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| ** Solve the second riddle {{Approval|Halsin|+1}}--> | | ** Solve the second riddle {{Approval|Halsin|+1}}--> |
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| |
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| '''[[Lower City]]''' | | '''[[Lower City]]'''<br> |
| | |
| | ''At the [[Basilisk Gate Barracks]]:'' |
| | |
| | * Talking to [[Murphy|Fist Murphy]], ask why he is standing on one leg, and then: |
| | ** Outrage at him for stealing from people he is supposed to protect {{Approval|Halsin|+1}} |
| | ** OR Pretend to push him off his balance {{Approval|Halsin|+1}} |
| | ** OR, Playing as a {{Race|Half-Orc}}, say is he was truly sorry, he'd be willing to die for forgiveness {{Approval|Halsin|+1}} |
| | ** OR, Playing as a {{Race|Drow}}, tell him you'd make you cut off his hand were you his master {{Approval|Halsin|+1}} |
| | ** OR, Playing as a {{Class|Monk}}, praise him for a good discipline for a guard {{Approval|Halsin|+1}} |
| | |
| | * Playing as a {{Class|Fighter}}, talk to [[Thunder (Flaming Fist)|Gauntlet Thunder]] about proper punishment for two soldiers who screwed up, and say: |
| | * That you'd do exactly what she is doing {{Approval|Halsin|+1}} |
| | ** OR Advise her to double their shifts and dock their pay {{Approval|Halsin|+1}} |
| | ** OR Tell her to let it slide, just for once {{Approval|Halsin|+1}} |
| | |
| | * Talking to [[Arensen|Fist 'Edge' Arensen]] at the gallows, ask him why don't he wait with threats until you commit a crime {{Approval|Halsin|+1}} |
| | ** OR Say a big guy like him makes an easy target {{Approval|Halsin|+1}} |
| | ** Tell him you'll stay out of trouble {{Approval|Halsin|+1}} |
| | |
| | * Talking to [[Miller|Fist Miller]] after [[Florrick]] had been executed, say she didn't deserve to die {{Approval|Halsin|+1}} |
| | ** OR Say it's a cruel way of talking about her {{Approval|Halsin|+1}} |
| | |
| | * Talking to [[Thrastle Muria]], ask if everyone in her neighbourhood is as friendly as she is {{Approval|Halsin|+1}} |
| | ** OR Say that you are no builder but still are handy with a hammer {{Approval|Halsin|+1}} |
| | |
| | ''Speaking to [[Liara Portyr]] and [[Lora Bergauz]]:'' |
| | * Tell Lora to calm down and let Liara alone {{Approval|Halsin|+1}} |
| | ** Then call Liara a typical Fist who never listens {{Approval|Halsin|+1}} |
| | ** OR Tell Lora it wasn't very responsible to take a kid to a tavern {{Approval|Halsin|+1}} |
| | * Promise to help Lora find [[Vanra Bergauz|her daughter]] {{Approval|Halsin|+1}} ''(A {{Class|Paladin}} character will have a unique line here)'' |
| | * If you already know that Vanra died, tell this to Lora, then say you did your best {{Approval|Halsin|+1}} |
| | |
| | |
| | ''At [[The Blushing Mermaid]]:'' |
| | |
| | * Talking to [[Bosun Gannet]], when he instructs you about the tavern rules, say you'll keep to them {{Approval|Halsin|+1}} |
| | ** Ask Gannet what to do if you want to use the latrine {{Approval|Halsin|+1}} |
| | * Ask Gannet about Vanra, and then: |
| | ** Say you didn't think a tough guy would be scared of a little knife {{Approval|Halsin|+1}} |
| | ** Tell him you'd love to see him try to kick you out {{Approval|Halsin|+1}} |
| | * After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her {{Approval|Halsin|+1}} |
| | |
| | * When Talking to the [[Auntie Ethel|hag]] masking as [[Quenora Grisly|Captain Grisly]], inquire her about Vanra, and then ask how do you know she's not lying {{Approval|Halsin|+1}} |
| | ** OR, Playing as a {{Class|Rogue}} or a {{Class|Fighter}}, ask whether a little knife caused such trouble {{Approval|Halsin|+1}} |
| | * When looking for a decision, propose to talk to Lora and calm her down {{Approval|Halsin|+1}} |
| | ** OR Suggest to pay Lora off {{Approval|Halsin|+1}} |
| | ** OR Say you want to get to the bottom to the story of a missing child {{Approval|Halsin|+1}} |
| | ** OR, Playing as a {{Race|Half-Orc}}, say Lora acted out of fear and anger {{Approval|Halsin|+1}} |
| | * When the hag offers you money for killing Lora, refuse to do the dirty work for her {{Approval|Halsin|+1}} ''(A {{Class|Oath of Devotion|Devotion Paladin}} character will have a unique line here)'' |
| | * Agree to kill Lora for disguised hag, but then return and say you can't do it {{Approval|Halsin|+1}} |
| | ** OR Tell the hag you've changed your mind and she should surrender Vanra {{Approval|Halsin|+1}} |
| | |
| | * After [[Auntie Ethel]] reveals herself and confesses that she actually ate Vanra, call her a monster, then tell her to surrender the child immediately. {{Approval|Halsin|+1}} |
| | * If you have already killed Lora, tell Ethel to thank you {{Approval|Halsin|+1}} |
| | ** OR Say you don't like being used {{Approval|Halsin|+1}} |
| | * When Ethel offers you to let her go in exchange of being an ally in your crusade, decline her deal, choosing either "Not a chance" or "Time to die" lines {{Approval|Halsin|+1}} ''(either option)'' |
