IsTrap (spell flag)
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More actions
IsTrap is a spell flag which indicates whether an action is considered a trap. This flag is checked by . Characters with Dungeon Delver will have Advantage on Saving throws and take half damage (which stacks with any resistances) from any actions with this flag.
In addition to the actions listed below, there are trap versions of many normal spells such as traps.
that are used for variousList of actions with IsTrap edit
Name | Type | Cost/Recharge | Range/Area | Roll | Effect |
---|---|---|---|---|---|
|
Action |
-
|
99 m / 330 ft 12 m / 40 ft (Radius)
|
-
|
6d10 (Per Lightning Strike) |
|
Action |
|
1.5 m / 5 ft 20 m / 67 ft (Cone)
|
|
|
|
Action |
|
Self 3 m / 10 ft (Radius)
|
4d6 |
|
|
Action |
|
Self 3 m / 10 ft (Radius)
|
4d6 (If manually triggered) + 2d6 (If triggered on death) |
|
|
Action |
-
|
Self 2 m / 7 ft (Radius)
|
2d6 |
|
|
Action |
-
|
3 m / 10 ft (Radius)
|
6d6 |
|
|
Action |
|
4 m / 13 ft (Radius)
|
2d6 |
|
|
Action |
|
4 m / 13 ft (Radius)
|
8d8 |
|
|
Action |
Per Turn
|
18 m / 60 ft
|
-
|
Applies |
|
Action |
-
|
3 m / 10 ft (Radius)
|
8d6 |
|
|
Action |
-
|
3 m / 10 ft (Radius)
|
-
|
Applies |
|
Action |
Per turn
|
18 m / 60 ft
|
-
|
Applies |
|
Action |
|
2 m / 7 ft (Radius)
|
3d6 |