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Chill of the Mountain: Difference between revisions
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| image = Ray of Frost.webp | | image = Ray of Frost.webp | ||
| summary = '''{{PAGENAME}}''' is an action that allows the {{Class|Way of the Four Elements}} to hit with cold damage and reduce the movement speed of their opponent. This action is the Monk's equivalent of {{SAI|Ray of Frost}}. | | summary = '''{{PAGENAME}}''' is an action that allows the {{Class|Way of the Four Elements}} to hit with cold damage and reduce the movement speed of their opponent. This action is the Monk's equivalent of {{SAI|Ray of Frost}}. | ||
| cost = ki | | cost = action | ||
| cost2 = ki | |||
| damage = amount: 1d10, type: Cold | | damage = amount: 1d10, type: Cold | ||
| duration = 1 | | duration = 1 |
Revision as of 08:51, 12 November 2023
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Chill of the Mountain is an action that allows the to hit with cold damage and reduce the movement speed of their opponent. This action is the Monk's equivalent of .
Description
Call forth the cold mountain winds and reduce the target's movement speed by (ERROR: Distance not in metric!) .
3 m / 10 ftProperties
Condition: Ray of Frost
- Movement Speed is reduced by 3 m / 10 ft.
How to learn
Classes:
- Class level 3: Way of the Four Elements