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Crushing Flight (Owlbear Wild Shape)

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This article is about the version of the ability available in Wild Shape: Owlbear form. For the version used by Owlbear NPCs, see Crushing Flight.
Crushing Flight is a class action available in Wild Shape: Owlbear Wild Shape: Owlbear form. Owlbears use this ability to cover large swaths of ground while attacking opponents.

Description

Leap at a target to bite it and knock it Prone Prone.

Properties

Cost
Bonus Action +  6 m / 20 ft Movement Speed
Damage: 2~16
Details
STR Save (Spell save DC) (On Save: Target takes reduced damage[See: Bugs].)
 Range: 21 m / 70 ft
AoE: 3 m / 10 ft (Radius)

At higher levels

  • At Level 4, this attack deals an additional 1d4BludgeoningBludgeoning damage.
  • At Level 8, this additional damage becomes 1d6BludgeoningBludgeoning.
  • At Level 12, this additional damage becomes 1d8BludgeoningBludgeoning.

Technical details

UID
Projectile_Jump_Owlbear_Wildshape_Lunge

Condition: Prone

Prone Prone

Duration: 1 turn

Spell save DC  Strength saving throw

How to learn

Used by creatures: Armoured Owlbear, and Wild Shape: Owlbear

Notes

  • This action has two separate, overlapping components which can inflict Prone Prone. Each has a separate Spell save DC  Strength saving throw so an enemy must succeed at both or get knocked prone.
    • First is the prone effect built innately into the action which inflicts prone for just one turn. It will show in the combat log as "Saving Throw against Crushing Flight."
    • A secondary explosion is created on landing (Projectile_Jump_Knockdown_AOE). it will inflict prone for two turns and show in the combat log as "Saving Throw against a blast from ..."
  • The base range of the jump is 16 m / 53 ft. It scales with Strength and benefits from the same modifiers as a normal Jump Jump. With the owlbear's 20 Strength and no other modifiers, the range is 21 m / 70 ft.
  • The owlbear does not take fall damage upon landing.
  • Additional damage will be added to the attack depending on the weight of the Owlbear and vertical distance travelled. This uses a similar damage calculation to Throw Throw. Effects like Enlarge Enlarge that increase weight will increase damage, as will falling from greater heights.

Bugs

  • Rather than taking half damage on save (which would be (2d8 + bonus damage)/2BludgeoningBludgeoning), targets instead take (1d8 + bonus damage)/2BludgeoningBludgeoning which is closer to one quarter damage.
    • This damage is always dealt as magical, regardless whether or not the attacker has Primal Strike Primal Strike.