{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{PageSeo
{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{PageSeo
| description = Wild Magic is a subclass of Sorcerer.
| description = Wild Magic is a subclass of Sorcerer.
| image = Wild Magic Subclass Icon.png
| image = Class Sorcerer Wild Magic Badge Icon.png
}}
}}
{{SubclassQuote|quote=Your powers come from ancient forces of chaos. They churn within you -- waiting to burst free at any time.|image=Wild Magic Subclass Icon.png}}
{{SubclassQuote|quote=Your powers come from ancient forces of chaos. They churn within you -- waiting to burst free at any time.|image=Class Sorcerer Wild Magic Badge Icon.png}}
'''Wild Magic''' is one of the [[Sorcerer#Subclass|Subclasses]] of [[Sorcerer]]. These Sorcerers are capable of using the chaos of their magic to unleash various unexpected effects that can be helpful or chaotic. They also have the ability to gain [[Advantage]] on rolls, in exchange for their magic becoming more erratic and surging more often.
'''Wild Magic''' is one of the [[Sorcerer#Subclass|Subclasses]] of [[Sorcerer]]. These Sorcerers are capable of using the chaos of their magic to unleash various unexpected effects that can be helpful or chaotic. They also have the ability to gain [[Advantage]] on rolls, in exchange for their magic becoming more erratic and surging more often.
Your powers come from ancient forces of chaos. They churn within you -- waiting to burst free at any time.
Your powers come from ancient forces of chaos. They churn within you -- waiting to burst free at any time.
Wild Magic is one of the Subclasses of Sorcerer. These Sorcerers are capable of using the chaos of their magic to unleash various unexpected effects that can be helpful or chaotic. They also have the ability to gain Advantage on rolls, in exchange for their magic becoming more erratic and surging more often.
This subclass obtains all the features from its base class, Sorcerer, in addition to its unique features outlined below.
Level 1
Wild Magic: Wild Magic stems from the forces of chaos. It churns within the sorcerers that wield it, waiting to burst free. Each time you cast a Spell of level 1 or higher, your magic might surge and trigger a random magical effect.
Bend Luck: Spend 2 Sorcery Points as a free action to give a target a 1d4 bonus or a 1d4 penalty to all Ability Checks for two turns, or spend 2 Sorcery Points as a reaction to give a target a 1d4 bonus or a 1d4 penalty on a single Attack Roll or Saving Throw.
Level 11
Controlled Chaos: When an enemy casts a spell, spend your reaction to cause a Wild Magic Surge near the enemy spellcaster. This Wild Magic Surge is more likely to be negative. Possible effects include:
Enclose yourself in an arcane sphere. You cannot be damaged by attacks or effects from outside the sphere, nor can you damage anything outside the sphere. Movement Speed is halved.