| | ** OR, Playing as a {{Class|Warlock}}, tell her to make a better offer or die {{Approval|Halsin|+1}} |
| | ** OR, Playing as a {{Class|Paladin}}, say you will find glory in spilling the guts of a monster {{Approval|Halsin|+1}} ''(This option is available for {{Class|Oathbreaker|Oathbreakers}}, too)'' |
| | |
| | ''Speaking to [[Svend]] and [[Siggy]]:'' |
| | * Ask whether Svend is really worried about a ''date'' when the army of the Absolute can attack any moment {{Approval|Halsin|+1}} |
| | ** OR Say Siggy clearly loves him and worries about him {{Approval|Halsin|+1}} |
| | ** OR Persuade Svend he would leave the city at the first chance {{Approval|Halsin|+1}} |
| | ** OR, Playing as a {{Race|Halfling}}, tell Svend to skip the date for a free drinks {{Approval|Halsin|+1}} |
| | ** OR, Playing as a {{Class|Rogue}}, convince Svend to stay, asking what's life without a little danger {{Approval|Halsin|+1}} |
| | ** OR, Playing as a {{Class|Monk}}, tell him to forego the date {{Approval|Halsin|+1}} |
| | ** OR, PLaying as a {{Class|Bard}}, tell Svend to save the angst for romance novels {{Approval|Halsin|+1}} |
| | ** OR Choose to stay out of their debate and do not meddle in {{Approval|Halsin|+1}} |
| | |
| | ''Other patrons:'' |
| | * Talking to [[Nesha Leesha]], warn her about the [[Investigate the Murders#Save_the_Victims|serial killer]], then use [[Persuasion]] to insist on it {{Approval|Halsin|+1}} |
| | ** OR Say you've probably mistaken her for someone else {{Approval|Halsin|+1}} |
| | |
| | |
| | ''At [[Crimson Draughts]]:'' |
| | * If you are partnered with Astarion and he is in the party, refuse [[Araj Oblodra|Araj Oblodra's]] invitation to come in, saying you saw how Araj made him feel {{Approval|Halsin|+1}} |
| | ** OR Tell Astarion that you all can leave if he doesn't want to be around Araj {{Approval|Halsin|+1}} |
| | ▶''''' Note:''' This option is available and brings approval if you '''did not''' convince the spawn to drink Araj's blood in [[Act Two]] AND if his [[The Pale Elf|personal quest]] is not finished yet. '' |
| | |
| | |
| *<u> Pay or persuade</u> the Captain at the [[Grey Harbour Docks]] to keep the Brislen family together | | *<u> Pay or persuade</u> the Captain at the [[Grey Harbour Docks]] to keep the Brislen family together |
| * <u>Offer a</u> prayer to [[Allandra Grey|Flood Tide Allandra Grey]] at Holli's funderal | | * <u>Offer a</u> prayer to [[Allandra Grey|Flood Tide Allandra Grey]] at Holli's funderal |
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| * Say "Don't be rude to your dog. He's doing a great job running" when you speak with Albert at the western entrance to Bloomridge Park. {{Approval|Halsin|+1}} | | * Say "Don't be rude to your dog. He's doing a great job running" when you speak with Albert at the western entrance to Bloomridge Park. {{Approval|Halsin|+1}} |
| * Tell [[Havkelaag]] at the [[Society of Brilliance]] his experiment with the githyanki egg is barbaric and refuse to sell the egg. {{Approval|Halsin|+1}} | | * Tell [[Havkelaag]] at the [[Society of Brilliance]] his experiment with the githyanki egg is barbaric and refuse to sell the egg. {{Approval|Halsin|+1}} |
| * When rencountering Araj, ask Astarion if he wishes to leave {{Approval|Halsin|+1}}
| |
| * Tell Araj "Forget it. I saw how you made Astarion feel. I'm done with you." {{Approval|Halsin|+1}}
| |
| * When you meet Dolor trying to kill Figaro Pennygood, say "Stop right there!" {{Approval|Halsin|+1}} | | * When you meet Dolor trying to kill Figaro Pennygood, say "Stop right there!" {{Approval|Halsin|+1}} |
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| Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Halsin dislikes any decisions that might involve hurting the natural world or leaving intact or letting thrive things that already defile the nature in any possible way (like supporting the existence and corruption of the shadow lands). He also approves of showing compassion and mercy for those in need, helping and defending them.
The actions and choices listed on this page will raise or lower Halsin's Approval.
For more information about the approval system, see Approval.
Approval
As a Companion character, the interactions listed below will cause Halsin to gain approval.
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
If entering the Shadow-Cursed Lands from the Grymforge:
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
- Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them.
+1 (requires sequentive
DC 10 Persuasion check and then
DC 14 Persuasion check or
DC 14 Intimidation check)
- Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing Harpers
+1
At the House in Deep Shadows:
- Tell Oliver you know who he really is
+1
- Let Halsin persuade Oliver.
+10 (Comes +5 points when you ask Halsin and +5 more after he succeeds)
- Convince Oliver to reunite with Thaniel.
