They also generate an
which snuffs out nearby light sources and can drain the life of their enemies.Wraiths in Baldur's Gate 3 edit
Zombie edit
Zombies are a common form of undead similar to Skeletons except for retaining significant amounts of flesh. Mindless and often missing body parts, zombies can be created from most living creatures and they usually form the backbone of any necromancer's army. Zombies can be difficult to kill, often recovering after receiving an otherwise fatal blow.
Zombies in Baldur's Gate 3 edit
Other edit
Related items edit
- Arrow of Undead Slaying - double damage against undead creatures
- Blade of Oppressed Souls - won't apply Crown of Madness to undead
- Doom Hammer - prevents healing and applies disadvantage to their attacks
- Gandrel's Aspiration - allows ranged weapon attacks to turn undead
- Hammer of the Just - additional damage against undead
- Holy Water - Deals 3d6 damage against undead
- Planeslayer Flail (inaccessible) - bonus damage and attack roll against undead
- Resonance Stone - does not affect undead
- Sword of Life Stealing - target takes additional damage unless it is undead
- The Blood of Lathander - blinds nearby undead creatures
- The Long Arm of the Gur - bonus to attack and damage against undead
- The Oak Father's Embrace - deals damage to undead creatures that hit the wearer
- The Sacred Star - turns undead creatures if they fail a saving throw.
- The Undead Bane - deals additional damage and applies to undead
- Veil of the Morning - undead have disadvantage against the wearer, and the wearer has advantage against saving throws from undead creatures
Related spells and abilities edit
- Charisma modifier additional damage with weapon attacks - nearby undead deal
- - Undead receive disadvantage on attack rolls.
Cloudkill cloud
- forces an undead corpse to explode, creating a - - undead are not paralyzed by the attack
- - must be used on undead
- - takes control of target undead for a period of time
- - grants advantage on attack rolls against undead
- 1d6 to undead - deals an additional
- 1d4 damage per turn - deals an extra
- - grants nearby undead resistance to
- - Controls an undead but kills it at the end of battle
- - Raises a fallen undead creature with half its hit points
- - undead have disadvantage against the target
- - grants nearby undead resistance to
- - Forces nearby undead to flee
- - Forces nearby undead to flee
- - allied undead become resistant to , , and damage.
List of abilities that do not work on undead edit
External links edit
- Undead on the Forgotten Realms Wiki