{{CharacterInfo|name=Booyahg Culk|STR=8|level=2|race=Goblin|type=Humanoid|HP=13|AC=11|size=Small|weight=35kg|proficiency=2|initiative=+1|DEX=12|CON=10|INT=12|WIS=8|CHA=8|faction=[[Cult of the Absolute]]|location=[[Goblin Camp]]|exp=20|passive={{SmallIcon|Darkvision Icon.png}} [[Darkvision]]
{{Infobox creature
| name = Booyahg Culk
| image = <gallery>
Culk.png|In-game
Portrait Culk.png|Portrait
</gallery>
| va = Peter Hannah
| race = [[Goblin]]
| size = [[Small]]
| type = [[Humanoid]]
| archetype = [[Goblin Booyahg]]
| faction = [[Cult of the Absolute]]
| ac = 11
| e hp = 9
| hp = 13
| t hp = 16
| movement m = 9
| xp = 20
| weight kg = 35
| level = 2
| str = 8
| dex = 12
| con = 10
| int = 12
| wis = 8
| cha = 8
| conditions = Drunk, Sleeping
| passives = Darkvision, Opportunity Attack
| t passives = Darkvision, Fury of the Small, Opportunity Attack
| athletics = -1
| acrobatics = 1
| perception = -1
| uuid = 99a48b2b-05dc-42f8-86f1-65c26f9f13da
| uid = S_GOB_Festivities_GoblinSleeper_02
| stats = Goblin_Caster
}}
{{SmallIcon|Opportunity Attack Icon.png}} [[Opportunity Attack]]|speed=9m / 30ft}}'''Piddle''' is a [[Goblin]] [[Goblin Booyahg|Booyahg]] in the [[Goblin Camp]] in [[Act One]]. He is located on the secluded northern edge of the camp with other goblins and [[Bugbear (Race)|Bugbears]] who have fallen asleep from drunkenness.
'''Booyahg Culk''' is a [[goblin]] stationed in the [[Goblin Camp]] in [[Act One]].
{{DiQ|Can't you go be a True Soul somewhere else?|Culk|, awakened from a drunken sleep}}
Has the [[Brand of the Absolute]], making him vulnerable to [[Illithid Persuasion]].
== Involvement ==
=== Act One ===
Booyahg Culk can be found on the secluded northern edge of the Goblin Camp with several other goblins and [[Bugbear (Race)|bugbears]] who have fallen into a drunk slumber. If the party attack the cracked wall to gain entry into the [[Shattered Sanctum]], it causes all nearby enemies to wake up and initiate combat. The party can also startle Culk awake by landing nearby with a {{SAI|Jump}}. It is possible to avoid combat by passing a skill check.
==Act One==
* {{Dialogue option|Hush now. Go back to sleep.|roll=Persuasion|dc=10}}
If you land near him with a [[Jump (Bonus Action)|Jump]], he will wake up hung over. To avoid a fight you can do a few skill checks:
* {{Dialogue option|None of your concern. Back to your stupor.|tags=Drow}}
* {{Dialogue option|Nothing. Lie back down and be silent.|tags=Illithid Persuasion|roll=Wisdom|dc=2}}
* {{SkillCheck|Persuasion|10}}. "Hush now. Go back to sleep."
== Combat ==
** Waking him up a second time will make him and the others attack in anger.
=== Attacks and abilities ===
* If the character is a [[Drow]]. "None of your concern. Back to your stupor."
{{Feature box|Acid Splash}}
** Won't become hostile if woken up again.
{{Feature box|Grease}}
* [[Illithid Persuasion]] {{SkillCheck|Wisdom|2}}. "Nothing. Lie back down and be silent."
{{Feature box|Main Hand Attack|item=Ritual Staff}}
** Won't become hostile if woken up again.
{{Feature box|Ray of Sickness}}
{{Feature box|Sleep}}
If the cracked wall leading into the [[Shattered Sanctum]] is attacked, it will wake up Piddle and the others who will attack in anger.
== External links ==
* {{FRWiki|Culk|long}}
== Conditions ==
{{Goblin Camp}}
{{ConditionPage
[[Category:Humanoids]]
| icon = Alcohol Condition Icon.webp
[[Category:Goblins]]
| effects =
[[Category:Characters]]
* Has {{Disadvantage}} on [[Dexterity]] and [[Charisma]] [[Ability Check|Checks]].
Booyahg Culk can be found on the secluded northern edge of the Goblin Camp with several other goblins and bugbears who have fallen into a drunk slumber. If the party attack the cracked wall to gain entry into the Shattered Sanctum, it causes all nearby enemies to wake up and initiate combat. The party can also startle Culk awake by landing nearby with a Jump. It is possible to avoid combat by passing a skill check.
[PERSUASION] Hush now. Go back to sleep. (DC 10)
[DROW] None of your concern. Back to your stupor.
[ILLITHID PERSUASION] [WISDOM] Nothing. Lie back down and be silent. (DC 2)