+40 (If Halsin is in the party while talking to Oliver, it will gain
+5 additional points of approval)
When dealing with He Who Was:
- Agree to find Madeline's Ledger for He Who Was
+1
- After ordering Madeline to hurt herself as Ben and Marc did
-1, stop her, saying she had done enough
+1
- OR Say her willing to hurt herself was enough
+1
- OR Accuse her of cowardice, using basic or unique
Barbarian,
Bard,
Monk lines
+1
- OR Say that it wasn't her fault, using basic or unique
Bard, Good
Cleric or
Monk lines
+1
Elsewhere:
- After saving Rolan from the Shadows, tell him not to be hard on himself for trying to save his family
+1
Last Light Inn
Speaking to Jaheira:
- When talking to Jaheira inside the inn, drink the spiked wine
+1
- If you have talked to Marcus already and know his mission, try to convince Jaheira that he is a spy
+1
Dealing with Isobel and Marcus:
- If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
- Talk to him and say that his mission ends here
+1
- OR Choose a dialogue option to attack him
+1
- OR Speak to Isobel and warn her, revealing Marcus as a True Soul
+10
- If Marcus assaults the inn (happens if you gained entrance with Mol's help):
- After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her
+10
- Playing as
The Dark Urge:
- Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior
+1 (available after the kidnap attempt AND if you haven't threatened her)
Talking to Councellor Florrick:
- Ask whether the Flaming Fist are just going to stay around
+1
- If Wyll is in the party, tell Florrick it's your business what had happened to him
+1
- OR, Playing as Wyll, say it was a devil deal that has gone terribly wrong
+1
Talking to His Majesty via
Speak with Animals:
- Say you only wanted to admire him close
+1, and then indeed choose to quietly admire him
+1
- OR, Playing as a
Ranger, say you do not seek his territory
+1
Speaking to Cerys:
- When she tell you about their misfortunes and says they ran until found the inn, say that she did the right thing
+1 (use basic line or unique for
Cleric or
Oathbreaker Paladin)
- Ask her what they are doing here, if they headed for Baldur's Gate, and then tell her not to lose hope to see others alive
+1
Talking to Alfira:
- After Marcus's assault, when she asks whether they cannot trust anyone:
- Playing as a
Half-Orc, tell her to use her anger.
+1
- Ask her about others, and then say that running was right call
+1
- When Alfira asks you how do you keep going, answer:
- That you take one step at a time
+1
- OR That danger is your life
+1
- OR, Playing as a
Bard, a
Fighter, a
Druid, a
Ranger, or a
Rogue, use a class-based line
+1
- OR, Playing as a
Drow, a
Deep Gnome or a
Duergar, say that only the strong survive
+1
- When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, promise you will find them
+1
- If you successfully Rescue the Tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero
+1
Speaking with Bex and Danis:
- Before trying to saving captured refugees:
- Promise Bex to find Danis, using any of two basic options or
Paladin or
Cleric lines
+1 (starts the quest, if you don't have it already)
- If Danis survived and reunited with Bex:
- Smile and then say it's wonderful to see them together OR mention that it is all thanks to you
+1
- When Bex asks why you helped, answer that you did it because they were in trouble
+1 (a
Cleric character will have a unique line)
Dealing with Rolan, Cal and Lia:
- Speaking to drunken Rolan before trying to saving captured refugees:
- Promise to rescue them if they are alive OR say that it is your responsibility to bring them back
+1 (starts the quest, if you don't have it already)
- OR, Playing as a
Sorcerer, tell him he won't be able to read his spellbook if he keeps drinking
+1
- If you have already saved him from the Shadows, say you're absolutely going to gloat
+1
- If either Cal or Lia (or both) died while rescue attempt:
- Tell Rolan that you wanted to save everyone, but couldn't
+1
- If both siblings survived, after they thank you, ask Rolan whether he has something to add
+1
- If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly
+1
Talking to Ide after drunken Rolan has snapped on her:
- Say you're sorry, and then add that he is more immature than she is
+1
- OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back
+1
- When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using Persuasion
+1 (requires a DC 14 roll)
Dealing with Raphael and Mol:
- After Mol wins the game of lanceboard against Raphael, tell him to stay away from Mol
+1
▶ Note: This line appears only if Astarion is not in the party, otherwise Raphael will turn the talk to the spawn's scars.
- Then tell Raphael to leave you alone
+1
Elsewhere in the inn:
Reithwin Town
At the Reithwin Tollhouse
- Convince Gerringothe Thorm to end herself by any available option.
+1 (requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)
In the House of Healing:
- Convince Malus Thorm to order his sisters to hone their blades on each other.
+1
- Then persuade Malus Thorm to operate on himself.
+1
- OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing.
+1 (comes one point by another subsequently).
At the cemetery:
- Agree to help Arabella find her parents.
+1
- Then offer Arabella shelter at your camp.
+1
- OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and succeed Persuasion or Intimidation roll to take her to your camp
+1 (
The Dark Urge character will have a unique lines and only Persuasion option)
At The Waning Moon
- Safely drink with Thisobald Thorm (rolling Constitution, either general or class-based lines)
+1(gains approval after first and second rounds)
- OR successfully imitate drinking (rolling Sleight of Hand)
+1 (gains approval only in the first round)
- Successfully entertain the brewer with your stories (through Performance roll)
+1 (gains approval each time).
▶ Note: If Performance roll failed, successful subsequent Deception roll earns a point of approval, nonetheless.
- By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst
+1
Moonrise Towers
At the Moonrise Towers Prison:
- Speaking to the Warden for the first time, tell her that her face is bland, too
+1
- Use Deception to convince the Warden that you are Balthazar's closest confidante, and then:
- Try to bribe her, and when she takes the money and does nothing, say that you should have see it coming
+1
- OR, Playing as a
Rogue, say it was so well-played that you are not even mad
+1
- OR Refuse to bribe her
+1
- Talking to Lia, promise to help the tieflings escape
+1
- Talking to Lakrissa, when she accuses you of serving the cult, succeed a Persuasion or an Intimidation roll, then promise to help the tieflings
+1
- Speaking to Wulbren, say that Barcus Wroot sent you, OR use any of check-based options
+1
- If the party found themselves in a cell, accept Wulbren's offer to break out together
+1
- Provide Wulbren with any tool capable of destroying a wall
+1
- When Wulbren, once freed, takes the boat and sails off without the party, let him go
+1
- If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners
+1
Elsewhere in Moonrise Towers:
Final fight at the Moonrise:
▶ Note: These lines require
DC 21 Intimidation check or
DC 18 Persuasion check and any of subsequent DC 30 checks first, OR a
DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric
- When Nightsong intervenes, tell her to stand down, because Ketheric has surrendered.
