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Kagha is a wood elven druid in the Emerald Grove during Act One. She was Halsin's Second Druid, but has named herself First Druid in his absence. She started the Rite of Thorns to seal the Grove off, no matter the consequences.

A viper bares her fangs defending her brood. Is it not her nature to strike at invaders?
Kagha, defending her actions

Overview edit

Personality edit

Kagha is willing to take drastic action to prove her authority over the Emerald Grove. She views the tiefling refugees as parasites and refers to them as devils and a rot to be cleansed.

Kagha justifies her violent actions as those of a watchful broodmother. As such, Kagha admires drow and duergar for their culture of aggressive self-preservation. If the player character is a drow or duergar, she approves of their presence, calling it a gift.

Involvement edit

Act One edit

Zevlor Zevlor requests the party's aid on dealing with the acting Archdruid of the Grove, Kagha. He explains she and the other druids are preparing a ritual to seal off the Grove from the rest of the world, endangering the tiefling refugees.

Saving Arabella edit

Upon entering the Inner Sanctum for the first time, the party finds Kagha reprimanding a tiefling child named Arabella Arabella for attempting to steal the Idol of Silvanus. The party and another druid, Rath Rath, can intervene to save her save her. If the party fails to persuade Kagha or decides to not intervene, Arabella attempts to run, and Kagha's snake Teela Teela bites her, killing her instantly.

Investigate Kagha edit

Kagha can be investigated and confronted by the party. This must be done before Halsin Halsin is rescued from the Goblin Camp. Otherwise, the quest is cancelled early.

If searching the sanctum, Kagha's personal chest can be found. Lockpicking it reveals a letter which advances Investigate Kagha Investigate Kagha and guides the party to a covert location in the Swamp, where the party can learn that Kagha is secretly planning to offer the Grove to the Shadow Druids of the Cloakwood.

If returning and confronting Kagha about her plan, the Shadow Druids led by Olodan Olodan reveal themselves and order Kagha to attack the party and everyone else in the Sanctum. Telling Kagha the party will not stay in her way is considered an oathbreaking action for Paladins of any Oath subclass Paladins of any Oath subclass.

The party can persuade Kagha to see her wrongs and to instead join the Grove's druids. This can be done by passing a number of Persuasion and Religion checks, or by reading the Frescos surrounding the sanctum. Doing so grants the A Story for the Ages A Story for the Ages to characters with the Entertainer Entertainer background.

If Kagha survives, she shows remorse for her actions, thanks the party and allows the tieflings to remain in the Grove for as long as they need. If the player character is a druid, she bestows them the title of Faithwarden and gifts them Pale Oak.

If the Shadow Druids are killed before confronting Kagha, she does not abandon her plans but remains neutral (non-hostile) and does not order the tieflings to be killed. The druids and tieflings in the grove behave as if Kagha was defeated. Any remaining druids stop their ritual and sit dejectedly; and Amek Amek, Xeph Xeph and Rechel Rechel come down into the grove to gawk as normal.

Kagha's fate edit

If the party do not kill Kagha themselves, her fate depends largely on whether she was persuaded to turn against the shadow druids, and whether Arabella died in her custody.

  • Kagha repented
    • Arabella lives, her parents live
      • Halsin allows Kagha to remain in the Grove, however she is demoted to novice. If the party return to the area later in Act One, she stands on the path overlooking the grove -- near where Zevlor and Aradin fought when the party first arrived.)
    • Arabella died, her parents live
      • Halsin leaves her fate in Locke Locke and Komira Komira's hands. They attempt to poison Kagha at the party, which kills her unless the party intervene.
      • If the party can convince Locke and Komira to spare Kagha, the poison can be cured (e.g. with Lesser Restoration). Kagha thanks the party profusely and vows to improve herself.
  • Kagha did not repent
    • Arabella died, her parents live
      • Halsin leaves her fate in Locke Locke and Komira Komira's hands. They attempt to poison Kagha at the party, which kills her unless the party intervene.
      • If the party convince Locke and Komira to spare Kagha, the poison can be cured (e.g. with Lesser Restoration). Kagha thanks the party profusely and vows to improve herself.
    • Arabella and her Parents died
      • Kagha is exiled from the Emerald Grove, and all Groves of Silvanus.
    • Convinced to let Arabella go earlier
      • Kagha is demoted to the most junior rank of druid

Combat edit

Attacks and abilities edit

Kagha has an ability kit similar to a Level 5 druid, including the ability to cast spells using Level 3 Spell Slots.

