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Trip Attack (Melee)
Template:Up to date
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Trip Attack (Melee) is a Battle Master Fighter Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone.
Description
A powerful attack that possibly knocks the target Prone.
On Miss: Does not spend Superiority Dice.
The target can't be Huge in size.
Properties
- Cost:
- Action Superiority Die +
- Damage:
- Weapon Physical
- +
1d8 (1~8) Physical
- Details:
- Attack roll
- Range: Normal weapon range
Variants
Condition: prone
Duration: 1 turn
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.