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Fist of Four Thunders: Difference between revisions
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Undo revision 268980 by Rydiak (talk): All other 4E abilities explicitly trigger the BA attack. It is only this ability that is excluded Tag: Undo |
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| higher levels = At level 9, the damage dice increases by one to {{DamageInfo|3d8|Thunder}} | | higher levels = At level 9, the damage dice increases by one to {{DamageInfo|3d8|Thunder}} | ||
| class learns at level 3 = Way of the Four Elements | | class learns at level 3 = Way of the Four Elements | ||
| bugs = * | | bugs = * This spell is missing the trigger for {{Pass|Martial Arts: Bonus Unarmed Strike}}, and will not grant its effect. | ||
}} | }} | ||
{{MonkNavbox}} | {{MonkNavbox}} |
Latest revision as of 01:57, 28 January 2025
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Fist of Four Thunders is an action that allows a Way of the Four Elements Monk to push creatures and objects away. It is the Monk equivalent of .
Description
Release a wave of thunderous force that pushes away all creatures and objects.
Properties
- Cost:
- Action + 2 Ki Points
- Damage:
-
2d8 (2~16) Thunder
- Details:
- AoE: 5 m / 17 ft (Cube)
- CON Save (Spell save DC) (On Save: Targets still take half damage.)
At Higher Levels
At level 9, the damage dice increases by one to
How to learn
Classes:
- Class level 3: Way of the Four Elements
Bugs
- This spell is missing the trigger for , and will not grant its effect.