Cure Wounds Cure Wounds (Action + Level 1 Spell Slot)
Healing: 1~8 + modifiers

Heal a creature you can touch.

 Melee: 1.5 m / 5 ft
Flourish Flourish (Bonus Action)   –  Scimitar
Damage: 1~4

Feint an attack to possibly throw your opponent Off Balance Off Balance.

DEX Save
 Range: Normal weapon range
Recharge: Short rest
Heat Metal Heat Metal (Action + Level 2 Spell Slot)
Damage: 2~16
2d8FireFire

Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage Icon.png Disadvantage on Attack rolls and Ability Checks.

If the creature is only wearing metal armour, it always receives Disadvantage.

If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8Damage TypesFire and force the creature to let go or receive Disadvantage.

CON Save
 Range: 18 m / 60 ft
Lacerate Lacerate (Action)   –  Scimitar
Damage: 4~9
1d6 + 3SlashingSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack Main Hand Attack (Action)   –  dagger
Damage: 4~7
1d4 + 3PiercingPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Misty Step Misty Step (Bonus Action + Level 2 Spell Slot)
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Moonbeam Moonbeam (Action + Level 2 Spell Slot)
Damage: 2~20

Call down a beam of light that damages any creatures that enters the beam or starts its turn in the light. You can use an Action to move the beam 18 m / 60 ft.

CON Save
 Range: 18 m / 60 ft
AoE: 1 m / 3 ft (Radius)
Off-Hand Attack (Melee) Off-Hand Attack (Melee) (Bonus Action)   –  Scimitar
Damage: 4~9
1d6 + 3SlashingSlashing

Make a melee attack with your off-hand weapon.

 Melee: 1.5 m / 5 ft
Plant Growth Plant Growth (Action + Level 3 Spell Slot)
Make weeds burst from the ground and smother the area. Creatures moving through the weeds have their Movement Speed quartered.
 Range: 18 m / 60 ft
Thunderwave Thunderwave (Action + Level 1 Spell Slot)
Damage: 2~16

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Damage TypesThunder damage.

CON Save
 Melee: 1.5 m / 5 ft
AoE: 5 m / 17 ft (Cube)
Wild Shape: Wolf Wild Shape: Wolf (Action + Wild Shape Charge)

Assume the shape of a dire wolf that can Incite Incite allies and Distract Distract enemies. The dire wolf has a starting health of HP Icon.png 18 hit points that increase every two druid levels.

While in animal shape, you can't talk or cast spells. You take on the attributes of your beast form - excluding your Intelligence, Wisdom, and Charisma scores.

When your beast form drops to 0 hit points, you revert to your normal form.

Allies edit

Loot edit

Related literature edit

Related quests edit

Speak with Dead edit

Kagha can be spoken to with Speak with Dead Speak with Dead.

Party member: What happened to you? How did you come to die?

  • Kagha: Punished for... protecting the grove...

Party member: From where do you hail?

  • Kagha: Born to the circle... belonged to the circle...

Party member: What did you mean to accomplish in the grove?

  • Kagha: Complete the Rite of Thorns... safe from the coming storm...

Party member: Why did you take the tiefling girl?

  • Kagha: Stole the idol... needed for ritual... choice and consequence...

Party member: Why did you ally with the Shadow Druids?

  • Kagha: The power to... protect my people... sanctuary...

If the party did not meet Kagha before her death:
Party member: Who were you in life?

  • Kagha: Emerald Enclave... rightful First Druid...

If the interacting party member is a sorcerer:
Party member: This magic is ordered. Powerful. Someone gave it to you. Who?

  • Kagha: In shadow... a gift from Cloakwood...

If the party know that there is a missing rune in the Enclave Library:
Party member: A rune is missing in the enclave library. Where can I find it?

  • Kagha: Halsin... gave to Rath...

Gallery edit

Notes edit

  • "Ssifisv," the command she gives Teela, is a draconic command to step down.
  • In combat, Kagha prioritizes maintaining Moonbeam above all other actions. This can often lead her to walk into her own Moonbeam. It can also cause the deaths of nearby NPCs with low HP such as Loic or Silver.

External links edit

Kagha on the Forgotten Realms Wiki