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Downed (Condition): Difference between revisions

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==Prevention==
==Prevention==
Instead of being Downed, one can "cheat death" via the effects in the chart below.  
Instead of being Downed, one can "cheat death" via the effects in the chart below.  
* When the player would normally hit 0 hit points, the "prevention" effect will end, and grant the player healing instead.
* When the character would normally hit 0 hit points, the "prevention" effect will end, and grant the character healing instead.
** While multiple effects can be active at once, the order of priority and stacking (or lack thereof) is not fully understood.
* While multiple effects can be active at once, the order of priority and stacking (or lack thereof) is not fully understood.
* When a character is "revived" this way, they fully restore their [[Resources]] ({{Resource|Action}}(s), {{Resource|Bonus}}(s), {{Resource|Reaction}}(s), and {{Resource|Movement}}).
* When a character is "revived" this way, they fully restore their [[Resources]] ({{Resource|Action}}(s), {{Resource|Bonus}}(s), {{Resource|Reaction}}(s), and {{Resource|Movement}}).
** This even applies if the character would be downed during their turn (such as from being in range of an explosion that they caused).
* This even applies if the character would be downed during their turn (such as from being in range of an explosion that they caused).


{| class = "wikitable center sortable"
{{Table alignment}}
{| class="wikitable defaultleft sortable"
! Condition
! Condition
! Source
! Source
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! Condition Duration
! Condition Duration
! Limitation
! Limitation
|-
| {{Pass|After Death Do Us Part|After Death Do Us Part}} || {{RarityItem|After Death Do Us Part}} Passive || {{math|\frac{1} {2} }} {{DamageText|max|Healing}} ||{{Duration|Permanent}} || Applies {{Cond|Shadow Possession}}<br> {{Recharge|Long Rest}}
|-
|-
| {{Cond|Survival Instinct}} || {{SAI|Survival Instinct}} || {{DamageText|3d4|Healing}} || {{Duration|3}} || {{Recharge|Short Rest}}
| {{Cond|Death Ward}} || {{SAI|Death Ward}} Spell || {{DamageText|1|Healing}} || {{Duration|Long Rest}} || {{SpellSlot|4|1}}  
|-
|-
| rowspan = 2 | {{Cond|Death Ward}}
| {{Cond|Death Ward}} || {{Pass|Aegis Palms}} Passive || {{DamageText|1|Healing}} || {{Duration|2}} || Applies to targets [[Healing|Healed]]
| {{RarityItem|The Reviving Hands}} ([[Aegis Palms]])
| rowspan = 4 | {{DamageText|1|Healing}} || {{Duration|2}} || Applies to targets [[Healing|Healed]].
|-
|-
| {{SAI|Death Ward}} || {{Duration|Long Rest}} || {{SpellSlot|4|1}}  
| {{Pass|Lathander's Blessing}} || {{RarityItem|The Blood of Lathander}} Passive  || {{DamageText|2d6|Healing}} <br> +{{DamageText|1d6|Healing}} to allies within {{Distance|m=9|ft=30}} || {{Duration|Permanent}} || {{Recharge|Long Rest}}
|-
|-
| {{Pass|Relentless Rage}} || Level 11 [[Barbarian]] Passive
| {{Pass|Relentless Endurance}} || Level 1 [[Half-Orc]] Passive || {{DamageText|1|Healing}} || {{Duration|Permanent}} || {{Recharge|Long Rest}}
| rowspan = 3 | {{Duration|Permanent}}
| If {{Cond|Rage|Enraged}} <br> {{Recharge|Short Rest}}
|-
|-
| {{Pass|Relentless Endurance}} || Level 1 [[Half-Orc]] Passive  
| {{Pass|Relentless Rage}} || Level 11 [[Barbarian]] Passive || {{DamageText|1|Healing}} || {{Duration|Permanent}} || If {{Cond|Rage|Enraged}} <br> {{Recharge|Short Rest}}
| rowspan = 2 | {{Recharge|Long Rest}}
|-
|-
| [[Lathander's Blessing]] || {{RarityItem|The Blood of Lathander}} Passive  || {{DamageText|2d6|Healing}} <br> +{{DamageText|1d6|Healing}} to allies within {{Distance|m=9|ft=30}}
| {{Cond|Survival Instinct}} || {{SAI|Survival Instinct}} Action || {{DamageText|3d4|Healing}} || {{Duration|3}} || {{Recharge|Short Rest}}
|}
|}

Latest revision as of 16:05, 28 December 2024

  • If you reach 0 hit points, you fall Unconscious and must make Death Saving Throws. On 3 successes, you stop bleeding out and become Stable. On 3 failures, you die die.
  • Any damage you receive while unconscious counts as one failure.
  • If you regain any Hit Points, the condition is removed. If an ally helps you, you regain 1 hit point.

Condition Type Icon.pngIncapacitatedUnconscious

Properties

Stack ID Stack ID: DOWNED

Status groups Status groups: SG_UnconsciousSG_Incapacitated

More properties More properties:

Conditions with the same stack ID

Conditions with the stack ID DOWNED, only one of these can be applied at the same time:

Condition Effects

Coerced (Condition) Coerced

  • Forced to fight for Nere and takes 1d6Damage TypesPsychic each turn.

Downed (Condition) Downed

  • If you reach 0 hit points, you fall Unconscious and must make Death Saving Throws. On 3 successes, you stop bleeding out and become Stable. On 3 failures, you die die.
  • Any damage you receive while unconscious counts as one failure.
  • If you regain any Hit Points, the condition is removed. If an ally helps you, you regain 1 hit point.

Sources of Downed[edit | edit source]

  • If a companion or playable character reaches zero hit points they will be Downed.

Removal[edit | edit source]

Removing Downed via one of the following methods will cause the character to stand back up, and be able to act during their regular turn in the initiative order, though they may not have access to their full range of Resources for the remainder of the round. [Needs Verification]

Prevention[edit | edit source]

Instead of being Downed, one can "cheat death" via the effects in the chart below.

  • When the character would normally hit 0 hit points, the "prevention" effect will end, and grant the character healing instead.
  • While multiple effects can be active at once, the order of priority and stacking (or lack thereof) is not fully understood.
  • When a character is "revived" this way, they fully restore their Resources (Action(s), Bonus action(s), Reaction(s), and Movement).
  • This even applies if the character would be downed during their turn (such as from being in range of an explosion that they caused).
Condition Source Replacement Effect Condition Duration Limitation
After Death Do Us Part After Death Do Us Part After Death Do Us Part Passive 12 maxhit points Duration: Permanent Applies Shadow Possession Shadow Possession
Recharge: Long rest
Death Ward Death Ward Death Ward Death Ward Spell 1hit points Duration: Until Long rest alt= 1 Level 4 Spell Slots.png class=bg3wiki-icon
Death Ward Death Ward Aegis Palms Aegis Palms Passive 1hit points Duration: 2 turns Applies to targets Healed
Lathander's Blessing Lathander's Blessing The Blood of Lathander Passive 2d6hit points
+1d6hit points to allies within 9 m / 30 ft
Duration: Permanent Recharge: Long rest
Relentless Endurance Relentless Endurance Level 1 Half-Orc Passive 1hit points Duration: Permanent Recharge: Long rest
Relentless Rage Relentless Rage Level 11 Barbarian Passive 1hit points Duration: Permanent If Enraged Enraged
Recharge: Short rest
Survival Instinct Survival Instinct Survival Instinct Survival Instinct Action 3d4hit points Duration: 3 turns Recharge: Short rest