Ad placeholder
Crushing Flight (Owlbear Wild Shape)
Jump to navigation
Jump to search
This article is about the version of the ability available in Wild Shape: Owlbear form. For the version used by Owlbear NPCs, see Crushing Flight.

Description
Leap at a target to bite it and knock it .Properties
- Cost
- Bonus Action + 6 m / 20 ft Movement Speed
- Damage: 2~16
- Details
- STR Save (Spell save DC) (On Save: Target takes reduced damage[See: Bugs].)
- Range: 21 m / 70 ft
- AoE: 3 m / 10 ft (Radius)

2d8
At higher levels
- At Level 4, this attack deals an additional 1d4 damage.
- At Level 8, this additional damage becomes 1d6.
- At Level 12, this additional damage becomes 1d8.
Technical details
UID
Projectile_Jump_Owlbear_Wildshape_Lunge
Condition: Prone
Duration: 1 turn
Spell save DC Strength saving throw
- The affected creature cannot move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Armoured Owlbear, and Wild Shape: Owlbear
Notes
- This action has two separate, overlapping components which can inflict Spell save DC Strength saving throw so an enemy must succeed at both or get knocked prone.
- First is the prone effect built innately into the action which inflicts prone for just one turn. It will show in the combat log as "Saving Throw against Crushing Flight."
- A secondary explosion is created on landing (
Projectile_Jump_Knockdown_AOE
). it will inflict prone for two turns and show in the combat log as "Saving Throw against a blast from ..."
. Each has a separate - The base range of the jump is 16 m / 53 ft. It scales with Strength and benefits from the same modifiers as a normal . With the owlbear's 20 Strength and no other modifiers, the range is 21 m / 70 ft.
- The owlbear does not take fall damage upon landing.
- Additional damage will be added to the attack depending on the weight of the Owlbear and vertical distance travelled. This uses a similar damage calculation to . Effects like that increase weight will increase damage, as will falling from greater heights.
Bugs
- Rather than taking half damage on save (which would be (2d8 + bonus damage)/2), targets instead take (1d8 + bonus damage)/2 which is closer to one quarter damage.
- This damage is always dealt as magical, regardless whether or not the attacker has .