Condition |
Effects |
Abjure Enemy: Frightened
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Banished
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Befuddled
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- Affected entity can't control its actions and wanders around without direction.
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Bhaalist Ritual Target
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- As part of the challenge to enter the temple, the affected entity has become the target of a chanting cultist, the Farslayer, who can cast
Bhaal's Power Word Kill once its profane ritual ends. Exiting the Farslayer's chanting range of 55 m / 183 ft makes you invulnerable to the effect. Slaying the Farslayer stops the ritual and wins the conflict.
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Catatonic
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- Art Cullagh has shut down and seems completely unresponsive to whatever is happening around him.
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Champion Challenge
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- Affected entity is compelled to attack the paladin that challenged them. Any attacks they might make against targets other than the paladin have
Disadvantage.
- Condition ends if the entity moves 9 m / 30 ft away from the paladin.
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Coerced
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- Forced to fight for Nere and takes 1d6
Psychic each turn.
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Command: Flee
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Command: Halt
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Compelled Duel
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Compelled to Duel
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Confused
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- Affected entity is hostile to everyone, wanders around aimlessly, and occasionally skips turns in its stupor
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Confused Stupor
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- Too confused to act - affected entity wastes its turn doing nothing.
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Crown of Madness
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- Instilled with magical madness. Will attack the nearest creature, other than the spellcaster.
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Demonspirit Madness
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- Affected entity has been driven to a frenzy by magical madness. It will attack the nearest creature on its turn.
- At the end of each turn, the affected entity makes a
Wisdom saving throw. On a successful save, the condition is removed.
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Ether-Essence Slumber
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- A deep, dream-ridden sleep has overcome the creature, induced by judicious ingesting of Ether.
- The creature cannot move or act.
- The creature automatically fails Strength and Dexterity
Saving throws.
Attack rolls against the creature have Advantage
- Removed by taking damage or being Shoved.
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Ethereal Escape
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- As a
Reaction to receiving damage, the incubus has travelled to the Ethereal Plane and can't be damaged or targeted until it returns at the start of its next turn.
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Fearful
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- Has
Disadvantage on Ability Checks and Attack rolls.
- It must run from the source of its fear and cannot take any additional actions.
- Targets can make a
Saving throw to shake off this effect if they end their turn out of sight from their source of fear.
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Frightened
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Frozen
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Goaded
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- Must attack the goading creature, if possible.
Disadvantage on Attack Rolls against targets other than the spellcaster.
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Grappled
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- At the start of each turn, the target makes a
Strength saving throw to attempt to free themselves. On a failed save, they take 2d6 Psychic.
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Grappled
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- Affected entity is incapacitated and cannot be damaged while held within the grapple.
Help it to free it!
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Hold Monster
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Hold Person
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Infernal Stun
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- This creature cannot move or act, and Raphael can
Soul Drain it at will.
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Lethargic
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Lured
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- The affected entity is attracted to a harpy's luring melody and uses its turn to move closer to the harpy, possibly provoking opportunity attacks from the other harpies.
- The affected entity must pass a DC 13
Wisdom saving throw at the start of their turn or remain lured.
- Taking damage or being Shoved removes the condition.
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Madness
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- Hostile to everyone in the vicinity.
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Malefic Possession
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- The affected entity acts according to the
Possessing ghost's will and takes 4d8 Necrotic damage each turn until it dies or is Turned.
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Malfunctioning
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Mind Mastery
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- Forced to make a weapon attack against one of its allies by a duergar mind master.
- Ends after the attack, or when hit.
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Mirth-Wracked
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Missing Pets
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Pacified
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- Incapacitated. Can't move or take actions, bonus actions, or reactions.
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Paralysed
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Paralysed (Karabasan's Gift)
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Potion of Angelic Relief
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- Affected entity falls asleep for 2 rounds. When it wakes up, it receives the effects of a Short Rest and all 1st and 2nd level spell slots are restored.
- If interrupted before the duration expires, the effects will not apply.
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Potion of Angelic Slumber
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- Affected entity falls asleep for 2 rounds. When it wakes up, it receives the effects of a Long Rest. If interrupted before the duration expires, the effects do not apply.
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Resisted the Song
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- The affected entity succeeded a
Saving throw against the harpy's Luring Song and is immune to the effects for 2 turns.
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Ritual Chant: Bhaal's Power Word Kill
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- As part of the challenge to enter the temple, the Farslayer has begun chanting. It can cast
Bhaal's Power Word Kill once its profane ritual ends. Exiting the Farslayer's chanting range of 55 m / 183 ft makes its enemies invulnerable to the effect. Slaying the Farslayer stops the ritual and wins the conflict.
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Ritual Component
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Shadow Possession
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- Affected entity is possessed by frenzied shadows and will attack the nearest creature. Its weapon attacks deal an additional 1d4
Necrotic damage.
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Singing
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- The harpy
Lures nearby creatures with a magical melody.
- The song ends if she is incapacitated or loses concentration.
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Sleeping
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Soul Caged
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- A Soul Cage binds the Nightsong as an engine for Ketheric's Immunity to all damage.
- The Nightsong can be
Helped out of the Soul Cage.
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Stricken with Crawler Mucus
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Stricken with Drow Poison
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Stunned
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Surprised
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Turned
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- A turned creature must spend its turns trying to move as far away from the creature which turned it as possible.
- It cannot willingly move to a space within 9 m / 30 ft of that creature.
- It also cannot take Reactions.
- For its Actions, it can use only the
Dash action or try to escape from an effect that prevents it from moving.
- The condition ends upon taking damage.
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