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Claws (Flying Ghoul): Difference between revisions
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HiddenDragon (talk | contribs) Created page with "{{Hatnote|For other versions of this ability, see Claws (disambiguation).}} {{ActionPage | name = Claws | summary = '''Claws''' is a class action commonly used by Winged Horrors and Flying Ghouls. This ability is a stronger version of the regular claw ability used by normal ghouls. | description = Lash out with deadly claws and possibly {{Cond|Paralysed|Paralyse}} the target. | warning = {{Prereq|Elves and undead cannot be Paralysed by this attack.}} | image..." |
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{{Hatnote|For other versions of this ability, see [[Claws (disambiguation)]].}} | {{Hatnote|For other versions of this ability, see [[Claws (disambiguation)]].}} | ||
{{ActionPage | {{ActionPage | ||
| name = Claws | | name = Claws (Flying Ghoul) | ||
| summary = '''Claws''' is a class action commonly used by [[Winged Horror]]s and [[Flying Ghoul]]s. This ability is a stronger version of the regular claw ability used by normal ghouls. | | summary = '''Claws''' is a class action commonly used by [[Winged Horror]]s and [[Flying Ghoul]]s. This ability is a stronger version of the regular claw ability used by normal ghouls. | ||
| description = Lash out with deadly claws and possibly {{Cond|Paralysed|Paralyse}} the target. | | description = Lash out with deadly claws and possibly {{Cond|Paralysed|Paralyse}} the target. |
Revision as of 15:49, 29 January 2025
For other versions of this ability, see Claws (disambiguation).
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Claws is a class action commonly used by Winged Horrors and Flying Ghouls. This ability is a stronger version of the regular claw ability used by normal ghouls.
Description
Lash out with deadly claws and possibly the target.Elves and undead cannot be Paralysed by this attack.
Properties
- Cost:
- Action
- Damage:
-
3d6 (3~18) + Strength modifier Slashing
- Details:
- Attack roll
- Melee: 1.5 m / 5 ft
- CON Save (Spell save DC)
Condition: Paralysed
Duration: 2 turns
Spell save DC Constitution saving throw
- Cannot move or take Actions, Bonus actions, or Reactions.
- Automatically fails all Strength and Dexterity saving throws.
- Attack rolls against the creature automatically succeed.
- Any Attack roll made against this creature by an attacker within 3 m / 10 ft is an automatic Critical Hit.
How to learn
Used by creatures: Winged Horror, and Flying Ghoul