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Cone of Cold: Difference between revisions
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| ritual = | | ritual = | ||
| classes = Sorcerer, Wizard | | classes = Sorcerer, Wizard | ||
| class learns at level 9 = Sorcerer, Wizard, The Fiend, Circle of the Land:Circle Spell | | class learns at level 9 = Sorcerer, Wizard, The Fiend, The Hexblade, Circle of the Land:Circle Spell | ||
| class learns at level 10 = Bard:via [[Magical Secrets]] | | class learns at level 10 = Bard:via [[Magical Secrets]] | ||
| races = | | races = |
Latest revision as of 03:58, 29 January 2025
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Cone of Cold is a level 5 evocation spell. This spell allows spellcasters to blast icy air into a region in front of them, damaging affected creatures and turning existing water surfaces into Ice Surfaces.
Description
Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands.
Properties
At higher levels
Upcast: The damage is increased by 1d8Cold for each Spell Slot Level above 5th.Area: Ice
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AoE: 9 m / 30 ft (Cone)
Difficult terrain - movement speed is halved and creatures may fall Prone.
- Surface Type:
Condition: Prone
Spell save DC Dexterity saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Classes:
- Class Level 9: Sorcerer, Wizard, The Fiend, The Hexblade, and Circle of the Land (Circle Spell)
- Class Level 10: Bard (via Magical Secrets)
Granted by the following items:
- Markoheshkir ( Recharge: Short rest)