+1
Gauntlet of Shar
Dealing with Yurgir and his retinue:
- Speak to Yurgir again, ask him about Nessa, then say it is wrong to treat her like this
+1
Dealing with Lyrthindor:
- After killing any three rats in the temple, speak with any other rat:
Near Pedestal of Reckoning and through Shar's trials:
- When Shadowheart speaks of her need to go through the trials:
- Answer that this is a distraction OR that you are actually here to gain Ketheric's trust
+1
- OR, Playing as a
Selûne worshipper, say you have no intention of letting her prove her fanaticism
+1
Dealing with Balthazar in his outpost:
- Speaking to Balthazar through Reconstituted Duellist, tell it to leave, because you don't answer to a pile of bones
+1
- OR, Playing as a
Rogue, say you do not blunder
+1
- OR, Playing as a
Shar worshipper, say you belong in this place far more than some bone pile
+1
- Agree to clear the way for the necromancer, and then:
- Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally agree to return it.
+1
- Refuse to help the necromancer and choose to attack him
+1
In the Shadowfell:
- If you have defeated Balthazar:
- If Balthazar is present and not hostile to the party:
- Tell him to leave, or he is a dead man
+1
- OR, PLaying as a Good or Neutral
Cleric, choose to attack him
+1
Mind Flayer Colony
In the Necrotic Laboratory:
- Talking to the Fresh Mind, wish them good night
+1
At the Morgue:
- Speak to Chop and ask why not to send him to all other butchered victims
+1
- If Us survived the Nautiloid and is kept in the cage, free it. When Chop speaks to you about it, order him to stand aside or die
+1
- If you killed Us, when Chop speaks to you, answer that you will send him to join it
+1
In the Tadpoling Centre:
- Choose to release pod captives
+1
After the final fight with Apostle of Myrkul
Talking to Halsin:
- If you still haven't helped him with lifting the curse:
Talking to Alfira:
- Playing as a
Bard, agree to play together a show for the tiefling kids
+1
- OR Prompt her to play for them alone
+1
Talking to Aylin, if you let Balthazar take her from Shadowfell:
- If Isobel died, apologize before Aylin
+1
Speaking to Cerys:
- Tell her you're glad they are safe, and mention that Zevlor did his best
+1
- OR Say they are better off without Zevlor
+1
- Tell Cerys that other will look up to her
+1
- Say you couldn't have done it without Jaheira's help
+1
- Then ask her not to speak ill of the dead (i.e. Zevlor)
+1
- OR Say "Good riddance"
+1
- Tell her the Nightsong is the real hero
+1
- Say people get paid for doing jobs, and when she answers that she has no money, say you were joking
+1 (A
Rogue character has a unique line here)
Talking to Ide, Umi and Mattis:
- Tell any of them about Mol's eyepatch you have found down in the colony, and then:
- Assure Ide that Mol is somewhere safe
+1
- OR Tell Mattis that Mol will already be at Baldur's Gate when they arrive
+1
- OR Tell Mattis you will look forward to see him in the city
+1
- OR Promise Umi that Mol is fine
+1
Speaking to others:
- Thank Art Cullagh for his help.
+1
- Speaking to Jaheira, agree to have her in the party (either joining you now or waiting at the camp)
+1
Camp/Conversation
- Say you wished he joined your party earlier.
+1
- Say you are sorry for his loss when asking about his family.
+1
- Thank him for sharing with you.
+1
- Tell him you are afraid of krakens.
+1
- OR, Playing as a Githyanki, tell him you once stitched your wound with your enemy's sinews.
- Say "It hurts, I know it does." when talking to Arabella in camp
- Tell Arabella her parents would be proud of her.
- Talk to Thaniel after defeating Ketheric Thorm and say your work here is done.
+20
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Rivington
Talking to Yenna:
- Offer her help:
- Give some coin
+1
▶ Note: Giving Yenna food does not bring approval
- OR Suggest to find a guard for her
+1 (available for all characters except Cleric)
- Playing as a Cleric or a Monk, suggest to find the nearest temple
+1
- Playing as a Ranger, suggest to track her mother down
+1
▶ Note: Promising to look for her mum after using class-based Ranger line brings another
+1 point
At the Sword Coast Couriers:
In the Angleiron's Cellar:
- Talking to Wulbren, refuse to take Runepowder Bomb but promise you'll destroy the Steel Watch Foundry your way.
+1
- OR Refuse, saying that the real enemy is Gortash, not the Gondians, and you'll find another way
+1
- OR Suggest to contact the Gondians first, so that they might see reason.
+1
- OR, if Barcus Wroot is nearby and butts in, agree and say it sounds like a mass murder
+1
Dealing with Orin's guises:
- If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about.
+1
▶ Note: When playing as Karlach or Wyll origin, this option will have an unique formulation, but still take its place (line 3)
- OR, Playing as The Dark Urge, tell her you do all you can to keep your loved ones safe from your blade
+1
- If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people
+1
▶ Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation
- OR Tell her that you're going to report to the commanding officer
+1
- OR, Playing as The Dark Urge, tell her that mindless slaughter is not the answer
+1
- If Orin is impersonating Dying Stone Lord Thug, succeed a passive
DC 20 Perception check, and then:
- Say you'll stay with him until the end
+1
- OR Say you'll make it quick
+1
- OR, Playing as The Dark Urge, resist the urge to torment him
+1
Near Requisitioned Barn:
- Talking to Mattis outside the barn, tell him to watch himself because Baldur's Gate is big and dangerous.
+1
▶ Note: This option is available only if tiefling kids survived in Acts One and Two
- OR, Playing as a Druid, say it's unnerving to see a city as big as a great forest
+1
- Donate some gold to Manip Nestor.
