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Tempest Domain: Difference between revisions
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m Moved quote for consistency |
Updated deprecated {{Action}} template to {{r}} |
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; {{Pass|Wrath of the Storm|w=40}} | ; {{Pass|Wrath of the Storm|w=40}} | ||
: Using a {{ | : Using a {{r|reaction}}, strike back at an attacking creature, potentially dealing [[Lightning]] or [[Thunder]] damage if they fail a [[Dexterity]] {{SavingThrow}}, or otherwise take half damage. | ||
:; {{SAI|Wrath of the Storm: Lightning|w=30}} : If a nearby enemy attacks you, you can retaliate with a strike of lightning that deals {{DamageText|2d8|Lightning}} damage. | :; {{SAI|Wrath of the Storm: Lightning|w=30}} : If a nearby enemy attacks you, you can retaliate with a strike of lightning that deals {{DamageText|2d8|Lightning}} damage. | ||
:; {{SAI|Wrath of the Storm: Thunder|w=30}} : If a nearby enemy attacks you, you can retaliate with a wave of thunder that deals {{DamageText|2d8|Thunder}} damage. | :; {{SAI|Wrath of the Storm: Thunder|w=30}} : If a nearby enemy attacks you, you can retaliate with a wave of thunder that deals {{DamageText|2d8|Thunder}} damage. | ||
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; {{SAI|Destructive Wrath|w=40}} | ; {{SAI|Destructive Wrath|w=40}} | ||
:; {{R|chadiv|icononly=yes}} Channel Divinity Action | :; {{R|chadiv|icononly=yes}} Channel Divinity Action | ||
:: When you roll [[Damage Types#Thunder|Thunder]] or [[Damage Types#Lightning|Lightning]] damage, you can use your [[Channel Divinity]] and a {{ | :: When you roll [[Damage Types#Thunder|Thunder]] or [[Damage Types#Lightning|Lightning]] damage, you can use your [[Channel Divinity]] and a {{r|reaction}} to deal maximum damage instead. | ||
{{Level header|3}} | {{Level header|3}} |
Latest revision as of 06:12, 14 December 2024
Tempest Domain is one of the cleric subclasses, with a focus on Thunder and Lightning damage, weather themed spells, and martial combat.
Player selectable Deities associated with this domain: Gruumsh and Talos.
Subclass features[edit | edit source]
This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.
Level 1
- Gain Proficiency
- Gain Martial weapons Proficiency
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- Using a Reaction, strike back at an attacking creature, potentially dealing Lightning or Thunder damage if they fail a Dexterity Saving throw, or otherwise take half damage.
- If a nearby enemy attacks you, you can retaliate with a strike of lightning that deals 2d8Lightning damage.
- If a nearby enemy attacks you, you can retaliate with a wave of thunder that deals 2d8Thunder damage.
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- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 2
-
- Channel Divinity Action
- When you roll Thunder or Lightning damage, you can use your Channel Divinity and a Reaction to deal maximum damage instead.
Level 3
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 5
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 6
- When you deal Thunder or Lightning damage to a creature that is Large or smaller, you can also push it up to 3 m / 10 ft.
Level 7
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 8
- Once per turn, deal 1d8Thunder in addition to your weapon's weapon damage.
Level 9
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.