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Sparks Musgravel: Difference between revisions

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Added XP reward to infobox (250)
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| va = Andrew Wincott
| va = Andrew Wincott
| faction = [[The Guild]]
| faction = [[The Guild]]
| size = [[Medium]]
| race = [[Human]]
| race = [[Human]]
| type = [[Humanoid]]
| type = [[Humanoid]]
| class = [[Wizard]]
| class = [[Wizard]]
| va =
| archetype =
| archetype =
| level = 10
| level = 10
| e hp = 42
| hp = 60
| hp = 60
| t hp = 78
| ac = 12
| ac = 12
| movement m = 9
| movement m = 9
| xp = 250
| xp = 250
| weight kg = 70
| weight kg = 70
| size = Medium
| str = 12
| str = 12
| dex = 10
| dex = 10
Line 33: Line 34:
| int save prof = yes
| int save prof = yes
| wis save prof = yes
| wis save prof = yes
| e hp = 42
| t hp = 78
}}
}}


'''Sparks Musgravel''' is a human member of [[The Guild]], found guarding the [[Guildhall]] entrance in the [[Lower City]] of [[Baldur's Gate]].
'''Sparks Musgravel''' is a human member of [[The Guild]] who guards the [[Guildhall]] entrance in the [[Lower City]] of [[Baldur's Gate]] during [[Act Three]].


== Combat ==
== Combat ==
=== Attacks and abilities ===
=== Attacks and abilities ===
{{Feature box|Faerie Fire}}
{{Feature box|Invisibility (spell)}}
{{Feature box|Magic Missile}}
{{Feature box|Magic Missile}}
{{Feature box|Faerie Fire}}
{{Feature box|Invisibility}}


=== Loot ===
=== Notable loot ===
* {{MdRarityItem|Quarterstaff}}
* {{MdRarityItem|Quarterstaff}}



Revision as of 08:09, 13 December 2024

Sparks Musgravel is a human member of The Guild who guards the Guildhall entrance in the Lower City of Baldur's Gate during Act Three.

Combat

Attacks and abilities

Faerie Fire Faerie Fire ()
All targets within the light turn visible, and Attack rolls against them have Advantage Icon.png Advantage.
DEX Save
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Invisibility Invisibility ()

Touch a creature to turn it Invisible Invisible. Attacks against it have Disadvantage Icon.png Disadvantage. It attacks with Advantage Icon.png Advantage.

Invisibility breaks when you fail Stealth Checks on attacking, casting spells, or interacting with items.[See: Bugs]

 Melee: 1.5 m / 5  ft
Magic Missile Magic Missile ()
1d4 + 1 (2~5) Damage TypesForce

Create three darts of magical force, each dealing 1d4 + 1Damage TypesForce damage to its target.

The darts always hit their target, and can each be targeted individually.

 Range: 18 m / 60 ft

Notable loot

Allies