+1
- Make a compliment to the pig inside the barn.
+1 (works with or without
Speak with Animals)
Open Hand Temple
Circus of the Last Days
- At the entrance, convince Klaus to let you in, using Persuasion or Deception on any class-based option except pretending to be a friend of Gortash's
+1
- OR, Playing as The Dark Urge, say you used to be a murderer
+1
- OR, Playing as an Archfey Warlock, first say that you never pass up a faerie mischief
+1
- Speaking with Zara the mummy, say you don't understand her, and then mime her grunting
+1
Dealing with Akabi the djinni:
- Tell him that he is VERY LOUD.
+1
- Play the game and accuse the djinni of rigging the wheel
+1
- If successful, play again and try to distract Akabi, letting out a loud fart
+1
- OR, Playing as a Bard, ask him about his adventures
+1
- OR Provoke him to transform you
+1
- After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it
+1 (either option)
- When passing Zethino's trial, choose answers:[Needs Verification]
- First question: ★'Bear form'
+1, OR ★'Restless and roaming'
+2
- Second question: ★'Saving Thaniel'
+1, OR ★'Protecting the grove'
+2
- Third question: ★'Choosing a fanatic'
+1, OR ★'Allowing the curse thrive'
+1
▶ Note: The ★ sign here marks the answers considered 'correct' for the purposes of the test.
- Talking to Boney the mephit, call his wife Stoney magnificent
+1
- OR Note that she's a lot bigger than himself
+1
- OR, Playing as a Druid, say they both are magnificent
+1
Dealing with Popper the kobold trader:
▶ Note: Class-based Deception lines for Wizard, Warlock or Sorcerer do not give approval [Needs Verification]
- Playing as a Paladin or a Cleric, tell him that graverobbing is a profane act
+1
- If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous.
+1
Dealing with caged beasts:
- Talking to Shadow-Whiskers, break the lock on her cage.
+1 (works with or without
Speak with Animals)
- Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory)
+1 (either option)
- After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up.
+1 (either option)
Watching Dribbles's show:
- Say "What a corny joke."
+1
- OR, Playing as a Bard, interrupt him with your own pun
+1
- Volunteer any companion to the stage as Dribbles's assistant, except Halsin himself
+1
- Then insist on your choice and cheer them
+1 (including Halsin or unique lines for Minthara and Jaheira)
- If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge
+1
- If playing as a Druid, say you're special for your transformation ability
+2
Talking to Lucretious:
- When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh
+1
- After defeating false Dribbles, tell her that killing clowns is a rare treat
+1
- When you deliver her Dribbles's remains, say it was pleasure to meet her
+1
- OR Ask whether she is hiring personnel
+1
Elsewhere:
- Playing as a Ranger, tell Fortuno Dibbs to relax, because dogs are sensitive to emotions
+1
- Playing as a Druid, threaten Arfur Gregorio to raze his mansion and reclaim the land for nature, if he doesn't come to an agreement with refugees
+1
- Playing as a Baldurian character, tell Saer Grotpoll that his own accent is Rivingtonian
+1
- Tell Tinker Nayzeem that the way people treat refugees is terrible.
+1
- Try and help Dying Stone Lord Thug
+1
- OR, Playing as a Druid, apply a natural salve to his wound
+1
▶ Note: These options are available only if Orin is not impersonating the Thug
Wyrm's Crossing
▶ Note: It may take several sequential attempts to speak with Naaber to get to this dialogue.
- At The Velveteen Elixir, talking to Stylin' Horst, choose lines about "heady top notes" OR "burning rothé shit"
+1 (either option)
- When trying to hire both Sorn Orlith and Nym Orlith:
- Agree to invite Halsin, too, if the druid is in the party
+1
- Choose to proceed with only one of the twins after their 'foursome' offer
+1 (if you're partnered with the druid)
- Choose to proceed with one of the twins when any other partner declines their offer
+1 (if you're partnered with any other companion)
- Speaking to Valeria, say you're here just to have a drink, and then propose a toast to ADVENTURE!
+1 (The option is available only after you've started Solve the Open Hand Temple Murders quest)
Sharess' Caress
- Invite Halsin to join an orgy with the Drow twins
+1
Wyrm's Rock Fortress
At the Flaming Fist barracks:
- Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you.
+1
When you spot Fist Reynash trying to open a chest:
- Wake other guards
+1
▶ Note: Waking guards gains approval only after discovering by any available means that Reynash was stealing from others.
