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Paralysing Ray: Difference between revisions
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HiddenDragon (talk | contribs) mNo edit summary |
HiddenDragon (talk | contribs) Patch 6 no longer fixed dc |
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|condition duration=3 | |condition duration=3 | ||
|condition save=CON | |condition save=CON | ||
|condition dc = | |condition dc = caster | ||
|range m=18 | |range m=18 | ||
|range ft= | |range ft= | ||
|save = CON | |save = CON | ||
|save dc = caster | |||
|refresh=Per Turn | |refresh=Per Turn | ||
|cost=eyestalk | |cost=eyestalk | ||
|used by creatures=Spectator | |used by creatures=Spectator | ||
}} | }} |
Revision as of 11:58, 22 February 2024

Paralysing Ray is a class action available to Spectators, that allows them to Paralyse a target.
Description
Shoot an eye ray that its target.
Properties
- Cost:
- Eyestalk Action
- Details:
- Range: 18 m / ft
- CON Save (Spell save DC)
Condition: Paralysed
Duration: 3 turns
Spell save DC Constitution saving throw
- Cannot move or take Actions, Bonus actions, or Reactions.
- Automatically fails all Strength and Dexterity saving throws.
- Attack rolls against the creature automatically succeed.
- Any Attack roll made against this creature by an attacker within 3 m / 10 ft is an automatic Critical Hit.
How to learn
Used by creatures: Spectator