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Baalfe: Difference between revisions

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=== Attacks and abilities ===
=== Attacks and abilities ===
{{Feature box|Concussive Smash}}
{{Feature box|Main Hand Attack|item=Mace}}
{{Feature box|Main Hand Attack|item=Mace}}
{{Feature box|Mobile Shot}}
{{Feature box|Piercing Shot}}
{{Feature box|Ranged Attack|item=Hand Crossbow}}
{{Feature box|Ranged Attack|item=Hand Crossbow}}



Revision as of 14:59, 10 January 2025

Guard Baalfe is a human guard in Baldur's Gate.

Watch yourself in there - sarky bastards, these writer types.
Baalfe

Involvement

Baalfe can be found just outside the main entrance to the Baldur's Mouth in the Lower City at X: 72 Y: -49.

Combat

Attacks and abilities

Concussive Smash Concussive Smash ()
Normal weapon damage Hit an enemy with all your might to deal damage and possibly Daze Daze them.
CON Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack Main Hand Attack ()   –  Mace
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Mobile Shot Mobile Shot ()

Make a Ranged Attack while moving. Prerequisite: Must have Dashed Dashed or Disengaged Disengaged this turn.

 Range: 15 m / 50 ft
Recharge: Short rest
Piercing Shot Piercing Shot ()
Normal weapon damage

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Ranged Attack Ranged Attack ()   –  Hand Crossbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft

Tactician/Honour mode only

Menacing Attack (Melee) Menacing Attack (Melee) ()
Normal weapon damage + Superiority Die Damage TypesWeapon damage Spend a superiority die to deal normal weapon damage + 1d8Damage TypesWeapon damage and possibly Frighten Frighten the target.
WIS Save
 Range: Normal weapon range

Baalfe receives 5Superiority Dice in order to use Menacing Attack.

Notable loot