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Wizard: Difference between revisions
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* [Evocation School#Level 2|Evocation Savant]] | * [[Evocation School#Level 2|Evocation Savant]] | ||
* [[Evocation School#Level 2|Sculpt Spells]] | * [[Evocation School#Level 2|Sculpt Spells]] | ||
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Revision as of 17:18, 18 March 2022
Main Page > Character Creation > Playable Classes > Wizard
"Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research."

Class Information

Hit Points
- Level 1 Maximum Hit Points:
6 + Constitution Modifiers
- Hit points at higher levels:
4 + Constitution Modifiers
- Hit points at higher levels:
Class Features
- Spellcasting
- Spellcasting Ability:
Intelligence
- Spellcasting Ability:
- Saving Throws Proficiency:
Intelligence, Wisdom
- Armors Proficiency:
None
- Weapons Proficiency:
Daggers, Quarterstaffs, Light Crossbows
Skills
"You receive a bonus to every Skill that you are Proficient in. This bonus increases as you gain levels in your Class and applies to all Checks for that Skills"
Level 1 Proficiency Bonus: +2
- Inherited Skills: Granted by Races and Backgrounds
- Skills with Proficiency (Choose 2):
- Skills without Proficiency:
Subclass
Available to Level 2 Wizards.
Abjuration School

Evocation School

Level Progression
"Through experience, you acquire new power. You gain the following trait:"
Level 1
Class Features
Arcane Recovery
- Level 1 Spell Slots Unlocked: You gain two Level 1 Spell Slots.
- Cantrips (Choose 3):
- Spells (Choose 6):
- Choose a number of Prepared Spells =
1 (Wizard Level) + Intelligence Modifier
from the 6 Chosen Spells (minimum of 1 spell).
Level 2
Class Features
- Level 1 Spell Slots Unlocked: You gain an additional Level 1 Spell Slots.
- Spells (Choose 2):
- Choose a number of Prepared Spells =
2 (Wizard Level) + Intelligence Modifier
from the 8 Chosen Spells (minimum of 1 spell).
- Choose a subclass:
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Subclass Features
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Level 3
Class Features
- Level 1 Spell Slots Unlocked: You gain an additional Level 1 Spell Slots.
- Level 2 Spell Slots Unlocked: You gain two Level 2 Spell Slots.
- Spells (Choose 2):
Chromatic Orb
Fog Cloud
Charm Person
Sleep
Burning Hands
Magic Missile
Mage Armour
Thunderwave
Witch Bolt
Color Spray
Disguise Self
False Life
Ray of Sickness
Expeditious Retreat
Feather Fall
Jump
Melf's Acid Arrow - New !
Blindness - New !
Cloud of Daggers - New !
Crown Of Madness - New !
Blur - New !
Darkness - New !
Darkvision - New !
Detect Thoughts - New !
Enlarge/Reduce - New !
Flaming Sphere - New !
Hold Person - New !
Invisibility - New !
Mirror Image - New !
Misty Step - New !
Ray of Enfeeblement - New !
Scorching Ray - New !
Shatter - New !
Web - New !
- Choose a number of Prepared Spells =
3 (Wizard Level) + Intelligence Modifier
from the 10 Chosen Spells (minimum of 1 spell).
Subclass Features
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(none) | (none) |
Level 4
Class Features
- New Feats! (Choose 1)
- Cantrips (Choose 1):
- Level 2 Spell Slots Unlocked: You gain an additional Level 2 Spell Slots.
- Spells (Choose 2):
Chromatic Orb
Fog Cloud
Charm Person
Sleep
Burning Hands
Magic Missile
Mage Armour
Thunderwave
Witch Bolt
Color Spray
Disguise Self
False Life
Ray of Sickness
Expeditious Retreat
Feather Fall
Jump
Melf's Acid Arrow
Blindness
Cloud of Daggers
Crown Of Madness
Blur
Darkness
Darkvision
Detect Thoughts
Enlarge/Reduce
Flaming Sphere
Hold Person
Invisibility
Mirror Image
Misty Step
Ray of Enfeeblement
Scorching Ray
Shatter
Web
- Choose a number of Prepared Spells =
4 (Wizard Level) + Intelligence Modifier
from the 12 Chosen Spells (minimum of 1 spell).
Subclass Features
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(none) | (none) |
Wizard Spell List
Cantrips | 1st Level Spells | 2nd Level Spells |
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