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Decrepit Village

Underdark | ||||
Ebonlake Grotto | ||||
↑ | ||||
Dread Hollow | ← | Decrepit Village | → | Selûnite Outpost |
↓ | ||||
Arcane Tower |
Overview[edit | edit source]
The Decrepit Village occupies the central area of the Underdark, gradually descending from the average level of the region to the sandy beach of the Ebonlake. It visually consists of two levels, with ramshackle wooden structures on the upper one, and rope nettings leading down to the shore with two berths.
Decrepit Village[edit | edit source]

The village was previously the base of operations of the deep gnomes of the Ironhand clan, who ventured a mining expedition to this part of the Underdark. Eventually they were attacked by the duergar of the Clan Flameshade, who needed labor force for an excavation in Grymforge, on the opposite shore of the Ebonlake. The drow Nere, a retainer of general Ketheric Thorm, hired the Flameshades as mercenaries to reach an ancient temple and led an enslavering raid onto the gnomes. Some were killed or executed, but most part was taken to Grymforge.
In one of the ramshackles a journal belonging to Wulbren Bongle can be found, asserting his presence in the Underdark and the probability of his being captured by the Duergar.
Just prior to the party coming to the Underdark, one of the enslaved gnomes, Thulla, managed to escape the slavers and to make it back to the village. The duergar squad sent to recapture her under command of Gekh Coal wounded and poisoned her, but Thulla was able to reach the myconid colony nearby. The path leading from the colony to the village entrance features the results of the fight, being strewn with corpses of myconids, duergar, and deep gnomes.
When first entering the village, Gekh Coal and the remains of his squad are invisible. If approaching from the north, the party has the chance to pass a Perception check check to detect the ambush. However, passing this will only reveal Gekh's location, while the other three duergar remain unseen.
DC 20Regardless of the roll success, the duergar start a conversation with the party. Gekh and his group can be killed as part of the quest , as he considers them yet another runaway slave. If the player character is a , Gekh takes them at once for a follower of the Absolute, which gives them an additional option in the dialogue. Promising to help Gekh and attacking his squad afterwards, it is considered an Oathbreaking Action for characters.
and . If he is talked down from attacking, the party can help him . Coal will not stand down if the player character is aTravel to Grymforge[edit | edit source]

The Ebonlake shore consists of two separate parts connected only by wooden build-ups of the village; both parts have their own berths. A skiff rests at one dock, ready to take the party to Grymforge based on the story path of their choosing. However, it cannot be used until the party somehow deals with Gekh Coal and his squad. If the boat is approached before talking to Gekh, one of his fighters, Garmor, becomes visible and alerts his commander.
After taking off towards Grymforge, in the middle of the Ebonlake, the party meet another duergar sailing patrol, led by Corsair Greymon. The dialogue with him starts automatically. He recognizes Gekh Coal's boat and demands an explanation from the player character, who must convince him to stand down or commence a fight. Alternatively, using the information from Thulla and Gekh Coal about Boots of Speed (or having them in the inventory) saves the trouble of passing rolls. Also, a successful DC 15 Athletics check allows to push Greymon into the water, which instantly kills him. If placated, Greymon jumps aboard the party's skiff and accompanies them on their way to Grymforge.
Successfully convincing Greymon to let the party pass results in party members with the background gaining the inspiration (granted upon reaching Grymforge). Otherwise, defeating the duergar grants the inspiration to party members with the background instead.
If the player character pushed Greymon into the water when talking to him in the middle of the lake, he and his crew wash up at the southern part of the beach.
Carrion Crawler Nest[edit | edit source]
On the opposite to the Duergar's ambush side of the village, at X: 30 Y: -238 a Carrion crawler nest can be found, resembling a bunch of holes in a steep rocky slope. Several of them are interactable, and recognizing what is what requires a DC 15 Survival check. Regardless of the result, the player character may also reach into any of holes (to no avail). If playing as / as a Short-height character (i.e. , or ), another passive DC 15 Survival check is rolled. Successful second check earns the inspiration event for party members with the background and a random precious gem.
Waypoints[edit | edit source]
Related locations[edit | edit source]
Characters[edit | edit source]
- Gekh Coal, on the ramparts, just west of the central ladder up from the beach.
- Holvik, in the northwest corner of the broken down building
- Garmor, on the dock by the boat
- Lurgan, on the platform above the central webbing east of Gekh Coal
Related quests[edit | edit source]
Loot[edit | edit source]
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
- Duergar Antidote looted from Gekh Coal
- Exterminator's Axe looted from Gekh Coal
- Shortsword of First Blood looted from the corpse of an executed deep gnome at X: 73 Y: -187
Hidden Treasure[edit | edit source]
- Buried Chest: X: -3 Y: -238, passing the perception check is necessary to notice it.
- Gold Necklace: X: 6 Y: -236, passing the perception check is necessary to notice the gold necklace hanging off the edge of the makeshift roof.
- Well-Stitched Satchel: X: 20 Y: -197, revealed on a DC 10 Perception check
Literature[edit | edit source]
This list does not include books that can be possibly obtained in other regions
- Blood-Smeared Logbook
- Discarded Journal
- Warden's Workbook - seen as "Faded Logbook" until first read
- Spattered Diary