- Give Reynash 300 gold to take the ferry
+1
Speaking to Manip Bakshi (regardless of whether you succeeded a check to discover Reynash's thievery or not):
- Successfully use
Detect Thoughts on him and pretend to be a new recruit
+1
- Tell him you've spotted another guard on stealing
+1 (requires
DC 10 Persuasion check if you have spotted Reynash's lockpick or
DC 15 Persuasion check if you didn't)
- Then ask him not to be hard on Reynash
+1
- OR Leave barracks (or let him escort you out)
+1
At the Audience Hall:
▶ Note: This dialogue appears only if Karlach is not in the party
- Agree to become allies with Gortash and slay Orin
+1
- OR Refuse to make an alliance with him and confirm your decision
+1
- Tell Gortash that you have no interest in this sham of a coronation
+1
- After killing Orin, speak to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards
+1
Talking to Duke Ravengard after the coronation:
- Ask him whether the "new dawn" is what they call tyranny now
+1
- OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant
+1
- OR Ask Ravengard whether he knows that he is infected
+1
- As a Baldurian character, ask what has happened to the city's great hero
+1
Lower City
At the Basilisk Gate Barracks:
- Talking to Fist Murphy, ask why he is standing on one leg, and then:
- Outrage at him for stealing from people he is supposed to protect
+1
- OR Pretend to push him off his balance
+1
- OR, Playing as a
Half-Orc, say is he was truly sorry, he'd be willing to die for forgiveness
+1
- OR, Playing as a
Drow, tell him you'd make you cut off his hand were you his master
+1
- OR, Playing as a
Monk, praise him for a good discipline for a guard
+1
- Playing as a
Fighter, talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and say:
- That you'd do exactly what she is doing
+1
- OR Advise her to double their shifts and dock their pay
+1
- OR Tell her to let it slide, just for once
+1
- Talking to Fist 'Edge' Arensen at the gallows, ask him why don't he wait with threats until you commit a crime
+1
- OR Say a big guy like him makes an easy target
+1
- Tell him you'll stay out of trouble
+1
- Talking to Fist Miller after Florrick had been executed, say she didn't deserve to die
+1
- OR Say it's a cruel way of talking about her
+1
- Talking to Thrastle Muria, ask if everyone in her neighbourhood is as friendly as she is
+1
- OR Say that you are no builder but still are handy with a hammer
+1
Speaking to Liara Portyr and Lora Bergauz:
- Tell Lora to calm down and let Liara alone
+1
- Then call Liara a typical Fist who never listens
+1
- OR Tell Lora it wasn't very responsible to take a kid to a tavern
+1
- Promise to help Lora find her daughter
+1 (A
Paladin character will have a unique line here)
- If you already know that Vanra died, tell this to Lora, then say you did your best
+1
At The Blushing Mermaid:
- Talking to Bosun Gannet, when he instructs you about the tavern rules, say you'll keep to them
+1
- Ask Gannet what to do if you want to use the latrine
+1
- Ask Gannet about Vanra, and then:
- Say you didn't think a tough guy would be scared of a little knife
+1
- Tell him you'd love to see him try to kick you out
+1
- After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her
+1
- When Talking to the hag masking as Captain Grisly, inquire her about Vanra, and then ask how do you know she's not lying
+1
- OR, Playing as a
Rogue or a
Fighter, ask whether a little knife caused such trouble
+1
- When looking for a decision, propose to talk to Lora and calm her down
+1
- OR Suggest to pay Lora off
+1
- OR Say you want to get to the bottom to the story of a missing child
+1
- OR, Playing as a
Half-Orc, say Lora acted out of fear and anger
+1
- When the hag offers you money for killing Lora, refuse to do the dirty work for her
+1 (A
Devotion Paladin character will have a unique line here)
- Agree to kill Lora for disguised hag, but then return and say you can't do it
+1
- OR Tell the hag you've changed your mind and she should surrender Vanra
+1
- After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, then tell her to surrender the child immediately.
+1
- If you have already killed Lora, tell Ethel to thank you
+1
- OR Say you don't like being used
+1
- When Ethel offers you to let her go in exchange of being an ally in your crusade, decline her deal, choosing either "Not a chance" or "Time to die" lines
+1 (either option)
- OR, Playing as a
Warlock, tell her to make a better offer or die
+1
- OR, Playing as a
Paladin, say you will find glory in spilling the guts of a monster
+1 (This option is available for
Oathbreakers, too)
Speaking to Svend and Siggy:
- Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment
+1
- OR Say Siggy clearly loves him and worries about him
+1
- OR Persuade Svend he would leave the city at the first chance
+1
- OR, Playing as a
Halfling, tell Svend to skip the date for a free drinks
+1
- OR, Playing as a
Rogue, convince Svend to stay, asking what's life without a little danger
+1
- OR, Playing as a
Monk, tell him to forego the date
+1
- OR, PLaying as a
Bard, tell Svend to save the angst for romance novels
+1
- OR Choose to stay out of their debate and do not meddle in
+1
Other patrons:
At Crimson Draughts:
- If you are partnered with Astarion and he is in the party, refuse Araj Oblodra's invitation to come in, saying you saw how Araj made him feel
+1
- OR Tell Astarion that you all can leave if he doesn't want to be around Araj
+1
▶ Note: This option is available and brings approval if you did not convince the spawn to drink Araj's blood in Act Two AND if his personal quest is not finished yet.
- Pay or persuade the Captain at the Grey Harbour Docks to keep the Brislen family together
- Offer a prayer to Flood Tide Allandra Grey at Holli's funderal
- (Requires Jaheira) Tell Rion that "There are refugees outside. They'll need protection." when asked what to do.
+1
- X: -166 Y: -75 Play with the children.
- Requires Perception Check DC 7, spot Cinnamon's "Spy Candy".
+1
- Allow Punkins to scan you.
+1
- Say "Don't be rude to your dog. He's doing a great job running" when you speak with Albert at the western entrance to Bloomridge Park.
+1
- Tell Havkelaag at the Society of Brilliance his experiment with the githyanki egg is barbaric and refuse to sell the egg.
+1
- When you meet Dolor trying to kill Figaro Pennygood, say "Stop right there!"
+1
Guildhall
- When talking with Nine-Fingers Keene with Minsc in the party, Minsc will see her as an enemy and attack, succeed any check (Insight/Intimidation/Persuasion) to convince Minsc that she isn't an enemy.
+1
The Counting House
- Give Rags Deelarma begging outside the entrance a handful of coins.
+1
Sorcerous Sundries
- Tell Aradin what the Nightsong really is, then avoid revealing her location (or lie)
+1
- Tell Lorroakan you'll tell the Nightsong to come so she can rip him to shreds.
+1
Chromatic Scale
- As a Bard, talk to Thomas C. Quirkilious and ask him what the benefits of using lute strings made of worg hair are.
