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Pounce
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This article is about the panther attack. For other uses, see Pounce (disambiguation).

Description
Leap at a target to bite it and potentially knock it .Properties
- Cost
- Action + Movement Speed
- Damage: 2~16 + modifiers
- Details
- STR Save (Spell save DC)
- Range: range
- Recharge: Per turn

2d8 + Dexterity modifier
At higher levels
- At level 4, this attack deals an additional 1d6 damage.
- At level 8, this additional damage becomes 1d8.
- At level 12, this additional damage becomes 1d10.
Condition: Prone
Duration: 2 turns
Spell save DC Strength saving throw
- The affected creature cannot move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Wild Shape: Panther
Notes
- The range is equal to the normal Strength of 14 is 6.5 m / 22 ft. Any modifiers that affect jump range also apply to Pounce. range which with the panther's
- Unlike a normal jump, the movement cost of Pounce is equal to the distance travelled. With jump range bonuses like , the range of Pounce will be limited by your movement speed.
- Also, unlike similar wild shape pounce abilities such as Action. or , the panther's pounce requires a full
- Pounce does not count as an attack for the purposes of Action. and so you cannot pounce and attack with the same
Bugs
- The in-game tooltip says the damage dealt is , but it actually is .