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One

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One is a goblin child in Act One.

Involvement

Act One

One can be found in the Worg Pens of the Shattered Sanctum, eagerly pelting at a Cave Bear with rocks.

Combat

Attacks and abilities

Nimble Escape Nimble Escape ()
Retreat safely: moving won't provoke Opportunity Attacks.
Throw Throw ()
Normal weapon damage

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

 Range: 18 m / 60 ft

Notes

  • In combat, if One or Three are able to flee through the Worg Pen's exit, reinforcements will enter the area. However, this does not cause the entire Goblin Camp to become hostile.
  • If the party have an animal with them such as a Ranger's Companion Ranger's Companion, One and Three will chuck rocks at it. This can be facilitated by luring them away from the cave bear's cage with Perform Perform or a similar action.
    • Each rock deals 1d4Damage TypesBludgeoning.

External links