+1
Grey Harbour Docks
- Intimidate Captain Sleam to not split up the family
+1
- OR Intimidate Captain Sleam to take the family onboard otherwise you'll drop her into the harbour
+1
Water Queen's House
- Playing as Monk, tell the Flood Tide Allandra Grey: "I wish her soul the stillness of a calmed ocean"
+1
Camp/Conversation
- Tell Isobel that you will help Aylin take down Lorroakan
+1
- Let Lae'zel speak against Vlaakith when the Githyanki lich-queen projects herself in the camp when long-resting.
- Agree with Halsin that there is a rot in the city with how Baldur's Gate treats its vulnerable and the refugees.
- Tell Scratch you're glad he's back where he belongs after saving him from Angry Mar'hyah
+1
Disapproval
As a Companion character, the interactions listed below will cause Halsin to lose approval. This list is most likely incomplete.
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Crèche Y'llek
- Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger, and then indeed kill him
-1.
- When talking to Vlaakith, rat Shadowheart out that it was she who stole the artifact
-1 (the line is available only if Shadowheart is in the party)
Ruined Battlefield
If entering the Shadow-Cursed Lands from the Grymforge:
- When the shadows warp Harper Yonas, choose to run from the fight
-1
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
- Traversing Shadow-Cursed Lands with the convoy and Kar'niss the drider, protect them from Harpers, thus maintaining your cover as a True Soul
-1
- OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the lantern.
-1 (Taking this course immediately starts the fight with remaining Harpers).
▶ Note: Works, too, if you managed to pick up the lantern during the battle.
- If ambushing the convoy with the Harpers, start the dialogue with the drider and reveal the ambush to it
-1
House in Deep Shadows
- Agree to play hide-and-seek with Oliver.
-2 (one point for each round of the game)
- When convincing Oliver to reunite with Thaniel, say that people are dying for his fun OR call him a thieving shadow
-1 (either option)
When dealing with He Who Was:
- Order Madeline to hurt herself as Ben and Marc did
-1 (Evil
Cleric will have a unique line)
- Then tell her to stab herself and don't stop OR to prove she is sorry
-1 (either option)
- Finally succeed a Persuasion roll to keep her going
-1
Elsewhere:
- After saving Rolan from the Shadows, tell him to shut up and be grateful
-1
Last Light Inn
Speaking to Jaheira:
- When talking to Jaheira inside the inn, tell her that you drink to darkness that will come when you drag Isobel to Moonrise Towers
-10 (This option is available is you have Z'rell's orders to do it)
Dealing with Isobel and Marcus:
- If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
- Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself
-1 (either option)
- OR Speak to Isobel and say that she is coming with you
-10
- If Marcus assaults the inn (happens if you gained entrance with Mol's help):
- After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face
-10
- Playing as
The Dark Urge:
- Obey your Urge and tell Isobel you crave to kill her
-10 (this option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing Nightsong; turns hostile Isobel and any Harper who sees it)
Talking to His Majesty via
Speak with Animals:
- Hiss back at him, say that he is in your territory, and order to get out
-1
Speaking to Cerys:
- When she tell you about their misfortunes and says they ran until found the inn, conclude that she abandoned others
-1 (use basic line or unique for
Barbarian,
Fighter,
Monk or
Paladin (except Oathbreaker))
- Ask her what they are doing here, if they headed for Baldur's Gate, and then say she did the right mess of things.
-1
Talking to Alfira at the inn:
- After Marcus's assault, when she asks whether they cannot trust anyone, tell her to stop whining
-1
- Ask her about others, and then say that it was a cowardly move
-1
- When she asks you how do you keep going, answer that you don't complain constantly
-1
- When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, say you imagine the cultists are torturing them right now
-1
Speaking with Bex and Danis:
- Before trying to saving captured refugees:
- Tell Bex that Danis is now goblin chow toy OR that they've probably killed and eaten him
-1 (either option)
- If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise
-1
Dealing with Rolan, Cal and Lia:
- Speaking to drunken Rolan before trying to saving captured refugees:
- Tell him that his siblings are better off dead than in cult's hands
-1
- OR Tell him to stop whining and do something about it
-1
- If either Cal or Lia (or both) died while rescue attempt:
- Garble their names and say you don't know them
-1
- If both siblings survived, after they thank you, ask who is going to pay you
-1
Talking to Ide after drunken Rolan has snapped on her:
- Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant for it's what she really is.
-1
- When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using Deception or Intimidation
-1 (either option, requiring a DC 14 roll)
Talking to Harper Meygan mourning Yonas:
- Say that Yonas was better at joking than at keeping himself alive
-1
- OR Say that he'd still be around if spent less time on joking
-1
- If you looted Yonas's body, ask Meygan whether she would like to take his sword, then say you were kidding and keep it
-1
Elsewhere in the inn:
Reithwin Town
At the cemetery:
- Refuse to help Arabella find her parents.
-1
- If you agreed, refuse to take Arabella in at your camp.
-1
- OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and fail Persuasion or Intimidation roll to take her to your camp
-1 (
The Dark Urge character will have unique lines and Persuasion option only)
Moonrise Towers
- While entering the Moonrise for the first time, tell Zealot Malik that you have infiltrated Harpers' encampment
-1
Witnessing Ketheric's trial (at the very first visit to Moonrise):
- When Z'rell orders you to decide the goblins' fate, set them free (basic or
The Dark Urge option)
-1
Talking to Disciple Z'rell:
- If you have helped Balthazar to retrieve Nightsong:
- Agree to kidnap Isobel next
-1
- If you have already kidnapped Isobel, too, tell Z'rell you have an eye on her position
-1
At the Moonrise Towers Prison:
- Speaking to the Warden for the first time, use Deception to convince her that you are Balthazar's closest confidante
-1
- Then try to bribe her
-1
- Talking to Lia, refuse to help the tiflings escape
-1
- Talking to Lakrissa, when she accuses you of serving the cult, succeed a Persuasion or an Intimidation roll, then refuse to help them
-1
- Speaking to Wulbren, say that they can die in prison for all you care
-1
- Refuse to find tools for Wulbren
-1
Elsewhere in Moonrise Towers:
Final fight at the Moonrise:
Gauntlet of Shar
Dealing with Yurgir and his retinue:
- Lick the dead spider meat
-2 (Comes point by point for each lick)
- If you agreed to help Yurgir:
- Speak to Nessa via
Speak with Animals and convince her that the orthon sold her to the party
-1
- OR, Playing as
The Dark Urge, tell Nessa you didn't think the displacer beasts were slaves. Then discuss her love to the orthon and finally say that love is a disease like any other
-1
Near Pedestal of Reckoning and through Shar's trials:
- When Shadowheart speaks of her need to go through the trials, agree to help her if you can
-1
Dealing with Balthazar in his outpost:
- Agree to clear the way for him
-1
- Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her.
-1
In the Shadowfell:
- If you have defeated Balthazar, kill Aylin
-1
- If Balthazar is present and not hostile to the party, let him take Aylin to Ketheric
-1
Mind Flayer Colony
In the Necrotic Laboratory:
- Talking to the Waking Mind, succeed the passive Insight check and choose to consume her mind
-1
- Talking to the Fresh Mind, tell them they will never wake again
-1
At the Morgue:
- If Us survived the Nautiloid and you already freed it, when Chop speaks to you:
- Pass
DC 14 Wisdom check (Illithid) and say that you and it are alike
-1
- OR Persuade Chop to let Us go with you
-1
In the Tadpoling Centre:
- Choose to purge the pods
-5
After the final fight with Apostle of Myrkul
Talking to Halsin:
- If you still haven't helped him with lifting the curse, say the curse was always his burden, not yours
-10
Talking to Aylin, if you let Balthazar take her from Shadowfell:
- If Isobel died, tell aasimar you would betray her again on a whim
-1
Talking to Ide, Umi and Mattis:
- Tell any of them about Mol's eyepatch you have found down in the colony, and then:
- Tell Ide that her friend is dead anyway
-1
- OR Tell Mattis that death happens, and that's it
-1
- OR Inform Umi that Mol is dead
-1
Speaking to others:
- Playing as a
Bard, talk to Alfira and decline her proposal to play together a show for the tiefling kids
-1
- Speaking to Art Cullagh, ask whether the curse is everything he bothers about.
-1
- Speaking to Cerys, say people get paid for doing jobs
-1 (A
Rogue character has a unique line here)
- Speaking to Jaheira, refuse to recruit her
-1
Camp/Conversation
- At camp, when asked if you have anything to share about yourself in return, say that you don't know very much about yourself.
- OR, Playing as The Dark Urge, tell him that nothing is half as charming as when it's all crimson and rot.
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Rivington
Talking to Yenna, be rude to her:
- Ask where did she last see her mum, then say her mother is probably dead.
-1
- OR Tell Yenna to get lost.
-1
Dealing with Orin's guises:
- If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation.
-1
▶ Note: When playing as Lae'zel origin, this option will have an unique formulation, but still take its place (line 4)
- OR, Playing as The Dark Urge, say that you have already done it
-1 (This option is available if you have killed either Isobel or your partner in Act Two on demand of your Urge)
- If Orin is impersonating Fist Rowan, tell her that both sides need a lesson
-1
▶ Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation
Circus of the Last Days
- At the entrance, convince Klaus to let you in, pretending to be a friend of Gortash's (class-based Deception check)
-1
- Dealing with Akabi, successfully catch him on rigging the wheel, but apologise and say you were mistaken
-1
- Talking to Boney the mephit, say his wife Stoney is not your type
-1
- Talking to Shadow-Whiskers with
Speak with Animals, note that her cage looks comfy.
-1
- Then tell her to murder whoever she wants OR say "Sure thing, pussycat".
-1 (either option)
- Without
Speak with Animals, choose the line "Kill them all, kitty".
-1
- Talking to Crimson, refuse to feed him via
Speak with Animals or mock him for being hungry (without the spell)
-1 (either option)
- After defeating false Dribbles, talk to Crimson again and say you'd have killed him before he hurts anyone else
-1
Watching Dribbles's show:
- Yell "Boo! Get off the stage!"
-1
- When false Dribbles asks for an assistant, choose to cross your arms and glare.
-1
- OR Just answer "No."
-1
- Talk to Lucretious after defeating false Dribbles, and when she asks you to find real clown, answer that you are expensive
-1
- Then say that Dribbles is probably dead now
-1
In the Angleiron's Cellar:
▶Note: Druid, Rogue and Sorcerer characters will have unique lines for this option
- OR Tell him that you'll take the bomb but use it only as a last resort.
-1
- OR Refuse, saying that his plan is too messy and you're out.
-1
Wyrm's Crossing
Wyrm's Rock Fortress
- Trying to get access into Wyrm's Rock Fortress, choose to leave when Blaze Elin stops you
-1
At the Flaming Fist barracks:
When you spot Fist Reynash trying to open a chest:
- Intimidate OR blackmail him into giving you his stash
-1 (either option)
- OR Fail the Intimidation check to make him surrender his stash
-1 (makes him hostile)
- OR Attack Reynash straightaway
-1
- Speaking to Manip Bakshi afterwards (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you
-1
- Speaking to Gortash after killing Orin, surrender two your Netherstones to him
-1
- OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones
-1
In the Wyrm's Rock Prison:
Cazador's Dungeon
- Help Astarion become a Vampire Ascendant
Sorcerous Sundries
- When speaking to Yafeu after a different companion got trapped in his lamp, ask for gold.
-1
Devil's Fee
- Intimidate Helsik to keep the gauntlets
-1